Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Tuesday, August 5, 2014
Wolves stalking slowly, Warmachine and STAW
Was just down in the Basement of Doom (tm), and clearing off the table... Some REALLY nice resin I picked up in trade, so Forgeworld Terminators being painted up in the old Legion colors along with the rest of my old "repaint" project for them... Maybe I'll play them again i a few months or years... Did get a bit of work done on my Knight. Amazing model. Just a bit annoying that the game has gone to this extreme that the big toys are really the only things that work...
Otherwise, gearing up for Warmachine tomorrow. Haven't played since the beta of 2nd edition, and frankly I haven't a real clue what are the current "good" pieces. Packed up the bag with my Cygnar stuff... Well, most of it. Sadly, I have more. Stuff like this:
System: Warmachine
Faction: epic Caine - The Huntsman
Casters: 1/1
Points: 15/15
Tiers: 1
Captain Allister Caine (*5pts)
* Charger (4pts)
* Hunter (6pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
Gun Mage Captain Adept (2pts)
So, basically, the charge of the Trench-coat Brigade :-) Nothing that does all that much damage, just mobile, accurate and should be fun to hit the field with...
STAW still going pretty strong locally. Probably Gen Con next for me, so 100 point Joust fleets, followed by the Borg OP 2. Thinking seriously about a Romulan build to throw out damage while being extremely survivable to outlast the other player. The other options being a standard Klingon "Just Shoot Them" build with a swarm of high damage ships to die well and do a lot of damage on the way out... Or a Dominion build somewhere between... LOADS of damage potential, almost as much as the Klingons, just not as cheap... Could be MUCH harder to kill though... Some time though, so no hurry....
Wednesday, July 30, 2014
New Wolves... yea?
The Wolves were my first 40K army back in the late 80's, before they became space vikings who were afraid of "magic" like teleporters and other things that might make their role as a planetary assault Legion a bit easier... Though, ironically, they never had a problem with actual magic per their extensive use of Rune Priests (Librarians). So, I'm pretty disappointed that they seem to be looking like regular Marines with a few different options and without access to much of what makes the Marine Codex actually pretty good. Seeing some reviews of "Murderfang" being so awesome, then reading the stats... Well, obviously none of them play or play against Blood Angels where this is simply a named, unique Death Company DN... More expensive and not as good... And let's be honest the DNs are simply not good. 3 Hull Points to kill them instead of the 3-6 Wounds at a high T that the Tau/Eldar GK get with their MCs? Just have to glance AV 12, really not that hard when you have say, a flying tank that shoots 4 twin linked S6 shots followed by d6 + 1 Str 7 twin linked (assuming at least one of the scatter laser shots hit) shots... So, the DN's time on the field is limited at best. The game as it stands now has passed the paradigm that the Marines as a whole are based on...
What exactly do I mean here... Well, mulling it over the last few days/weeks it seems that 40K has become the game of Monstrous Creatures, Fliers and/or Super Heavies. Not bringing or having a really good way to deal with the above means you are going to have a short and frustrating game... Been assembling my Imperial Knight, have to admit I think it is going to be pretty darn powerful locally, probably on par with the Eldar Knights. But with the new "unbound" ability to simply pick and choose whatever you want, all of it being scoring, it almost punishes you for bringing the frankly sub standard "Troops" to the field. OK, not "almost", it really does punish you. Marines specifically have expensive basic Troops. Most of whom cannot even begin to harm the things that are hitting the field. Sure, they can really hold Objectives, but only while they are alive. Cover rules tightened up and there are so many things out there that either throw out so much firepower or simply ignore the 3+ save the Marine has... A lot of armies frankly can do both. The basic Marine Codex has the new Grav weapons that do a decent job dealing with the MCs and Vehicles overall, but of course, the Wolves do not get them... They get a "cold" weapon that forces a STR test if you caused a Wound, else it dies... Eh... Maybe, but most of the things I am concerned about have Str 6+, T7+, so a long chain of things followed by a 6 (auto fail Str Test) on their part to remove a single MC... Frankly, I'd rather have the Marine Centurion's uber Grav weapons and just shoot them off the table myself. So, we have a nice new $50 book for the Wolves that completely fails to address the issues making any Marine based army sub standard, or at least as far as we can see before the book is fully released :-)... Maybe I'll be surprised, but I am very much doubting it at this point...
So, found what I think are all of my old Warmachine minis... Will try to wander out to at least observe some games... Need to get updated cards for the things I know... But given the amount of metal I found in the "Basement of Doom" I am fairly sure I could field a very sizable force immediately. Now, not having played since last edition, not likely to be an effective one mind, but...
Tuesday, July 22, 2014
So, this week... STAW, 40K Wolves, etc...
Sunday, July 20, 2014
Borg OP 1...
I call this "Fuck you, we brought a Battleship":
Dominion 90 Borg 5
4th Division Battleship (36)
Gul Dukat (5)
Remata'Klan (4)
Boheeka (2)
Photon Torpedoes (6)
Volley of Torpedoes (6)
Dorsal Weapons Array (3)
Shroud (1)
Ship SP: 63
5th Wing Patrol Ship (22)
Gelnon (3)
Breen Aide (2)
Ship SP: 27
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Monday, July 14, 2014
First 7th Ed Escalation League and STAW Borg OP1...
Tuesday, July 8, 2014
7th ed 40K Escalation League and Borg OP for STAW
4th Division Battleship (36)
Gul Dukat (5)
Boheeka (2)
Omet'Iklan (5)
Dorsal Weapons Array (3)
Ship SP: 51
Koranak (26)
Gul Evek (2)
Remata'Klan (4)
Cloaking Device (4)
Tetryon Emissions (3)
Ship SP: 39
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
The BB can guarantee 2 hits with the Primary weapon... Starting at 6 Dice, 7 at Range 1, seems like a fairly decent damage output for that. The Cloaking Keldon class vessel has some potential to do a 5 Dice attack to 2 targets (6 at Range 1) from cloak... Between the 2, I should be able to throw down a lot of damage to a few targets... Like to kill one/turn if I can catch them... And since those ships are among the fastest in the game...
Working on a Federation build as well.... Will make the "game time" decision I suppose WRT the build I use... Locally, the TO is allowing us to bave a few builds ready so depending on the blind pull as we are playing "faction pure" otherwise... No real advantage for the most part, but a lot of us would rather play that way than the "all stars" builds...
Motorcycle front... Not a lot. Vacation last week, catching up this week. Need to get the Title straightened up for the Magna to sell that one. Great bike, but not for me... The Silverwing is still chugging along. Hope to get the both sold and a Goldwing to replace, so we'll see I guess...
Saturday, July 5, 2014
Vacation in MI, 40k and STAW...
Mkay, been in MI for the week... Was fun and great being here with the family. :-). Ready to get home though. Missing the cats, dog and sleeping in a real bed.... Really missing the motorcycle as well... So many going by here, and not helping that there are several really nice Goldwings for sale here. Ah well :-)
Gaming wise, new 40k league starting Monday... Looks like an escalation league. Eh, not so sure, but lacking other games to play... Might break out my Cygnar and see how they play these days... Or just play the Crimson Fists for now.
40k was pretty dead for a while here. I do not think that it was one person really... I know several of the newer players were frustrated trying to play against the Tau player and the Necron/Chaos player... Heck, the older players pretty well stopped playing when it became obvious that there were really only a few "power" armies... Only one Eldar player actually used the power lists, and he was a fairly new player who changed away from it quickly after a few games. Our older Eldar lads played "fluffy" forces that were powerful but not even close to over the top... The new edition hit and chatting with Dave, GW sales at the store were pretty poor. Too many of us in wait and see mode I think combined with the extremely high cost of the new books... This coming right after several expansions that are now in the rulebook leaving several of us feeling like we were ripped off and burned by GW... Feel bad not buying more, but honestly not so sure I will buy more 40k stuff ever again... Well until the next shiny thing at least :-)
STAW is coming along... Next OP event is the 20th, and really looking forward to that... New stuff to buy when I get back :-). Battleship and Battle Cruiser hit, along with an Enterprise refit... Will not play Borg, so no interest in that... But the game is a LOT of fun to play... Really kind of looking forward to the Dragons version of the game... Will be hitting Gen Con for one day this year, and hopefully it will be demonstrated there...