Wednesday, December 3, 2014

Time for a break I guess

So, looking like it is time to take a bit of a break from gaming, or at least Warmachine…  3 weeks in a row for what I thought was the League, no games.  So, loads of painting done which is good I guess for the next one if I end up playing.  Just not a lot of people coming out on Wednesday night with the holidays and such.  Pretty frustrating, and coming at a bad time for me.  Just been a LONG 3 weeks with silliness at work hitting hard.  Gotten to the point where I am seriously considering just quitting, taking just about any other job here at the University I guess.  I was looking a while ago, but not a lot of movement at my level.  But I have my resume updated now I guess.  So, wonder if Engineering or Cites will be hiring soon…

So, hopefully Warmachine makes a comeback of sorts after the break.  Was really rather enjoying the game.  Hoping it is not another one that dies out just as I am beginning to really enjoy it.  Star Trek is dead at the moment locally…  Damn shame as WK has actually fixed the game…  The upcoming Dominion Fighters are going to be Borg killers, while being vulnerable to decent builds of normal fleets.  Enough locals still have the game, so perhaps we’ll restart with Kevin running things…  And the D&D Attack wing is looking good…  Guess I’ll break that out and show up next Monday if there are others actually playing to get in a few games and see how it plays…


Not sure what is going on with X-Wing, seems like FFG is having the opposite problem WK is in that they simply have nothing available locally at least…  Might get the YT-2400 to go with my B-Wings and single X-Wing from the base set.  I’d like to get a Y-Wing since I always liked those ships…  No clue how well it plays, and don’t really care all that much.  The Z-95 was another one that I remember Han Solo flying in some of the old books, so…  Will need to find at least one…  Shame that it seems like they cannot get them back in stock…

Monday, December 1, 2014

So, the lads are getting closer to "fully painted"...





See the theme of "Riflemen with Shields" continuing from my 30K Wolves...  And of course there is the completely random assortment of miniatures from various game systems on the table there...  But the Arcanists and Rhulic riflemen have been doing amazingly well for me on the field...  The Avalancher is one that the PP forums has declared "completely useless", but somehow I am able to use it to good effect locally...  Perhaps the local players do not read that forum and do not realize how useless the long ranged, high STR AoE weapon really is...  Lucky me :-)...

So, basement cleaning continuing and moving quickly...  Found even more random "stuff".  Motorcycle is deadlined with an electrical issue...  Tre Craptastic, hopefully something simple, but...  Yes, I know it is winter and riding is "less likely", but...  So, two broken bikes (probably easily fixable), anyone want them cheap?

Wednesday, November 26, 2014

Light hobby week again...


So, another light hobby week…  No gaming last week and with Thanksgiving this week, it is looking very much like the same.  Understandable, most folks have better things to do during the holidays J…   And with my guard cat being as demanding as he has been recently, not a lot of painting done.  I did get base coats on some of my  Rhulic stuff.  Specifically, both Heavy Jacks have a base coat and are fully assembled.  The Arcanist Corps are assembled with most of their paint actually on…  Need to come up with something for the tabard though.  They are an expensive unit in game terms, but they are really quite horrifyingly effective.  The ability to simply set everything nearby on fire alone would make them a serious contender for “auto include” status.  Combined with decent damage, a ranged AOE and immunity to fire?  Mkay…  Downsides being: Slow (a fairly common Dwarven thing), 4 points for 3 models that frankly are not THAT hard to kill and…  Well, I haven’t seen much else.  High Shields riflemen are almost done as are the Artillery team…  Forge Guard is stuck at zero though.  Not having any luck coming up with a paint scheme that I am going to be happy with.  The “uniform” look of painting them exactly like the rest would be “ok”, but

Looking at the game itself, I have a really good 35 point list and can pretty easily field 50 points.  15 and 25 points are “eh” as my lists tend to be a lot more one dimensional and the matchup pretty much determines how well I do.  At the 35+ point level at least I have options and feel like I can at the very least compete against almost anything.  Frankly, not a lot of “tricks” in my list, it is pretty straightforward and pragmatic.  I feel that fits the Dwarves quite well and their army list reflects that.  Not to say that some of the stuff does not have the potential for use in a combo or a trick, but in general it is pretty straight forward.  Not to say simple or easy to play by any means.  This army does not have any of the obvious “easy buttons” that a lot of other armies do.  Eventually I’ll probably get the Rhulic Colossal and the Ogryn Assault Corps…  I can field 50 points without difficulty, with those probably 100 points if I have that kind of time to play…

Looking to get back to STAW again soon…  The OP events AFTER the Borg silliness look like they’ll be fun, and one is based on one of my favorite episodes of Star Trek: The Next Generation with Cmdr Riker being assigned to a Klingon Bird of Prey…  Probably my favorite ST ships overall, so happy to see more of them…


Gearing up for the D&D Attack Wing too…  So far have the 4 Dragons for the family to use.  Need to get them out and play a few games, and hoping that the OP event gets scheduled soon at the Gopher…  Seen a few of the blind buy figures, looking forward to the Paladin and the Ranger the most I think, but that’s more to do with my preferences than game play potential…  Like I said, not having played the game, I have no real basis for comparison.  Thinking the Dragons are going to be pretty darn powerful, and I’m not even sure the point level we’ll play at locally… 

Monday, November 17, 2014

So, made it to the other side... Look miniatures!

So, craptastic last week...  Not a whole lot moving on my hobby front.  I DID pick up Chang's Bird of Prey for STAW, it is a really good little ship with some insane potential for movement tricks under cloak.  Machts Nichts against a Borg with their 360 arc and high attacks, but against pretty much everything else...  Looking like we'll go to bigger games and looking beyond the Borg centered OP events.  I think we will be able to bring back the game with a few changes, but we'll see.  And as Wizkids has posted a whole raft of rules changes and clarifications it looks REALLY good for STAW, assuming we can get the local group back together or grow it in other ways.  Cautiously optimistic...  But for my purposes, it looks like this game is finally back to worth playing...  Well, once the Borg OP events are done :-)  Still not a fan of those...

Warmachine...  Some painting and assembly of Dwarves (Rhulic Mercenaries).  Got in several more games, and the Arcanist Corps is pretty darn powerful.  Think Fire Benders for Avatar fans.  Immune to Fire which HAS come up, but more importantly, they can threaten a huge area and just set everything close on fire...  I honestly think they have done almost as much damage by simply catching things on fire through their various spells and just hitting in HtH as they have by hitting lower (level/value/toughness?  Not sure what really makes sense here...)So, yes, the Arcanists are kind of my answer to being swarmed by hordes of cheap crappy troops…  Well, that and the fact that I can (and DO) bring loads of Artillery support.  Learned my lesson about trusting direct fire to do everything.  Warmachine really needs you to have a much more balanced approach to not get sucker punched by a hard counter.  And this game HAS hard counters to just about everything I’ve seen so far.  Just not always obvious.  The Bear (Brun and Lug) is my big HtH threat at the moment, though I have the Wroughthammer Rockham fully assembled and mostly painted in preparation to fielding.  Traded for it and was really happy to see the previous owner had modified the figure to make it less “unwieldy”.  The figure as shipped is running, so one foot on the ground is not perhaps the most stable setup for such a top heavy piece.  This one is essentially kneeling with one knee down assuming a good firing position…  FAR more stable.  But in any case a second big nasty HtH threat.  The Bear has actually gotten 3 caster kills in my last four games.  For 9 points I think it is insanely undercosted with the “Flank” rule and a good charge in…  But it IS RAW/RAI I think.  Certainly NOT out of line with a lot of other stuff out there.  Just REALLY good for what I can fit into a Rhulic list.  Nothing subtle, Brun charges, then Lug to finish it off.  Whatever “it” is.  I HAVE failed to kill off a Heavy Jack (Tom’s Convergence one), but that was mostly a series of horribly low Damage rolls.  Even on average, it tears most things up.  OTOH, it will also die to its equivalent in similar situations, so…  With those being my ONLY models with Pathfinder naturally and with General Ossum’s ability helping the Dwarf at least move through my own troopers…  It makes the Bear an excellent counterpunch unit as the enemy rushes forward to prevent me from simply using Artillery/Ranged Attacks to hit them from across the field.

Used the General for several games, I think I have that one figured out.  Watched enough games with Joe’s Gorton list to have a pretty good grasp as to what that entails.  No one locally has used Durgen as far as I can tell, so perhaps that will be my next one…  His tiered list is not something I think I’ll bother with.  Nothing really all that useful there for me at least.  The General gets to start the game with ALL of his upkeep spells in force, etc….  So REALLY useful.  Getting -1 point on the Avalancher and the ability to field more Artillery is “neat”, but certainly not worth the limitations.  And Durgen himself seems like a pretty much one man wrecking crew...  I'd call him a "lone wolf" type as he seems like he does not have any particular synergy with anything else in the Rhulic list...  The General is the exact opposite.  He has great synergy with almost everything Rhulic.  But he is sorely lacking standing on his own I think.  I HAVE done a bit of damage with his standard 12" range Dam 12 pistol, but really NOT what he is there for.  Durgen on the other hand has AP or Carpet Bomb in addition to Reach and a good Str weapon.  Immunity to Blast is pretty big, and "Primed" cast say, on some of the Forge Guard makes for an interesting if somewhat risky and high casualty damage to the enemy...  VERY Dwarven though...  We may fall, but those bastards are coming with us...  So, perhaps not overly competitive, but VERY much my play style.  We'll see.  Durgen is assembled a bit differently for me with the hammer resting against the base for stability...

Not a lot for me going on with 30/40K at the moment...  Gathered up my resin FW Spartan, will probably post it for trade and see what interest it gets...  Frankly, regretting purchasing it at this point, but I could just shelf it and dig it up in a few months/years when I rotate back to 40K...  At this point I am separating and shelving my various armies and cleaning up the basement a bit at a time.  Not really getting far on that if I'm honest...  My giant cat has decided that I need to snuggle with him, so not a lot of uninterrupted hobby time :-)  The giant (Maine Coon mix) cat decides you will pay attention, you probably should...

Thursday, November 6, 2014

So, hobbies... I might have too many of them...



So, AAR for the STAW game for the OP3 in the Collective…  Playing a completely cooperative game, we were able to easily defeat the Borg.  Now saying that, we communicated our intent with the Borg and minimized the Attacks.  None of our ships died and we killed the Cube and Sphere easily.  Saying easily, we wound up throwing enough dice at it to get through the insane Defense the Borg got in that scenario.  So, we beat it and since I had already won the “big prize” I was more than willing to just kill Borg.  Much more fun game.  I actually brought a fairly odd build that allowed me to play Romulan Faction Pure and still have the ability to cancel out more than enough attacks to simply outlast anything else if it came to that…  It did not, so I wasted a lot of points to cancel out 12 dice attacks that did not ever happen.  Still, I had a fair number of attack dice between my Valdore and Gal Gath’Throng…  Oh, and the blind buy Dominion Attack ship…  Eh, wasn’t as good as the Vorta Vor, but not a horrible ship.  Now that we will more or less be required to field 3+ ships (2+blind if that is the scenario), getting some good small ships that can actually DO something is quite nice.  Tempted to pick up a few more ships, and probably will to fill out the last few fleets, but it does seem that the game is on hiatus at least locally.

Tempted to pick up some X-Wing to round out my Rebel fleet there, but almost none on the shelf locally.  Tells me either wildly popular or FFG cannot keep up with supply/demand.  Frankly, not so sure I will not get bored quickly with the MUCH more limited builds.  Could just be my perception of the game though.  STAW has a LOT more “deck building” with so many cards, combinations, and factions…  2.5 Factions in X-Wing (OK, “3”), and much more uniform.  So, the complete unavailability of the game locally has at least kept me out of purchasing it J…  LOADS of Lambda class Shuttles and one of the new TIE type fighters on the shelf.  Rebels get E Wings and…  I guess there was a HWK ship as well…  No X or Y Wings or even the Falcon, so not a lot I am interested in.  Shame, I would like to get in a few games but with only a few B-Wings (nice ships, but…) and the Starter X-Wing somewhat limited…  So, CAN play a 100 point game easily enough I guess even if it is not going to go well for me J…  That and the pace for releases from WK is REALLY fast compared to the X-Wing stuff…  Good and bad from that, I find I want fewer of the releases, and while I think they are finally taking steps to rein in the Borg silliness and stupidly powerful card combos…  Hoping it is not too late…

Chatting with one of the new guys playing 40K at the Gopher…  Apparently a lot of folks in IT play the various games offered out there, who knew J ?  He played back in the old days…  4th edition for him, but he sold off his Eldar.  Picked up Orks from the Starter(s) that folks were buying up.  He enjoys playing, but goes in knowing full well he has nothing to deal with AV 14 or the big MCs that are dominating the game at this point really.  Yes, he has a few things that might be able to theoretically do the job, but really?  No.  Any plan relying on “roll lots of 6’s” seems like it will be a bad one.  So, looking like the BA and Tyranids get the next big box set of doom.   Meh.  I play a BA successor chapter, so the BA specific stuff will not be useful or frankly needed as I have a fairly large Fleshtearers force already.  Yes, my wife does get extra points for putting up with all of my “hobby hording” and the sheer numbers of the little toy soldiers in the basement.  But it yet another Marine based force that I can field.  Dozens of Vehicles, probably close to the “actual” number of FT that are still functional at this point in the storyline.  I have well over 100 of the lads, not sure exact numbers.  So, reinforced Company at the least and last I heard, that was a significant portion of their fighting force.  Shame that is only one of my “big” armies.  And still not really seeing any reason to come back from my self-imposed exile from the game.  Tyranids might well become playable, so that is a good thing in and of itself I suppose.

REALLY one of the things that needs to happen is that the dichotomy between the Monstrous Creatures and Vehicle rules for things like Dreadnaughts needs to just go away.  The Marine DN is complete crap compared to the equivalent MCs…  Not even getting to the big ones like the Eldar Wraith Knight, the Wraith Lord is pretty amazing these days.  And frankly, I would put the WL on the very low end of the MC spectrum.  Flying Psychic MCs that are all but immune to the overwhelming bulk of the basic weapons in the game?  Yeah, sure, no problem…  What could go wrong?  Oh, it can guarantee casting Invisibility on yet another MC so it too can be immune, even in HtH?  Sure, why not two?  So, Vehicles ARE better in this edition, but still lag FAR behind MC.  I think they need to scrap one or the other and be consistent across the board.  The Grey Knights are an army that has BOTH in the same slot.  With the death of the Str 8 (for 5 points) TL AC arms, I do not think many people have been fielding their DNs in favor of the Dread Knights which do almost everything (Not the enhanced Aegis suit, but really, who is bothering to cast things ON Grey Knights?  EA does not help deal with Blessings, etc….) the DNs do, and FAR better…  And cleaning my basement I have…  Well, a LOT of DNs J…  Inheriting several armies and those days when the house on Green Street was briefly a GW store (and when we had a LOT more spare money for hobby toys) left me with a whole bunch of the things.


So, back to painting my Warmachine Dwarves…

Tuesday, October 28, 2014

STAW Collective OP 3 at the Armored Gopher Tomorrow...

So, I have a few choices...  I can bring my standard Federation Dreadnought based on the Enterprise E or I can bring a Romulan "fun, but sneaky" build...

The Romulan build is as follows:

Romulan OP 3 1

Resource: Fleet Captain Independent (Dominion) (5)

I.R.W. Valdore (30)
Alidar Jarok (4)
FleetCaptain (0)
Counter Attack (3)
Direct Command (2)
Varel (10)
Centurion (4)
Interphase Generator (2)
Advanced Cloaking (3)
Ship SP: 58

IRW Gal Gath'Thong (18)
Donatra (4)
Plasma Torpedoes (4)
Ship SP: 26

Total Build SP: 89

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html


The Valore can cloak, stay cloaked and continue to use Green maneuvers to get the +1 Attack.  Between Varel and the Centurion I have two attack negations and the CPT can discard an Elite Talent to negate a third (actually worse, I can force it to NOT attack my ship, so may have to attack the other player's) and Interphase Generator to drop damage to 1 from another attack...  So, I think I can survive for a while at least...  Have a potential 9-10 dice Attack for a round at least...  So, might just be the ships to bring.  Can swap the Gal Gath'Thong's Plasma Torpedoes for the 5 point version to get the 90 points exactly if needed...  

Standard Klingon "We're just here to shoot things" list of course is a possibility:
Klingon Borg 90 2

Resource: Flagship Independent (Klingon) (10)

Vor'cha Class (26)
Gowron (4)
Ship SP: 30

I.K.S. ChTang (22)
Martok (6)
Flagship (0)
Ship SP: 28

K'T'Inga Class (22)
Ship SP: 22

Total Build SP: 90

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

With the generic K'Tinga getting a 7-8 dice attack from Range 2-3 with re-rolls?  It throws out a LOT of damage.  Just cannot survive long.  So, I would HAVE to kill the Cube by the third or fourth turn to stand any chance with this list...  And depending on how cooperative the opponent is, well...  

Fed list is:
List Name

Resource: Flagship Independent (Fed) (10)

Sovereign Class (30)
Jean-Luc Picard - Crew (5)
Flagship (0)
Cheat Death (5)
Cheat Death (5)
Adm. James T. Kirk (5)
William T. Riker (5)
Montgomery Scott (5)
Elizabeth Shelby (2)
Hikaru Sulu (3)
Dorsal Phaser Array (6)
Tactical Station (4)
Multi-Adaptive Shields (5)
Ship SP: 80

Total Build SP: 90

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

Not nearly so survivable and lacking the Transphasic Torpedoes of the Voyager I am not so sure this will be able to throw out that damage that is needed to overwhelm the Borg quickly.  Good ship though, an the conservative build for me...  I am leaning toward the Romulan or Klingon though.  Romulan just because common wisdom dictates that the Romulans are simply not playable in a Faction Pure environment.  I disagree...

Monday, October 27, 2014

Seaforge marching, STAW restarting perhaps and 30/40K stuff in the distance...

So...  Looks like I have my Sea Forge force force assembled...  Well, en route or here in various stages of painting/assembly.  Now I just need to get in some more games with the lads.  Next actual league starts up In a few weeks.  The Journeyman League was good for me getting back into the game.  Learning the ins and outs of several armies, losing close to half of my games, but in general having fun.  One or two games were not, but in one case it was the limits of my Journeyman force.  All shooting vs immune to shooting will always end badly for my shooters...  The other standout bad game was just a bad match and my unfamiliarity with Hordes combined with an army built in a more "power gamer" fashion.  Fun force vs hard competitive will almost always be a bad one for the fun force. 

So, have to pick up some more light Jack frames for the Dwarves...  Got a few heavy frames inbound with some more Confrontation outbound...  Have the ability to run a Heavy Warbeast in Sea Forge, and it should be interesting...  A little light on Infantry, but I should be able to field a good force...

On to STAW...  One last event Wednesday for the Collective series...  I am actually in the lead for that one and with one of the other players dropping out think that as long as I get in my three games I will win the overall event.  So, a Galaxy Class ship, pretty good.  I already have the Stargazer, so will get that to someone else.  I have to say I dislike the rules for this event, but will give it a shot.   Probably play my Enterprise E force, or perhaps something Dominion or even Romulan...  Just have to survive longer than the opponent :-)...  Ideally kill the Borg, but...

WizKids has released some suggested rules updates for the tournaments the link is here: http://wizkidsgames.com/blog/2014/10/24/star-trek-attack-wing-updated-suggested-tournament-format/ ...  Essentially, 50 points max for ships, 3 ship minimum, etc...  So essentially the recent move to Borg win everything with repeatable attack immunity has finally been noticed and looks like there is actually a move to correct this.  Guess we will see if it is too little too late.  I hope not, good game but as long as some legal (currently) forces still exist, it will be problematic.  We went to "ship pure" or "faction pure" locally and it does kind of negate some of the silly combos but there are simply some Factions like the Federation and Borg that are better than the rest in that format.  Point caps and forcing larger numbers of ships will if nothing else at least make a FAR greater number of the Factions/Ships actually playable.  They are concluding their first Regional events and it has been EXTREMELY disappointing for a lot of us looking at the same builds being the only ones that do well.  Totally legal, so no complaints on the gamers actually playing what is almost a no brainer winning force.  I do not mean "no brainer" in that it wins in the deck building phase, or that it does NOT take skill to win it, just that NOT taking these sorts of forces just reach out and smack you upside the head with how silly you are being by NOT using them.  Or watching players get tabled with ease by experts using the uber lists...  After looking over the restrictions in place and thinking of what would actually win given those limits...  Well, any desire I had to go and play in that environment quickly fled.  Shame, I think it would have been fun, but still remember some of the competitive CCGs I played in back in the ancient times and how many times I very nearly lost my temper there...  Best perhaps not to risk it.

Kind of where I am with 40K...  Reading over some of the excellent 30K stuff and frankly looking at my Wolves (VI Legion) force.  Yes, I CAN build a tailored "Eldar Killer" force to deal with the current top tier list.  But then it is pretty boring to play even against the Eldar it is built to kill.  With the 30K Land Raiders and Spartan hulls getting immunity to Melta (for a price), I CAN simply mount up and drive into them with the Twin Linked Las Cannons blazing away and splashing Wave Serpents left and right.  Once they are dismounted, then the Storm Bolters can open up and kill their Infantry pretty easily.  Wraith Lords lack Inv saves, so the sheer number of Las Cannon I field is a problem.  The Wraith Knight is an issue, but being completely immune to Str 6-7 I really CAN simply take a turn or two and fire everything into the Knight to kill it.  Kind of the : https://www.youtube.com/watch?v=mX-qK4qG2EY


"Bring me EVERYONE" response.  Having only faced one with this particular army, have to say that after two turns of 8 x TLLC fire (plus a few random Meltas/missiles), it simply evaporated.  I do not think that was an anomalous result.  And at the end of the day I have a bunch of Terminators on the field.  Troops, yes, but no "Objective Secured" with the changeover from Sixth to Seventh not being complete for the 30K world...  So, a skilled player would be able to bog me down and grind my force into dust...  Or at the VERY least prevent me from contesting objectives for the easy win...  So, slowly painting the lads and we'll seen them again in a long while I suspect.  Shame, the Cataphract Class Terminator armor is REALLY quite nice...