So, Emon was fun and I like the idea… Just not sure the Firespray has enough to
actually either a) do enough damage to justify the point cost (45-46 points) or
b) can survive well enough to actually keep my in the running with “Margin of
Victory” becoming a big thing now… Wound
up doing fairly well over the weekend at the “Top Guns” event with the build of
Emon in his Firespray and a pair of Hired Guns in Y-Wings (Warthogs with Engine
Upgrades). Wound up 2-1 but with the
Firespray dying in every game, my MoV was not so great, putting me to the
middle. Flew well against Alan’s
Imperial list, and Emon’s Firespray REALLY does a number against the TIE Interceptor. Double Stressed Soonter Fel usually dies the
next turn, so the Push The Limit (PTL) card that he loves so much is a weak
spot with Tactician on the field. The
Firespray usually does no damage with the 3 Dice attack, but the Stress still
hits… And those Y-Wings hit HARD when
they get in close. Game 2 was against a
pair of YT-1300’s… Chewbacca in the
Falcon and Lando in another. I flew
pretty poorly against this. I split up,
meeting in the middle while the YT’s simply flew around the edge of the board
knowing they had 360° arc, could cover each other and have a ridiculous number
of Shields and Hull to punch through. I
should have simply lined up, chosen one and run right at it, incoming fire be
damned… I’d take some damage to be sure,
but one YT to deal with is a LOT easier…
Game three was against another Imperial, close game. Faced a Tie Defender, Decimator and a TIE Advanced I think… Know it came down to the
Decimator with its huge Hull against my last Y-Wing with 2 Hull left… Got in behind as it flew into the Asteroids
and got the kill before it could free itself…
Great game, came down to the last few Hull on each of our last ships…
Which does point out that the Emon build does REALLY well
against “Aces” builds with the few high quality small ships which are otherwise
difficult to deal with… He simply does not survive well though. The Firespray is not quite maneuverable or
survivable enough to go toe to toe with the other big ships. Lacking any EPT, I cannot easily modify the
movement with PTL or Expert Handling.
Nor does it really put out THAT much damage with only the basic 3 Dice
Attack… Decent, but not great Arcs. STAW and the Turrets here spoiled me for this… The Excelsior with essentially a 270°
Arc? Yes, please… Or Dash with a Mangler? But an unmodified attack like this is just
not enough to threaten either of the big threats… Unlikely to hit the agile Auto Thruster
equipped things nor will it do enough to the really big ships… Assuming it even hits the Falcon when it is
flown with things like C3-P0, Lando, Evade tokens everywhere, etc… The Y’s are nice, but can be avoided and even
set up like this are still flying tanks, and they turn like them… So, thinking of switching for a bit to an
Aggressor…
Syndicate Thug — Y-Wing
|
18
|
Autoblaster Turret
|
2
|
Unhinged Astromech
|
1
|
Engine Upgrade
|
4
|
BTL-A4 Y-Wing
|
0
|
|
|
Syndicate Thug — Y-Wing
|
18
|
Autoblaster Turret
|
2
|
Unhinged Astromech
|
1
|
Engine Upgrade
|
4
|
BTL-A4 Y-Wing
|
0
|
|
|
IG-88C — Aggressor
|
36
|
Expert Handling
|
2
|
Advanced Sensors
|
3
|
Heavy Laser Cannon
|
7
|
Autothrusters
|
2
|
|
If I am reading it right the timing for Expert Handling and
the Advanced Sensors works out such that I can take the Barrel Roll, get the
Stress token, then do a Green maneuver (which is almost the whole dial really),
and clear the Stress… Or of course a
Boost, free Evade, then even something like an S-Turn to bring the HLC to bear… With the Autothrusters it should be REALLY
survivable against things like the Turrets and even Swarms if I can keep my
distance… So, either the pair of Y-Wings
or? Something else for 50 points…