Tuesday, April 14, 2015

X-Wing builds evolving...

So, Emon was fun and I like the idea…  Just not sure the Firespray has enough to actually either a) do enough damage to justify the point cost (45-46 points) or b) can survive well enough to actually keep my in the running with “Margin of Victory” becoming a big thing now…  Wound up doing fairly well over the weekend at the “Top Guns” event with the build of Emon in his Firespray and a pair of Hired Guns in Y-Wings (Warthogs with Engine Upgrades).  Wound up 2-1 but with the Firespray dying in every game, my MoV was not so great, putting me to the middle.  Flew well against Alan’s Imperial list, and Emon’s Firespray REALLY does a number against the TIE Interceptor.  Double Stressed Soonter Fel usually dies the next turn, so the Push The Limit (PTL) card that he loves so much is a weak spot with Tactician on the field.  The Firespray usually does no damage with the 3 Dice attack, but the Stress still hits…  And those Y-Wings hit HARD when they get in close.  Game 2 was against a pair of YT-1300’s…  Chewbacca in the Falcon and Lando in another.  I flew pretty poorly against this.  I split up, meeting in the middle while the YT’s simply flew around the edge of the board knowing they had 360° arc, could cover each other and have a ridiculous number of Shields and Hull to punch through.  I should have simply lined up, chosen one and run right at it, incoming fire be damned…  I’d take some damage to be sure, but one YT to deal with is a LOT easier…  Game three was against another Imperial, close game.  Faced a Tie Defender, Decimator and a TIE Advanced I think…  Know it came down to the Decimator with its huge Hull against my last Y-Wing with 2 Hull left…  Got in behind as it flew into the Asteroids and got the kill before it could free itself…  Great game, came down to the last few Hull on each of our last ships… 

Which does point out that the Emon build does REALLY well against “Aces” builds with the few high quality small ships which are otherwise  difficult to deal with…  He simply does not survive well though.  The Firespray is not quite maneuverable or survivable enough to go toe to toe with the other big ships.  Lacking any EPT, I cannot easily modify the movement with PTL or Expert Handling.  Nor does it really put out THAT much damage with only the basic 3 Dice Attack…  Decent, but not great Arcs.  STAW and the Turrets here spoiled me for this…  The Excelsior with essentially a 270° Arc?  Yes, please…  Or Dash with a Mangler?  But an unmodified attack like this is just not enough to threaten either of the big threats…  Unlikely to hit the agile Auto Thruster equipped things nor will it do enough to the really big ships…  Assuming it even hits the Falcon when it is flown with things like C3-P0, Lando, Evade tokens everywhere, etc…  The Y’s are nice, but can be avoided and even set up like this are still flying tanks, and they turn like them…  So, thinking of switching for a bit to an Aggressor…

Syndicate Thug — Y-Wing
18
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
BTL-A4 Y-Wing
0

Syndicate Thug — Y-Wing
18
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
BTL-A4 Y-Wing
0

IG-88C — Aggressor
36
Expert Handling
2
Advanced Sensors
3
Heavy Laser Cannon
7
Autothrusters
2



If I am reading it right the timing for Expert Handling and the Advanced Sensors works out such that I can take the Barrel Roll, get the Stress token, then do a Green maneuver (which is almost the whole dial really), and clear the Stress…  Or of course a Boost, free Evade, then even something like an S-Turn to bring the HLC to bear…  With the Autothrusters it should be REALLY survivable against things like the Turrets and even Swarms if I can keep my distance…  So, either the pair of Y-Wings or?  Something else for 50 points…

Thursday, April 9, 2015

Flying casual and just generally thinking about gaming "stuff"

So, looking like I’ll go to the “Fly Casual” league event at Titan this Sunday…  Looking at flying this Squadron:

Emon Azzameen — Firespray-31
36
Proximity Mines
3
Tactician
2
Seismic Charges
2
Proximity Mines
3
Andrasta
0

Hired Gun — Y-Wing
20
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
BTL-A4 Y-Wing
0

Hired Gun — Y-Wing
20
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
BTL-A4 Y-Wing
0

Pretty simple, the “Warthog” Y-Wings fly using their Green 3’s and a Boost action to get as close as they can, hoping for Range 1.  Range 1 they have the 3 Dice Primary Weapon attack and the 2 Dice Auto Blaster…  Now, the AB cannot be dodged by anything, so this is a VERY nice one to track down some of the difficult to hit TIEs and the like…  Emon bombs things and Stress tokens all around…  Fun list, but I suspect it will not be one of the “top tier” lists…  But it will surprise a lot of folks who ignore the slow, poorly armed Y-Wings…

Other gaming…  Well, playing D&D Attack Wing and STAW it looks like…  Liking the Dragons, and they fixed most all of the issues I had with STAW, but too late I fear to save the game locally…  Shame, it is a fun one with reasonable players…   X-Wing has a large group playing locally, hopefully more of the Gopher folks will get (back) into the game… 


40K actually looks to be making a small comeback with leagues and the like at the Gopher…  Still can’t say I have any particular interest though.  Sorry, for the cost of the latest Codex for one army and the DLC/Supplemental Codices I have a pretty solid X-Wing force already.  The pace of releases is SLOW for X-Wing by comparison as well.  Good in some ways, but it does lead to the possibility of stagnation I guess.  With a new third Faction, there seems to be a LOT of new life in the game and of course there are those movies coming up…  But back to 40K…  New armies that have not really existed before are hitting the shelves.  Ad Mech (Adepticus Mechanicus) is the latest…  Looks like it has potential and with the obvious tie in to the Forgeworld Horus Heresy stuff that is EXTREMELY popular…  Not my cup of team, mind, but nice models I guess.  Shame, there were a few now former locals who used to REALLY want to play Ad Mech, but they left the area and/or the game.  I am still finding more stuff in the basement and I am not thrilled with how much 40K stuff I have to be honest…  Heck, between that and the firearms I’d like to get rid of, I could easily afford a nice new(er) bike…  Well once I sell the Magna and then the Silverwing I guess…  Eh, LONG term plans I guess.  Will have to look into an online “garage sale” to sell off things, but as I am not in a hurry, not really looking to just dump them…  Well, except for the Magna…  That I want gone ASAP, but need to get the title straightened out still…

Wednesday, April 1, 2015

AAR for the Titan Games Store Championship (X-Wing)

So, AAR for the Store Championship at Titan Games…

I ran :
Emon Azzameen — Firespray-31
36
Seismic Charges
2
Tactician
2
Proximity Mines
3
Proximity Mines
3
Andrasta
0
Kavil — Y-Wing
24
Ion Cannon Turret
5
Unhinged Astromech
1
N'Dru Suhlak — Z-95 Headhunter
17
Lone Wolf
2
Cluster Missiles
4
Munitions Failsafe
1



Record wise?  Yeah, not so good…  But got in 5 great games, and the first big loss was one I might well have had a good chance at winning.  Played Tyler, an excellent player who won several SCs and he fielded a decked out Soonter Fel and 5 TIE fighters.  Killed off the Interceptor, but then promptly messed up and flew my Firespray INTO his TIE swarm rather than away as I thought I was doing…  Doh.  Went down fighting and got MOST of his stuff before dying, but that kind of set the tone for the day.  Don’t get me wrong, had a great time, played against a lot of friendly and excellent players, so this was NOT like my experience playing MtG or even 40K in tournaments.  I understand that there were some issues with people measuring movement with their hands, etc. at some of the top tables, but being down in the middle I did not see that of course.  All around a great tournament from my perspective but per usual, YMMV and I am sure other perspectives felt differently about it.

Now, I define things a bit differently I guess than a lot of other folks, so I should probably go over that a bit.  Swarm or “Swarmish” is what I refer to as a build that has 5+ ships in it.  Now, to get 5 or more ships in at 100 points of course you are talking TIE Fighters, Z-95’s, M-3’s and maybe Y-Wings I guess for the most part.  So, a bunch of cheap, low quality ships to fit into the philosophy of “Quantity has a Quality all its own”.  In general I do not buy into this, being brought up a product of the American military I tend to go the other way and like to have smaller, better forces.  Not perhaps the true top of the line, but that is not out of the question by any means of course. 

So in any case I saw a LOT of Swarmish builds there.  Typically either a big ship like a YT or Firespray and a bunch of Z-95’s, or an Ace and friends…  There was one lad who brought a dual TIE Phantom list with the named Pilots to get in one more run before “nerfing” with the recently released FAQ.  Good player, but honestly I am thrilled that FFG made that change to those things.  Stark contrast to GW and the Wave Serpent, but I digress J…  In any case, I saw only a single Decimator and I think only 2 YT-2400’s.  A few Aggressors, several other Firespray builds (they were quite popular) but the top tables were dominated by the YT-1300’s.  At least 2 guys up there had dual YT-1300’s fully decked out “Fat Han” style.  So, things easily almost guaranteeing 3 Evades/shot and loads of Hull/Shields with a good Turret.  Pretty sure I would not have done so well against that sort of build.  Almost need something to completely shut down their actions via Stress, blocking or the like…  But seems to be the current build to beat in the “larger than local” meta as it were.  Amusing I guess as no one local plays that sort of ship that I had seen, certainly NOT a pair of them.  To be fair, I DID consider seriously bringing the Falcon with Chewie along with Dash, so close but…  Lacking a few of the things that make “Fat Han” what it is, I think it would have been good, but not nearly so good as those builds.

Emon Azzameen — Firespray-31
36
Seismic Charges
2
Tactician
2
Seismic Charges
2
Proximity Mines
3
Andrasta
0

IG-88B — Aggressor
36
Expert Handling
2
Fire-Control System
2
Heavy Laser Cannon
7
Autoblaster
5
Inertial Dampeners
1
Autothrusters
2





This is what I am looking at as my “current” build I guess.  That or 3 B-Wings, 2 of them with HLC/Fire Control and the third with Ten Numb, Mangler Cannon and FC.  Lots of heavy accurate fire, and should be able to cover each other as they slowly move across the board to shoot up the enemy…

Thursday, March 26, 2015

Final list for the Store Championship, and the bike...

So, I've gotten more test games and this is the list I've sent along to the TO...  The Die is cast as it were.

Emon Azzameen — Firespray-3136
Seismic Charges2
Tactician2
Proximity Mines3
Proximity Mines3
Andrasta0
Kavil — Y-Wing24
Ion Cannon Turret5
Unhinged Astromech1
N'Dru Suhlak — Z-95 Headhunter17
Lone Wolf2
Cluster Missiles4
Munitions Failsafe1


Pretty simple list all things considered...  I can run the Z-95 either starting behind the other two ships, or clear on the other side of the board.  NEED to keep him range 2+ from everyone else to get the bonuses (+1 Attack Dice, Re-Rolls on Attack and Defense).  The Cluster Missiles are short ranged, but potential 8 Dice with built in re-rolls...  Should put a big dent in most things.  Kavil on the Y-Wing just flies around doing hard 3's (Green with the Droid) shooting 4 Dice Ion attacks.  His fighter is fairly tankish (and flies like it too), so not really worried about losing him o any single attack...  Emon in the Firespray causes Stress and drops Bombs/Mines...  With the ability to drop them using the Straight 1, Straight 3 or the 3 Turn template, it really opens up a big chunk of the board as potential targets for his munitions...  And he still gets a shot out of front or rear arc...  If he catches something at Range 2, they get a Stress, whether he hits or not :-)...

We'll see how they do in the big field at Titan Games...  More than 20 have already pre-registered and with a hard cap of 32, might well be how many get in.  This is the last day for it to be run, so folks coming in from quite a distance.  I already won my Focus tokens at the Gopher, so not really stressing about the tournament itself to be honest.  Figure that my list is a fairly good one, and is fun to play...  Not a lot I simply cannot beat, can really only think of a few definite hard counters.  Even those are not really hard counters, just bad match-ups that I'll have to play better and get lucky to win.  Still a dice game, so...




So, got the bike completely fixed and out for a bit...  And then the weather went back to crap.  I'm telling you, this has happened EVERY time I get my bike ready, I should get the farmers here to kick in and buy me a nice new(er) bike that I can't ride much so that their crops would get the guaranteed amount of rain :-)  Maybe Sunday will be clear enough for me to ride out to the Tournament...

Saturday, March 21, 2015

More practice for Store Championship builds (X-Wing) and bike stuff...

So, tested my previous builds and here is the adjustments I think will help...

N'Dru Suhlak — Z-95 Headhunter17
Lone Wolf2
Cluster Missiles4
Munitions Failsafe1
Emon Azzameen — Firespray-3136
Seismic Charges2
Tactician2
Proximity Mines3
Proximity Mines3
Andrasta0
Kavil — Y-Wing24
Ion Cannon Turret5
Unhinged Astromech1


or:

Emon Azzameen — Firespray-3136
Seismic Charges2
Intelligence Agent1
Proximity Mines3
Proximity Mines3
Andrasta0
IG-88B — Aggressor36
Push the Limit3
Fire-Control System2
Autoblaster5
Heavy Laser Cannon7
Autothrusters2



Played a few games with the other builds and other than the generic Y-Wing essentially ending up in the worst possible position (bumping the Firespray and within Range 2 of the Z-95), I think that list had potential.  The Auto Blasters were "less useful" on the Firespray and as a Turret on the Y-Wing, so those are gone...  I did REALLY like the Proximity mines and the bombs actually worked out well...  Except that the 3-hard turn template still keeps the bomb in Range 1 of you if you say, get bumped and do not actually move...  Was worth it to put the extra hit on an essentially impossible to hit ship though.

Looking I think for a Tactician.  Unfortunately only came in the TIE Phantom set though.  Having the passive abilities on the Firespray and Aggressor is huge, and since "in your arc" includes the main and secondary arcs, the Tactician will be nice...  The Aggressor flew in an interesting fashion...  Was nice, but REALLY had a hard time in asteroids, and not putting on an Elite Talent was bad for me.  That Emon has NO Elite Talent slot is pretty annoying as well, but it is certainly a fun ship to fly...

And then there is the bike...  Working GREAT.  Wound up replacing the battery as the arcing issue probably killed it.  Well, that and it is 3 years old...  Rode in to Campus today, and remembered WHY i stick to the back roads when riding the old bike...  But it was REALLY nice getting in a ride like that.  My amazing wife does not particularly like the whole "bike" thing, but I think she is very understanding about it...  Something to keep my balance in a lot of ways...





Monday, March 16, 2015

And the Silverwing lives again... Also testing X-Wing Squadrons for the next event...

Traced down the Electrical issue I guess...  Major cleaning of some of the corroded electrical connections and fuses and the old bike fired up...  Some of those connections were pretty badly corroded, but for a 30+ year old bike, nothing unexpected.  Checked oil and air levels and got in a few quick rides...  Made it as far as Philo, keeping to the back roads and all...  Debating taking the trunk off and seeing if the rack/back rest from the Magna will fit on the Wing.  Frankly the trunk is JUST a little too small to actually be useful as a helmet will not fit in it, and the backpack solution I have that fits over the back rest can fit in a LOT of cargo.  Though, the saddlebags are also just a bit small for a 15" laptop or tackle-box for X-Wing (or any other "Wing" game), so not really ideal in any case, but it is what it is and it is what I have to work with...

Speaking of X-Wing though I am looking at running the following at the Titan Games SC later in the Month...



Emon Azzameen — Firespray-3136
Autoblaster5
Seismic Charges2
Intelligence Agent1
Inertial Dampeners1
Proximity Mines3
Proximity Mines3
Andrasta0
IG-88B — Aggressor36
Fire-Control System2
Autoblaster5
"Mangler" Cannon4
Autothrusters2



Or perhaps something like this:

N'Dru Suhlak — Z-95 Headhunter 17
Lone Wolf 2
Cluster Missiles 4
Munitions Failsafe 1
 
Syndicate Thug — Y-Wing 18
Autoblaster Turret 2
Unhinged Astromech 1
 
Emon Azzameen — Firespray-31 36
Autoblaster 5
Seismic Charges 2
Intelligence Agent 1
Inertial Dampeners 1
Proximity Mines 3
Proximity Mines 3
Engine Upgrade 4
Andrasta 0


 
REALLY liking the Firespray with mines like that...  The ability to throw out the mines in so many directions and distances will be something that a fair number of folks will not be expecting.  Would really like to have the HLC in the first one on the Aggressor replacing the Mangler, but point levels being what they are...  Or drop the Cannon altogether and take another Pilot for a different ability and  perhaps upgrading the ships in some way...  Second one, I can see finding the 6 points to make the Y-Wing Kavil instead of a Generic Pilot...  3 Dice attacks that cannot be dodged are just THAT good when facing the things that cannot otherwise be hit...  And the Y-Wing with the Droid is surprisingly maneuverable...  N'Dru is frankly just bait for the most part.  Yes, he COULD put down the big 8 hits in a single turn, but really it is still just a Z-95, so one of the more fragile Fighters out there...






Thursday, March 12, 2015

Motorcycles and X-Wing... No real connection, but...

So…  It got warm this week.  And I have not one but two broken motorcycles…  Woo hoo.  Only one has a Title/plates, and of course that one has an electrical issue.  Weird one, I can charge the battery, then hook it up with the engine kill switch on and the key removed only to have the bike try to fire up.  Sounding like a short/bad ground, so I picked up the electrical contact cleaner and will tear the ancient Silverwing apart again this weekend…  Or sooner if I decide I’ve had enough…  Have to take the luggage and seat off to get to the master ground there, so it will be something of a project.  Will of course be checking the fuses, etc. first and having the nice digital multi meter should be able to track down the short…  HOPING for a simple thing like a corroded fuse, but given how that is the quick and easy fix so probably not.  But in any case, REALLY wanting to get back out and ride again, and the ancient Silverwing is the bike I have for that…  500cc engine, so NOT something I can really take out to an Interstate or on a longer trip…  But I really do miss riding in to work, hitting the back roads and unwinding.  Simple old bike, nothing flashy or fast but being one of those silly “biker” types…  It has been a VERY long time since last I rode…

Gaming…  Well, I played in the D&D Attack Wing event this week…  Won one of the Ancient Brass Dragons, so was fun and having more Dragons, especially the Good Dragons around is nice.  Picked up another X-Wing ship, the Aggressor class ship for the “Scum And Villainy” faction…  Another one that flies kind of weird, and it seems like you get rewarded for bringing multiples of this ship, which I am less likely to.  It STARTS at 36 points with nothing on it, decked out it is almost half of your points in any case so 2 at most for the “standard build size” of 100 points.  REALLY looking forward to the Firespray “reprints” hitting…  Boba Fett’s ship, gets new cards and stats to play as a Neutral (S&V), and a bunch of new Pilots and abilities.  Does not have the 360° arc, but it does have forward and rear 90° arcs along with some neat abilities…  Doubtful I can come up with something to defeat the current top of the meta ships, but I’m having fun flying what I enjoy and have been doing quite well competitively…  And Dave says the Gopher gets some in tomorrow so I will be picking one up, excellent!  Looking at playing in the bigger event at Gen Con, and with the pace of new releases from FFG being glacial when compared to WizKids and their Star Trek Attack Wing game, I may well be looking at pretty much what will be available at that time.  Looking like the big Imperial Epic ship will hit bringing much needed fixes to the TIE Advanced, but not a lot else has been rumored as near as I can tell…  So, for the most part, dealing with the things that are at the top end of the current curve will still be the things to deal with in a few months (Late July/start of Aug)… 

Liking the following build:
Ten Numb — B-Wing
31
Veteran Instincts
1
Advanced Sensors
3
"Mangler" Cannon
4

Corran Horn — E-Wing
35
Push the Limit
3
Fire-Control System
2
R2-D2
4
Engine Upgrade
4

Tala Squadron Pilot — Z-95 Headhunter
13



MAYBE swap the Advanced Sensors for a Fire-Control System and/or the Engine Upgrade for a Shield Upgrade…  Dunno, Horn with the Boost action is annoyingly difficult to catch, and regenerating Shields are REALLY annoyingly hard to take down.  Yes, have lost him, but the effort required and the fact that it usually takes a mistake on my part in there…  Ten is just there for the “I hit with a Crit” no matter what.  Another option is Ten with a pair of B-Wings of course for a slow and deadly force that just stays back, likely at range 2 and pot shots things out of existence…  Not horribly exciting, and hard to keep some of the top end arc dodgers in arc, but solid against a lot of things…

Wait, one connection...  The X-Wing game is one I can easily fit into the saddlebags on the ancient Silverwing...