So, another League has begun over at
Titan... Not quite as many folks there for it, 16 or 17 IIRC.
Still, the first run for Wave 7 stuff... The builds were all quite a bit
different for the most part... A few players still had the same builds as
last League. But not many. I only saw one or two playing
"Brobots" (2 IG-88) and only a handful of Dash builds. No TIE
swarms at all. Actually, no real swarms at all. 2 players brought 5
of the new S&V fighter (Kyrgiz?), one brought a K-Wing and 4 Z-95's
IIRC... So 5 ships at most.
I brought my KYY list:
KYY1 (100)
Miranda Doni — K-Wing
|
29
|
Twin Laser Turret
|
6
|
Engine Upgrade
|
4
|
Ship Total: 39
|
|
|
Gold Squadron Pilot — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Bomb Loadout
|
0
|
R2 Astromech
|
1
|
Seismic Charges
|
2
|
Ship Total: 27
|
|
|
Horton Salm — Y-Wing
|
25
|
Twin Laser Turret
|
6
|
Bomb Loadout
|
0
|
R2 Astromech
|
1
|
Seismic Charges
|
2
|
Ship Total: 34
|
|
|
Except I swapped Ion Bombs for the
Seismic Charges… DUMB! I read the description on the “Yet Another Builder”
site, and the Ion there does a Damage and 2 Ion tokens… Yeah, it only does the Ion Tokens. Not horrible, but I want damage more… Overall a decent build I think. With the ruling on the K-Wing/SLAM action, I
think Miranda is the only viable K-Wing at the moment. Even she is just a Heavy Fighter really… She tends to live annoyingly long barring
something overwhelming (9+damage in a single turn)… But the K’s just get so expensive when you
start kitting out with Torpedoes, Missiles and Bombs… I’ll likely still try it as I own 2 of the
damn things now, but a Warden Squadron K-Wing with Extra Munitions, Flechette
Torpedoes, Assault Missiles and Seismic Charges is 34 points leaving me with a
stripped down Miranda and Horton in a Y-wing with just TLTs for both to get 100
points…
Won the first match easily against a
decent build of a Decimator and TIE Bomber... The low agility ships
just eat damage against the TLTs... And I outnumbered him... Helped that my Gold Squadron Y-Wing made something like 7 dodge rolls to start the
game... 100-0 win. Then I faced Tyler and Will, both of whom are
REALLY good players. Lost those, but 30-100 and 50-100, so at least I got
kills before dying... And learned a lot... My own “low agility” ships cannot just line
up and trade fire with other TLTs. Well,
not successfully and win J… Tyler’s
build was a Shuttle, one of the new TIE Advanced form the Raider and Jax in a
TIE Interceptor. Jax does not allow you
to use a Focus action or spend Focus tokens if he is in Range 1. Storm (the TIE Adv) does not allow Range
bonuses if she is in Range 1… Oh, and
the Shuttle required you to Target Lock on it if you could… So, a lot of action denial, and if my build
depended on those things I would have been in (more) trouble… Frankly, he flew his stuff a lot better than
I did. I should have locked up and flew
in a tight formation to focus fire onto one of his ships each turn for the up
to 6 Damage… Focused on the TIE Advanced
just because I got in a few lucky hits early.
The Interceptor was damaged, but those things are crazy maneuverable… He was able to dodge arcs and more
importantly keep in Range 1 for a LONG time.
The Shuttle I think I mostly ignored.
Was at least a fun game for me…
And pointed out that I need to bring the normal rocks for my terrain
contribution I think… With the small
based ships I am far less likely to land on one, and I know hit Shuttle wound
up on them for several turns in a row…
Even if just keeping the shooting down a bit, I think it is the
direction I need to move.
The last match was against Will (I
think, sorry if I got the name wrong!).
Another top notch player, running the S&V version of the TLT
builds. 3 Y-Wings with TLT and the
Unhinged Astromechs (PS 2 version) and N’Dru in his Z-95 with Cluster Missiles,
Lone Wolf and Glitterstem. THAT is a
rough build for that one turn the Glitterstem pops (turns ALL Focus symbols to
either Hits or Dodges for the turn). The
Cluster Missiles for 2 x 4 Dice Attacks were brutal against low Agility ships,
pretty much brought down Miranda in that turn…
I think she lasted a bit longer, but those Y-Wings are annoyingly consistent
with damage against anything low agility…
Except for N’Dru, his build was all PS 2 though… Wasn’t a problem against my stuff, his
Defense rolls were spot on when I almost burned N’Dru down before he fired his
missiles with my pair of PS 8 Pilots…
After that, well I killed 2 of his ships (all were 25 points J)…
Looking at flying S&V next again… Probably one of these 2 builds:
YV-YY (100)
Bossk — YV-666
|
35
|
Stay On Target
|
2
|
Outlaw Tech
|
2
|
K4 Security Droid
|
3
|
Dead Man's Switch
|
2
|
Hound's Tooth
|
6
|
Ship Total: 50
|
|
|
Syndicate Thug — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Unhinged Astromech
|
1
|
Ship Total: 25
|
|
|
N'Dru Suhlak — Z-95 Headhunter
|
17
|
Lone Wolf
|
2
|
Cluster Missiles
|
4
|
Glitterstim
|
2
|
Ship Total: 25
|
YV-YY2 (100)
Kavil — Y-Wing
|
24
|
Veteran Instincts
|
1
|
Twin Laser Turret
|
6
|
Unhinged Astromech
|
1
|
Ship Total: 32
|
|
|
Syndicate Thug — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Unhinged Astromech
|
1
|
Ship Total: 25
|
|
|
Latts Razzi — YV-666
|
33
|
K4 Security Droid
|
3
|
Weapons Engineer
|
3
|
Tactician
|
2
|
Anti-Pursuit Lasers
|
2
|
Ship Total: 43
|
With the first, Bossk and the Hound’s
Tooth fly right in aggressively. Green
Maneuvers get me a free Target Lock, and Reds get me a free Focus. When he dies, everything in Range 1 takes a
damage and the Z-95 comes out… N’Dru or
another Y-Wing with TLT/Mech… Depends I
guess show I want to go. N’Dru is a one
shot wonder. If he hits it is HARD, but
he is still only a Z-95 and 4 Damage kills him…
I worry about vulnerability to the TLT builds with this a bit as I can
take out 1/turn if I am lucky, but that means eating potentially 8 Damage that
first turn in the more likely event that I do NOT kill one before they fire. Not likely to kill the YV of course, but
could be BAD if the target a Y-Wing… In
any case, looking like a fun build that might surprise a few folks… Stay On Target or APLs… Like the ability to switch my maneuver (and
gat a Focus), but the potential Damage for them bumping into me is another one
looking pretty good, especially if I fly right at them, and the Full Stop on
the dial allows me to stand still for a turn…
The second is pretty similar with Latts
ability to burn a Target Lock on a Defender to force it to roll one fewer Dice
while Defending… The Weapons Engineer
allows me to take 2 Locks when I do so and the K4 allows me to do this for free
on a Green maneuver… The AP Lasers are
really just to allow me to bull rush in and dare them to close while hopefully
keeping my Y’s free to fire their TLTs, hopefully with TL/Focus and -1 Defense
if needed… Should make even the vaunted
TIE Interceptors/A-Wings think seriously about staying back. Not so sure about this build honestly… A lot of synergy, but I tend to play a bit
more aggressively so it might end up backfiring on me. 12 Damage to kill the YV is frankly not that
hard to come up with..
Rebel build looks like the KKY above (in
the text, the second K kitted out as a Bomber)…
Not so sure about that. Just not
really enough Damage output. Steady
Damage overall, but depending on a PS 2 Missile boat? Not so sure about that… Kind of looking forward to the T70 X-Wings
and the Ghost coming out… Miranda is
solid, and Horton in his Y-wing likewise…
Just that they are good, not overwhelming against most things… Guess we’ll see J
Motorcycle wise? New Windshield ordered and en route… REALLY missing that I find. The way the old Wing is built it seems to
route the air flow right at my head without the shield. Not a problem I’d had on bikes without the
fairing in the old days… Well, to be
fair, that was back in the late 80’s and I am given to understand that I drank… A LOT, even for a Scot (by descent J Born in Joliet). So, could be that I just didn’t notice when I
was running with the Tres and guys from the old neighborhood… In any case…
Ready to talk to an attorney about filing a claim against the Magna’s
previous owner to kick free the damn title so I can be rid of it, if anyone know
someone or a firm that might have done something like this in the past, LMK… Then I can pretty easily sell the Silverwing
I think to get a Goldwing in the same age range… For the near to mid-term at least… Needing something a bit bigger to stretch my
legs while riding, and the hard saddlebags/fairing are good… Likely take the trunk off for a luggage rack
for the ruck on longer trips if I ever do one…
Eventually, I’ll likely get one of the big American bikes, but not
really a priority for me. The shaft
drive Hondas are rock solid, and while I am OK turning wrenches, NOT something
I enjoy doing… And a lot of my Harley
riding friends have their bikes in the shop as often as not, so… J Yes, I grew up in the 70’s/80’s when HD
technically made bikes… They were just
terrible bikes… They make expensive
bikes now. Seem a lot better quality,
but still…. A lot of recalls/warranty
repair work and the like I keep hearing about… Anyway, LONG term, guessing the girls will be out of college by then...