Mkay, League Month 2 is coming up at Titan this weekend… Looking VERY much like Wave 9 is shipping,
but will NOT be here in time so I have to go with what I have now. I have 3 lists that I am throwing around at
this point. I know that my biggest
threat will be Imperial Aces in some form or the other.
The Rebel list is 3 B-Wins:
3B ten (100)
Ten Numb — B-Wing
|
31
|
Veteran Instincts
|
1
|
"Mangler" Cannon
|
4
|
Hera Syndulla
|
1
|
B-Wing/E2
|
1
|
Ship Total: 38
|
|
|
|
Blue Squadron Pilot — B-Wing
|
22
|
Fire-Control System
|
2
|
Heavy Laser Cannon
|
7
|
Ship Total: 31
|
|
|
|
Blue Squadron Pilot — B-Wing
|
22
|
Fire-Control System
|
2
|
Heavy Laser Cannon
|
7
|
Ship Total: 31
|
Not bad… Safe. Problem is that there Is only Ten Numb who
poses ANY threat to a tokened up Ace backed by the Emperor. Yes, the Blues could probably take a Shuttle
or push a lot of damage onto the Decimator…
But a good Imperial player would know the only threat to the Aces and
burn it down quick.
The other 2 are S&V…
First is pretty much selling out to get in close to the Aces and ignore
their Agility.
Unnamed
Squadron (100)
Kavil — Y-Wing
|
24
|
Predator
|
3
|
Autoblaster Turret
|
2
|
Plasma Torpedoes
|
3
|
Extra Munitions
|
2
|
Unhinged Astromech
|
1
|
Engine Upgrade
|
4
|
Ship Total: 39
|
|
|
|
Hired Gun — Y-Wing
|
20
|
Autoblaster Turret
|
2
|
Unhinged Astromech
|
1
|
Engine Upgrade
|
4
|
Ship Total: 27
|
|
|
|
Talonbane Cobra — Kihraxz Fighter
|
28
|
Adaptability
|
0
|
Cloaking Device
|
2
|
Engine Upgrade
|
4
|
Ship Total: 34
|
Cobra in the Kihraxz is pretty much the closest I have to an
Ace in this faction. 2 Y-Wings with
Mechs to go fast with the EU to move 3 hard on a Green and then boost to get
close enough for the AB Turrets. Fun
list, and I suspect it will do reasonably well locally at least. It is all about removing variance by
force. I would hold Cobra back to follow
up the Y’s… I know very well that he can
finish off almost anything, or at least have a chance to do so… Plasma Torpedoes are just a backup really and
hopefully something to get in a few hits on say, a Shuttle or Decimator…
Third and probably most likely is a simple straight Ace
build for them:
Scum Aces
1 (100)
Talonbane Cobra — Kihraxz Fighter
|
28
|
Predator
|
3
|
Cloaking Device
|
2
|
Engine Upgrade
|
4
|
Ship Total: 37
|
|
|
|
Kavil — Y-Wing
|
24
|
Predator
|
3
|
Autoblaster Turret
|
2
|
Bomb Loadout
|
0
|
Extra Munitions
|
2
|
Unhinged Astromech
|
1
|
Seismic Charges
|
2
|
Engine Upgrade
|
4
|
Ship Total: 38
|
|
|
|
N'Dru Suhlak — Z-95 Headhunter
|
17
|
Lone Wolf
|
2
|
Concussion Missiles
|
4
|
Glitterstim
|
2
|
Guidance Chips
|
0
|
Ship Total: 25
|
The Y-Wing is kitted out as a Bomber here… N’Dru has the one good Missile shot, then he
becomes a flanker for as long as he lives…
He’s still just a Z-95 when it is all said and done, so not a lot left
for him to do after the Missile goes in and hopefully gets some good damage or
maybe even a kill for me… Cobrabane
again is to be held back and play Linebacker/Free Safety… Kavil rushes them, dares them to hit him and
commit to a course of action… He IS a
threat.so ignoring him is a mistake… And
with bombs I should be able to push damage to anyone that is pursuing me while
I bull rush something and avoid variance with AB Turret backed by Predator… It’ll be fun at least.