Wednesday, September 7, 2016

Titan Fall League month 2

Mkay, League Month 2 is coming up at Titan this weekend…  Looking VERY much like Wave 9 is shipping, but will NOT be here in time so I have to go with what I have now.  I have 3 lists that I am throwing around at this point.  I know that my biggest threat will be Imperial Aces in some form or the other.

The Rebel list is 3 B-Wins:
3B ten (100)
Ten Numb — B-Wing
31
Veteran Instincts
1
"Mangler" Cannon
4
Hera Syndulla
1
B-Wing/E2
1
Ship Total: 38

Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
Heavy Laser Cannon
7
Ship Total: 31

Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
Heavy Laser Cannon
7
Ship Total: 31

Not bad…  Safe.  Problem is that there Is only Ten Numb who poses ANY threat to a tokened up Ace backed by the Emperor.  Yes, the Blues could probably take a Shuttle or push a lot of damage onto the Decimator…  But a good Imperial player would know the only threat to the Aces and burn it down quick.

The other 2 are S&V…  First is pretty much selling out to get in close to the Aces and ignore their Agility.
Unnamed Squadron (100)
Kavil — Y-Wing
24
Predator
3
Autoblaster Turret
2
Plasma Torpedoes
3
Extra Munitions
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 39

Hired Gun — Y-Wing
20
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 27

Talonbane Cobra — Kihraxz Fighter
28
Adaptability
0
Cloaking Device
2
Engine Upgrade
4
Ship Total: 34

Cobra in the Kihraxz is pretty much the closest I have to an Ace in this faction.  2 Y-Wings with Mechs to go fast with the EU to move 3 hard on a Green and then boost to get close enough for the AB Turrets.  Fun list, and I suspect it will do reasonably well locally at least.  It is all about removing variance by force.  I would hold Cobra back to follow up the Y’s…  I know very well that he can finish off almost anything, or at least have a chance to do so…  Plasma Torpedoes are just a backup really and hopefully something to get in a few hits on say, a Shuttle or Decimator…

Third and probably most likely is a simple straight Ace build for them:
Scum Aces 1 (100)
Talonbane Cobra — Kihraxz Fighter
28
Predator
3
Cloaking Device
2
Engine Upgrade
4
Ship Total: 37

Kavil — Y-Wing
24
Predator
3
Autoblaster Turret
2
Bomb Loadout
0
Extra Munitions
2
Unhinged Astromech
1
Seismic Charges
2
Engine Upgrade
4
Ship Total: 38

N'Dru Suhlak — Z-95 Headhunter
17
Lone Wolf
2
Concussion Missiles
4
Glitterstim
2
Guidance Chips
0
Ship Total: 25


The Y-Wing is kitted out as a Bomber here…  N’Dru has the one good Missile shot, then he becomes a flanker for as long as he lives…  He’s still just a Z-95 when it is all said and done, so not a lot left for him to do after the Missile goes in and hopefully gets some good damage or maybe even a kill for me…  Cobrabane again is to be held back and play Linebacker/Free Safety…  Kavil rushes them, dares them to hit him and commit to a course of action…  He IS a threat.so ignoring him is a mistake…  And with bombs I should be able to push damage to anyone that is pursuing me while I bull rush something and avoid variance with AB Turret backed by Predator…  It’ll be fun at least.

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