Mkay, League Month 2 is coming up at Titan this weekend…  Looking VERY much like Wave 9 is shipping,
but will NOT be here in time so I have to go with what I have now.  I have 3 lists that I am throwing around at
this point.  I know that my biggest
threat will be Imperial Aces in some form or the other.
The Rebel list is 3 B-Wins:
3B ten (100)
| 
   
Ten Numb — B-Wing 
 | 
  
   
31 
 | 
 
| 
   
Veteran Instincts 
 | 
  
   
1 
 | 
 
| 
   
"Mangler" Cannon 
 | 
  
   
4 
 | 
 
| 
   
Hera Syndulla 
 | 
  
   
1 
 | 
 
| 
   
B-Wing/E2 
 | 
  
   
1 
 | 
 
| 
   
Ship Total: 38 
 | 
 |
| 
   | 
  |
| 
   
Blue Squadron Pilot — B-Wing 
 | 
  
   
22 
 | 
 
| 
   
Fire-Control System 
 | 
  
   
2 
 | 
 
| 
   
Heavy Laser Cannon 
 | 
  
   
7 
 | 
 
| 
   
Ship Total: 31 
 | 
 |
| 
   | 
  |
| 
   
Blue Squadron Pilot — B-Wing 
 | 
  
   
22 
 | 
 
| 
   
Fire-Control System 
 | 
  
   
2 
 | 
 
| 
   
Heavy Laser Cannon 
 | 
  
   
7 
 | 
 
| 
   
Ship Total: 31 
 | 
 |
Not bad…  Safe.  Problem is that there Is only Ten Numb who
poses ANY threat to a tokened up Ace backed by the Emperor.  Yes, the Blues could probably take a Shuttle
or push a lot of damage onto the Decimator… 
But a good Imperial player would know the only threat to the Aces and
burn it down quick.
The other 2 are S&V… 
First is pretty much selling out to get in close to the Aces and ignore
their Agility.
Unnamed
Squadron (100)
| 
   
Kavil — Y-Wing 
 | 
  
   
24 
 | 
 
| 
   
Predator 
 | 
  
   
3 
 | 
 
| 
   
Autoblaster Turret 
 | 
  
   
2 
 | 
 
| 
   
Plasma Torpedoes 
 | 
  
   
3 
 | 
 
| 
   
Extra Munitions 
 | 
  
   
2 
 | 
 
| 
   
Unhinged Astromech 
 | 
  
   
1 
 | 
 
| 
   
Engine Upgrade 
 | 
  
   
4 
 | 
 
| 
   
Ship Total: 39 
 | 
 |
| 
   | 
  |
| 
   
Hired Gun — Y-Wing 
 | 
  
   
20 
 | 
 
| 
   
Autoblaster Turret 
 | 
  
   
2 
 | 
 
| 
   
Unhinged Astromech 
 | 
  
   
1 
 | 
 
| 
   
Engine Upgrade 
 | 
  
   
4 
 | 
 
| 
   
Ship Total: 27 
 | 
 |
| 
   | 
  |
| 
   
Talonbane Cobra — Kihraxz Fighter 
 | 
  
   
28 
 | 
 
| 
   
Adaptability 
 | 
  
   
0 
 | 
 
| 
   
Cloaking Device 
 | 
  
   
2 
 | 
 
| 
   
Engine Upgrade 
 | 
  
   
4 
 | 
 
| 
   
Ship Total: 34 
 | 
 |
Cobra in the Kihraxz is pretty much the closest I have to an
Ace in this faction.  2 Y-Wings with
Mechs to go fast with the EU to move 3 hard on a Green and then boost to get
close enough for the AB Turrets.  Fun
list, and I suspect it will do reasonably well locally at least.  It is all about removing variance by
force.  I would hold Cobra back to follow
up the Y’s…  I know very well that he can
finish off almost anything, or at least have a chance to do so…  Plasma Torpedoes are just a backup really and
hopefully something to get in a few hits on say, a Shuttle or Decimator…
Third and probably most likely is a simple straight Ace
build for them:
Scum Aces
1 (100)
| 
   
Talonbane Cobra — Kihraxz Fighter 
 | 
  
   
28 
 | 
 
| 
   
Predator 
 | 
  
   
3 
 | 
 
| 
   
Cloaking Device 
 | 
  
   
2 
 | 
 
| 
   
Engine Upgrade 
 | 
  
   
4 
 | 
 
| 
   
Ship Total: 37 
 | 
 |
| 
   | 
  |
| 
   
Kavil — Y-Wing 
 | 
  
   
24 
 | 
 
| 
   
Predator 
 | 
  
   
3 
 | 
 
| 
   
Autoblaster Turret 
 | 
  
   
2 
 | 
 
| 
   
Bomb Loadout 
 | 
  
   
0 
 | 
 
| 
   
Extra Munitions 
 | 
  
   
2 
 | 
 
| 
   
Unhinged Astromech 
 | 
  
   
1 
 | 
 
| 
   
Seismic Charges 
 | 
  
   
2 
 | 
 
| 
   
Engine Upgrade 
 | 
  
   
4 
 | 
 
| 
   
Ship Total: 38 
 | 
 |
| 
   | 
  |
| 
   
N'Dru Suhlak — Z-95 Headhunter 
 | 
  
   
17 
 | 
 
| 
   
Lone Wolf 
 | 
  
   
2 
 | 
 
| 
   
Concussion Missiles 
 | 
  
   
4 
 | 
 
| 
   
Glitterstim 
 | 
  
   
2 
 | 
 
| 
   
Guidance Chips 
 | 
  
   
0 
 | 
 
| 
   
Ship Total: 25 
 | 
 |
The Y-Wing is kitted out as a Bomber here…  N’Dru has the one good Missile shot, then he
becomes a flanker for as long as he lives… 
He’s still just a Z-95 when it is all said and done, so not a lot left
for him to do after the Missile goes in and hopefully gets some good damage or
maybe even a kill for me…  Cobrabane
again is to be held back and play Linebacker/Free Safety…  Kavil rushes them, dares them to hit him and
commit to a course of action…  He IS a
threat.so ignoring him is a mistake…  And
with bombs I should be able to push damage to anyone that is pursuing me while
I bull rush something and avoid variance with AB Turret backed by Predator…  It’ll be fun at least.
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