Got in another practice round today with the ARCDash build… Not bad, Nora in her ARC-170 was pretty
insane. Twice I wound up with 4 Hit/Crit
rolls at Range 1… Had the TL/Focus for
the Rear Arc shot and rolled 2 Focus, 1 Hit.
TL got spent to add another Focus result which switched to a Critical
and then spending the Focus to get 4 results…
Pretty brutal for an old ship…
Oh, and -1 Agility so it pushed good Damage through to an Aggressor… So Nora was far and away the best ship I had. Dash is OK, but I bet it is something I
simply no longer have the amount of time playing it that is required to play
well at this level.
Probably going with the 2 ARC list:
ARCx2Biggs (100)
Norra Wexley — ARC-170
|
29
|
Push the Limit
|
3
|
Tail Gunner
|
2
|
R2-D2
|
4
|
Engine Upgrade
|
4
|
Alliance Overhaul
|
0
|
Ship Total: 42
|
|
|
|
Thane Kyrell — ARC-170
|
26
|
Tactician
|
2
|
R3-A2
|
2
|
Vectored Thrusters
|
2
|
Alliance Overhaul
|
0
|
Ship Total: 32
|
|
|
|
Biggs Darklighter — X-Wing
|
25
|
R4-D6
|
1
|
Integrated Astromech
|
0
|
Ship Total: 26
|
Only thing I am up in the air about is the Tail Gunner or
another Tactician for Nora. I found that
the Rear Arc was pretty deadly and thus somewhat easily avoided. With Biggs, Thane should get to Range 2
easily enough and have a few extra Actions to boot… Nora is just the Tank. Nein Numb might be a decent fir on her to get
more Greens on the Dial for her to use as Regeneration and clearing the Stress
from PTL… But nothing really to spend
one point on at that point, so… A
possibility I guess.
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