Looking over some new things to use in next Month’s League
event…  
Unnamed Squadron (100)
| 
   
Thane Kyrell — ARC-170 
 | 
  
   
26 
 | 
 
| 
   
Seismic Torpedo 
 | 
  
   
2 
 | 
 
| 
   
Tactician 
 | 
  
   
2 
 | 
 
| 
   
R3-A2 
 | 
  
   
2 
 | 
 
| 
   
Vectored Thrusters 
 | 
  
   
2 
 | 
 
| 
   
Alliance Overhaul 
 | 
  
   
0 
 | 
 
| 
   
Ship Total: 34 
 | 
 |
| 
   | 
  |
| 
   
Ten Numb — B-Wing 
 | 
  
   
31 
 | 
 
| 
   
Veteran Instincts 
 | 
  
   
1 
 | 
 
| 
   
Collision Detector 
 | 
  
   
0 
 | 
 
| 
   
"Mangler" Cannon 
 | 
  
   
4 
 | 
 
| 
   
Hera Syndulla 
 | 
  
   
1 
 | 
 
| 
   
B-Wing/E2 
 | 
  
   
1 
 | 
 
| 
   
Ship Total: 38 
 | 
 |
| 
   | 
  |
| 
   
Gold Squadron Pilot — Y-Wing 
 | 
  
   
18 
 | 
 
| 
   
Autoblaster Turret 
 | 
  
   
2 
 | 
 
| 
   
Bomb Loadout 
 | 
  
   
0 
 | 
 
| 
   
Seismic Torpedo 
 | 
  
   
2 
 | 
 
| 
   
Seismic Charges 
 | 
  
   
2 
 | 
 
| 
   
Engine Upgrade 
 | 
  
   
4 
 | 
 
| 
   
Ship Total: 28 
 | 
 |
| 
   | 
  |
Not sure if I change the Gold Squadron to Grey and lose
either the Torpedo or the Bomb…  Likely
the Torpedo I think, that trick has some potential, but honestly I think it
will catch a few people once…  Still,
this way instead of 6 pieces of terrain, there will likely be at most 4 by the
end of the game.  I like that it is an
action, since I can do it during the Activation phase and as I read it Thane
can perform that action when someone shoots at a friendly R 1-3 in his arc…  So, potentially a reactive Torpedo to push in
another point of damage…  I like them on
the low PS ships because as I see it, they move first and then potentially
clear the terrain that the higher PS ships (Imp Aces especially) were counting
on being there for their maneuvers and cover. 
A bit of Swarm defense as well as I can force them to come through the
field to get to me and I should catch a few with the exploding terrain…
Ten Numb is there to just push that critical one Damage
through “whatever”…  He gets a Critical,
it hits, no Defense possible.  So, one
Damage…  But at PS 10, I should be
shooting BEFORE a lot of the heavy hitters these days, and Criticals can be
brutal…  Soonter Fel and Whisper especially
hate to see this one hit the table…  He
hasn’t for a long time as things changed, but I suspect this might be a good
thing to bring out now.
Thane is an upgraded Stressbot build.  With a few tricks like a Barrel Roll that can
happen during the Combat phase.  Hoping
to catch some folks that maneuver around a big rock only to have me blow it up
during Combat then shooting them for a Stress or two…  Might be aWe’ll see how it musing, but then I
suspect people will figure out that it IS in fact a real threat.
Build lacks anything to do a big burst of damage, but there
are a number of things to hit reliably…  We’ll
see how it works out I guess in testing…
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