Titan Fall League Month 2 AAR
Well, the biggest takeaway I have from the event was that
the Y-Wing with EU and the Autoblaster Turret (ABT) it a really solid
choice. I chose poorly and should have
played the S&V list with N’Dru instead of the Hired Gun with EU/ABT. The Y is nothing flashy, but it is
solid. With the combo I was flying I had
the one essentially hunt down and very nearly take down ALL of the TIEs in a
Palp Ace build. The Inquisitor got in a
shot as PS 8 with the “double damage” critical to kill me just before my 3 Dice
with Predator and Focus would have very likely finished him off… Eh, Cobrabane killed the Shuttle easily in 2
shots then got in the last hit on the Inquisitor. This will change quite a bit when Fenn Rau
comes out “soon”. The Mandalorian fighter
is just a LOT better than the Kihraxz in pretty much every measurable way… Yes, I trade a Shield for an Agility, but… In any case, the Y-wing was a solid
choice. In 2 of my games Cobrabane did
well, but blanking out on a 4+ Dice Agility roll means he died in my other two… Eh, dice game, but in order to make him
ALMOST as good an Ace as the Imperials fielded, he was 37 points… Not really worth it. I DID build this one to take down the Palp Aces
with the Shuttle, and it does that fairly well.
Surprisingly well in fact. But by
the time I was in my fourth game I was pretty brain dead and forgot simple
things like the fact that Kavil (Y-Wing) was kitted out as a Bomber. I could easily have gotten in a bit more
damage with that, but no… So,
Whisper/Decimator was beyond what this build could handle… Mind, Kanji’s and Marty’s Rebels DID in fact both
take them down, so not unbeatable by any means.
Kanji’s build with the PS 10 Poe was more than a match for Whisper. The Decimator is still just a big target… Mind, it DOES have a lot of Hull, but no
Defense to speak of…
So, in my games, the Z-95 was ALWAYS the weak link. Solid for what it was I guess, I should have
done the Cluster Missiles rather than the Concussion I guess, but I’ve seen
that fail against anything on a TIE frame with 2 chances for the 3 Agility to
burn me… 2 x 4 Dice attacks with
Guidance Chips only turning one… Ideally
Lone Wolf and Glitterstem making all Focus Hits and getting at least one
re-roll each attack is fairly solid, but…
I get at best one shot with them.
Most people see it and kill it quickly before I set up that combo so I
swapped in the Concussion for the Range 3 and even more ability to get the one
solid hit… Not horrible, but going
against an actual Ace? PS 7 means that
most of them shoot me first and I still only have 2 Shields and 2 Hull… On a slow ship that does not maneuver
well. If I am going that route… Well, the Y-Wing was always my favorite
fighter from the old movies, followed closely by the B-wing… So, for S&V, the Y-Wing with the Unhinged
Astromech is actually surprisingly fast.
I strongly suspect this is the swan song for the TIE Phantom
for a bit. There are going to be a
number of ways to mess with them and they REALLY cannot handle Stress well… The other Imperial Aces I think are going to
change a bit… The mindless Fel with PTL
will be hard pressed to deal with Slicer Tools and some of the things that the
S&V ships will be able to bring in.
The Rebels will have a VERY interesting Stressbot MK II in the ARC-170
with Tactician and R3-D2 for the Range 2 silliness. Imperials have the TIE Defenders that hit
recently and despite not seeing ANY this weekend, I suspect they are going to
be solid going forward. The Emperor is
still probably over powered with unlimited Range for his effect, but other
stuff is catching up.
Might fly something like this next Month:
Unnamed Squadron (97)
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship Total: 34
|
|
Kavil — Y-Wing
|
24
|
Predator
|
3
|
Autoblaster Turret
|
2
|
Unhinged Astromech
|
1
|
Engine Upgrade
|
4
|
Ship Total: 34
|
|
Hired Gun — Y-Wing
|
20
|
Autoblaster Turret
|
2
|
Seismic Torpedo
|
2
|
Unhinged Astromech
|
1
|
Engine Upgrade
|
4
|
Ship Total: 29
|
|
Simple and brutal…
The Y’s have a fair bit of Hull to chew through and are rolling right at
someone. Fenn Rau is the
Ace/Jouster. 5 Dice Attack at Range one
so it should hit pretty hard… PTL,
Predator or Fearlessness… Fearless at
Range one has the potential (albeit low) for a 6 Hit Attack… Just adding a Hit result is powerful, but
with all of the restrictions? PTL on a
ship that has Boost and Barrel Roll makes for a FAR superior one I think since
I can more easily get to Range one and Arc Dodge where needed...