AAR for the Month 3 Tournament… We came, we saw and we got our asses kicked J… Wound up playing the Poe/Miranda/Stress Hog
list:
KYT70 2 (100)
Poe Dameron — T-70 X-Wing
|
31
|
Veteran Instincts
|
1
|
R5-P9
|
3
|
Autothrusters
|
2
|
Ship Total: 37
|
|
|
|
Miranda Doni — K-Wing
|
29
|
Twin Laser Turret
|
6
|
Tactician
|
2
|
Ship Total: 37
|
|
|
|
Gold Squadron Pilot — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
R3-A2
|
2
|
BTL-A4 Y-Wing
|
0
|
Ship Total: 26
|
And I ran up against the one of the top 4 first (Will) running
a REALLY well balanced “Brobots” list with a pair of IG-88’s, B and C. Found where this list struggles mightily, it
is the 3+ Defense dice with tokens. Had
both of his ships with a pile of Stress (at least 4 each at one point), got
into Range 1 with Poe and pot shotted with the other two… Poe blanked out on a 4 Dice attack… It went downhill from there J… Miranda was disappointing as she died first
and I think without causing a single damage in the maybe 2 turns she was alive… HLC hitting for 4 and no Defense dice rolling
for me meant no shields then the second cannon hit (Mangler IIRC) for 3
including at least one Critical… So, 37
points of “Meh”. Poe was a rock star with
his T-70, and easily the best ship I’ve flown in quite some time…
Second game was against something Tyler ran last Month, 4
TIE Advanced. Slight difference, the 3
with the free Accuracy Corrector (21 point ships) and a Skill 10 pilot (Juno
with VI) who had the Advanced Targeting Computer… Not bad, I at least killed 2 of his ships,
but it highlighted the real deficiency of the TLT… It has a REALLY hard time dealing with solid
ships throwing 3 Defense Dice… Miranda
did almost nothing again… The Stress Hog
killed Juno more or less on its own due more to dice flukes (hot Red dice, cold
Greens). Poe was dogfighting with the
remaining 3 then 2… He was full health
due to regeneration of course..
After this, not a lot, had a Bye round 3, so got to watch
the other games… Watched a 4 Y-Wing (TLT,
Unhinged mech) get tabled by Poe… Yes,
the rest of the Squadron died, but Poe was unharmed at the end, highlighting
the TLT weakness against agile high PS fighters… Brobots were a thing, at least 3 sets of
them. My Stresshog was one thing that
should have dealt with them, but of course, lacking the quality dice J… There was not as much variety as I expected
honestly. Poe was on a BUNCH of tables
one side or the other, the YT-1300 was still popular. One or two Scum Firesprays, a few hordes of
Z-95’s and the TIE swarm or two…
Going forward, Poe is a keeper if I fly Rebels 6 December… S&V is a bit more open, I suspect the
KavillKK build might be fun… Or maybe I
bring back a bomber Firespray… Ordinance
is probably something to look at, but needing to do steady damage to things
that can dodge well will be the key I think.
Something to think about… But I
suspect the K-Wing will not be in the Squadron in any case…
Got in an Armada game last night as well… Played against Mike running a pretty good
Rebel list with 2 Nebulon-B’s and a Corvette backed by 5 Fighter stands… Named B-Wing, Named X-Wing and a few
generics. He used the title that allows
you to fire twice if you give a Squadron command, was pretty decent, but not
going toe to toe with my Assault Frigates…
I had “Gallant Haven”, Weapons Liason, Gunnery Team and X17 Turbolasers on
the Flagship. Enhanced Armaments,
Gunnery Team, ECM, and Intel Officer were on the other ship. 5 Fighter stands including Dutch (Y-Wing),
Wedge (X-Wing, was also in Mike’s list) and Tycho (A-Wing). Mission was one I had, but will never use
again for this list I think, “Superior Positions”… I guess I could get it, but the AFs are more
or less built to circle the area and shoot broadsides at the enemy with no real
thought about trying to go fast and get behind them… If I bring more A-Wings, perhaps, but the
Gallant with a Fighter screen was pretty darn good. Kept my own Squadrons alive a LOT longer than
they should have been, guessing he would have wiped most of them by turn 3
otherwise… Instead, it became something
of a draw on that with each of us having 2 Squadrons survive the fight I think. The Corvette got killed early coming too
close to the AFs, getting into range of both and ramming with its last hull
point to do damage on the way out…
Asteroids in this game are BRUTAL… Hit one, got the double damage card and with
the ram, the ship was half dead… But I
had planned for damage control, and with Garm Bel Iblis as Admiral, had extra
tokens to perform good damage control over a few turns to get out of danger… So getting the hang of the game I think, and
Wave 2 should be shipping next week we are told… This will eat up the last of my store credit
at the Gopher, but well worth it… Got
rid of ancient Magic Cards and got an entire new game that I am really enjoying…