So… Might be missing
the next Titan event, will see I guess.
Wondering what will be banned, and while it might be interesting, no
real bearing on other events…
Looking like I have my initial list for the upcoming SC
season:
Mandalorians 1 (97)
Boba Fett (Scum) — Firespray-31
|
39
|
Veteran Instincts
|
1
|
Ion Cannon
|
3
|
Bomblet Generator
|
3
|
Dengar
|
3
|
Harpoon Missiles
|
4
|
Glitterstim
|
2
|
Engine Upgrade
|
4
|
Andrasta
|
0
|
Ship
Total: 59
|
|
|
|
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Proton Torpedoes
|
4
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 38
|
Stealing it from Phil GC over at https://suchanxwinghipster.wordpress.com/ He also talked about it on the Warlords
YouTube, so a MUCH more detailed accounting of what the list is and what it
does… I think this fits nicely between
my liking the Firespray (and that stubborn desire to make it work) and my desire
to actually play “Ace(ish)” lists… Fenn
Rau is solid, if fragile. Fett is kitted
out as an absolute “Swiss Army Knife” or toolbox I think. The Ion Cannon for the small based low
Agility ships (Miranda, Nym, etc…) to control them and keep them where I know
their location the next turn and can swin a ship or both of mine to deal with
it. Or, if the opportunity presents
itself, simply walk it off the table.
But more likely, hold it and have Fenn roll up and do Fenn things with
the Range 1, TL/Focus shot…
Jousting is likely what I will OFFER when I set up. If they are foolish enough to take me up on
that, so be it… This list should be able
to out-joust just about anything else out there now. My Firespray list might be an exception, but…
Of the big Meta lists like Ghost/Fenn, Rey/Lowrick,
Miranda/Nym and X/Stress Ezra/Lowrick are all ones that I think just get taken
apart by this. The multiple Wookie lists
I would lump in here as well, just have to be careful not to get over Stressed
while rolling in… But with Boosts all
around, especially on the Firespray, it should be possible to fire at Range 3,
likely taking one off between the two ships and then choose one and rush it
with one or both of my ships…
PS 11 Imp Aces or the Palp Aces might be an issue, but with
the Bomblet Generator giving me infinite bombs to threaten anyone ABLE to Arc
Dodge the Firespray (and more severely punish lower PS Arc Dodgers) this allows
me to lead out a bit with the Firespray, and have Fenn hang back a bit to cover
the flanks a bit. The thing about the PS
11 Aces is that usually they are running pretty darn lean. And lacking the Autothrusters on Vader or
Quickdraw it gets dangerous for them. I
have the Hull to tank a shot or two just to line them up, and they do NOT have
the Hull to get hit. Not a great
match-up, but one I think I can do well enough in.
The one I think is just outright bad is the RACLo
match-up. But even there, line up and
joust as best I can. There are only 2 “Blinded
Pilot” cards in the deck, and between bumping and bombing I can still do
damage. Fenn hanging out at Range 3 to
chuck in the Proton Torpedo is actually a fairly decent threat and not one
overly likely to get hit by the PWT of the Decimator at least. Just CANNOT end up Range 2 in arc… Frankly the only player I KNOW that can
easily outplay me is Tyler, and if I draw that match-up, so be it J… At
least he’ll know he was in a fight, even if it is just because my lads are
bleeding on his J…
So, to get in more testing I suppose…