Sunday, August 5, 2012

Next week's list....

Well, last week I brought a fairly random list, but playing against a new guy and spending more time teaching the game than worrying about the game...  Guessing this week will be against one of the regulars...

Playing around with the idea of an Infantry horde...

Librarian (jump pack, powers?)
Chaplain (jump pack, power fist?)
Death Company (7, 2 with PF/bolter, jump packs)
DC DN armed with ? The Cuisinart Claws or the DN CCW...
Scouts (10, snipers and a heavy bolter or ML, SGT with PF)
Sternguard (10 combi weapons, Drop pod w/beacon)
 Sanguinary Priests (2, 1 jump pack, 1 storm bolter)
Dev Squad ? (HB, 2 ML)

Aegis line with AA guns...

Might need a few more pods :-)  Think that this would do OK against some of the horde lists....  We'll see I guess...

Saturday, August 4, 2012

So, Maggie and the girls are in the Frozen North...

So, I have a bit of time on my hands....  In some ways, kind of sad, but I got a LOT of painting done...  No parties, I don't drink anymore...  But getting a fair amount of painting done :-)

Pics follow:








So, a bit of conversion work getting the Chaplain and Scout SGT WYSIWYG...  Fair number of the assault troops as well, but those I mostly just converted to me own fighting style...  The knife in the left hand rotated and facing out, resting against the forearm to keep the blades out of the way...  Edit:  And, yes, the guy with the hand flamer IS flipping the enemy off :-)  Keeping the lads attitudes about the same as my own...  They are nae kilted, but I understand the whole Berserker thing :-)

But the lads are coming along nicely...  Now to get to work on the vehicles I guess...

Wednesday, August 1, 2012

More building....

Not a whole lot going on, Maggie and the girls are up North for the week...  I'm getting wild, painting toy soldiers and working on my motorcycle.

So, a little painting, but mostly working on modeling.  Chaplain swapping out a bolter for a power fist and getting ready for the jump pack magnet mount.  Not sure if I NEED to, but guessing that having at least a squads worth of the lads to field as either Jump troops or riding in a Land Raider...

Working a bit on the Death Company DN as well...  Looking like that will remain a part of the army for the 125 points. If it gets its charge off, 6 Str 10 AP 2 goodness?  Yes, thank you...  Yes, the Str 7 Cuisinart mode claws is amusing, and might even be amusing against say, a horde...

Other than that, the Scout SGT got his camo cloak, and some of the other lads got a bit of paint....  Guessing I start making combi weapons and basing...  Oh, and build the bloody Drop Pod :-)

Yes, tired and free form rambling...  Dealing with hordes, not so sure...  Against IG, I have the Sternguard dropping in...  Depending on how well hidden his Command Squads, Heavy Weapon Squads and Artillery are, well that will dictate the target selection....  The Ignore Cover rounds are still AP 5, so they should kill off IG easily, and the Melta shots should deal with vehicles...  Tyranids, I have the Hellfire rounds for the wounding on 2+, Melta, etc...  Still not sure for AAA, so I'll probably bring the Aegis line for my Scounts, or maybe be cheesy and have Gabriel Seth or the Librarian shoot the bloody gun for the BS 5 twin linked Heavy 4 shots...  Not sure I can deal with dual Storm Ravens or squadrons of Valkyries/Vendettas with the Str 7 shots, but thinking the AV 10 DE fighters or AV 11 Marine fliers are in trouble.  But, will deal with that when I have to I guess :-)

Friday, July 27, 2012

Fleshtearers starting Monday...

So, looking at taking these lads out...

Gabriel Seth (Will ride in the LR w/ his guards)
Chaplain (Jump Pack, Power Fist)
Death Company  (7, Jump Packs, 2 x Faust)
Death Company DN
Scout Squad (10, 9 Sniper Rifles, SGT w/ Faust, Heavy Bolter)
Sternguard (10, 6 Combi Melta 4 Combi Plasma)
  Drop Pod (Locator Beacon)
Vindicator (Siege Shield)
Honor Guard (Various weapons, Medic)
  Land Raider (Pintle MM)

so, since I can only reserve half of my force, I think I can customize what I drop in on turn 2...  Drop pod on turn 1 with the beacon, maybe it even survives...  Meanwhile the Sternguard can combat squad, and shoot the hell out of something they've dropped on top of...  Mind, it really works best as player 2, and hopefully against someone who brought a small number of high value targets...

Being able to pre-measure now, with the exception of the Scouts and Vindi, I CAN drop the rest of the firce in...  BA can Deep Strike their Land Raiders if I feel like being silly...  Unfortunately, I can only drop in 50%...  So, the Raider is unlikely...  Probably start it behind something, hide the Vindi behind a building, the DC DN behind one of those :-)  Scouts do their thing...  DC will probably drop in, or maybe be my backfield security if I drop the Raider in...

Not sure what to about aircraft really...  And my Psy defense consists of hoping they roll 11+, or I roll lots of 6's :-)

Wednesday, July 25, 2012

So, Fleshtearers it is...

Got in a bit of painting this evening...  Testing out a slightly different scheme for my new Sternguard...  So, Copper/Bronze helmets...  Now to build a bunch of combi weapons :-)  Oh, and the drop pod...  I'll actually have to finish that project...

Looking like either Gabriel Seth or a Librarian to lead out the lads...  Thinking they ride in a Land Raider with an Honor Guard or maybe an Assault Squad.

Sternguard in Drop Pod with a bunch of Combi Weapons...

Death Company led out by a Chaplain (power fist), jump packs...  A few Power Fists as well...  The mobile hammer...

Death Company DN...

Scout Squad (SGT w/PF and sniper rifle, 8 snipers 1 heavy bolter)

Vindicator w/ siege shield

So, small army...  Hyper aggressive, with the ability to drop right in on top of the enemy.  Fits the fluff I think this fits the desperate situation they find themselves in.  No choice but to hit fast, hard and decisively and win or die quickly...  Not going to hold many objectives :-)  but can kill a LOT of stuff...

Tuesday, July 24, 2012

Looking at the difficult cases for my armies...

So, locally at least I can look around and see a few things none of my forces at the current time can deal with effectively...  Yes, I COULD roll lots of 6's and hope they roll all 1's, but realistically...

Necrons:  Fliers and Chariots of Doom...  I guess my DA terminators would laugh at the chariot, since it seems to be something they have to be in skimmer mode to use the fly over attacks with...  Fliers, I guess my Aegis line hits the table and hope I roll 6's until I can knock through their shields....  Eldar, FT?  Well...  Frankly I am not sure what I have that will stop fliers...

Dark Eldar:  Fliers and the metric crapton of shots...  Night Fight means that only my shots are at a disadvantage, my Wraithguard, Wraithlords and Artillery are all fighting at a disadvantage until I knock the Venom(s) out...  At least one DE player uses a lot of them, not so sure what the other uses, but I know he has fliers...


Thinking seriously about my Fleshtearers...  Looking over the Sternguard, I know I can have a few Drop Pods done by the tournament 8 weeks in...  But seeing a lot of people hiding things in or around good cover like the Aegis gun line...  Dropping in and shredding light troops manning the gun might be quite useful, combi meltas could be useful to deal with vehicles or heavy troops...  I have been using Vanguard Vets for a long time, but I think most of my regular opponents have seen me use that trick before :-)  Not to say I wouldn't use them too...  Hyper aggressive Jump Infantry?  Fits the Fleshtearers pretty well I think...  Yes, we are dying out, but we will be taking a whole lot of our enemies with us when by the time the last of us falls... :-)  Reminds me of one of my favorite songs, Riot on Broad Street by the Mighty Might Bosstones

http://youtu.be/lmlvLsJxsac

Not sure I will have a Storm Raven or not, but the option is there.  Air superiority given the potential 4 shots with 2 missiles and 2 real guns for at least the first two turns, assuming it survives of course :-)...  So, Scouts camping the Aegis line with one or more objectives nearby to perform AA duty...  They can combat squad as needed...  Death Company will be jumping around doing their thing...  DC DN and probably  a Furioso... With the FAQ change eliminating all changes to the Librarian DN, I haven't taken one in ages...  Maybe now, I wonder...  But I REALLY doubt it would work out well locally...  At least 3 GK players, and "a few" Storm Ravens...  ANY hit by a mindstrike = a glance with the Perils being automatic, so a cheap kill for the GKs...  Too many things that will likely screw over Psychers, so...

In any case :-)  Looks like my Fleshtearers will be what hits the table for me...

Monday, July 23, 2012

Deathwing this week...

So, getting ready for the 1850 League...  My Deathwing army is tiny, relatively of course...  And because it was the one I intended to bring to Adepticon, etc...  Did bring it to team up with Dave's Wolves over in Bloomington...  In any case, I HAVE the banner, the Medic, etc...  Won't really be WYSIWYG the first week or two, but with the 6th edition changes, regular Terminators seem a pretty decent option...  Fearless, one squad will get FNP, loads of missiles, Melta, etc. from my Ravenwing there...

So, 4-5 Deathwing Squads, 2 Speeders, 1 bike Squadron, Vindicator, maybe a Land Raider or Aegis line and?  Concerned about a flier heavy list, but with a LOT of 2+ saves on Fearless Troops...  Ignore the fliers and just complete the mission?  Horde control is a problem as well and lack of Psy defense...  Maybe bring a cheap Farseer to say "No One Uses Psy Powers But Me" :-)...  Would have to use Pathfinders to be Troops, and they'd run my Aegis line I think...  Might work, if a bit on the fromage grande side...