Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Wednesday, July 30, 2014
New Wolves... yea?
The Wolves were my first 40K army back in the late 80's, before they became space vikings who were afraid of "magic" like teleporters and other things that might make their role as a planetary assault Legion a bit easier... Though, ironically, they never had a problem with actual magic per their extensive use of Rune Priests (Librarians). So, I'm pretty disappointed that they seem to be looking like regular Marines with a few different options and without access to much of what makes the Marine Codex actually pretty good. Seeing some reviews of "Murderfang" being so awesome, then reading the stats... Well, obviously none of them play or play against Blood Angels where this is simply a named, unique Death Company DN... More expensive and not as good... And let's be honest the DNs are simply not good. 3 Hull Points to kill them instead of the 3-6 Wounds at a high T that the Tau/Eldar GK get with their MCs? Just have to glance AV 12, really not that hard when you have say, a flying tank that shoots 4 twin linked S6 shots followed by d6 + 1 Str 7 twin linked (assuming at least one of the scatter laser shots hit) shots... So, the DN's time on the field is limited at best. The game as it stands now has passed the paradigm that the Marines as a whole are based on...
What exactly do I mean here... Well, mulling it over the last few days/weeks it seems that 40K has become the game of Monstrous Creatures, Fliers and/or Super Heavies. Not bringing or having a really good way to deal with the above means you are going to have a short and frustrating game... Been assembling my Imperial Knight, have to admit I think it is going to be pretty darn powerful locally, probably on par with the Eldar Knights. But with the new "unbound" ability to simply pick and choose whatever you want, all of it being scoring, it almost punishes you for bringing the frankly sub standard "Troops" to the field. OK, not "almost", it really does punish you. Marines specifically have expensive basic Troops. Most of whom cannot even begin to harm the things that are hitting the field. Sure, they can really hold Objectives, but only while they are alive. Cover rules tightened up and there are so many things out there that either throw out so much firepower or simply ignore the 3+ save the Marine has... A lot of armies frankly can do both. The basic Marine Codex has the new Grav weapons that do a decent job dealing with the MCs and Vehicles overall, but of course, the Wolves do not get them... They get a "cold" weapon that forces a STR test if you caused a Wound, else it dies... Eh... Maybe, but most of the things I am concerned about have Str 6+, T7+, so a long chain of things followed by a 6 (auto fail Str Test) on their part to remove a single MC... Frankly, I'd rather have the Marine Centurion's uber Grav weapons and just shoot them off the table myself. So, we have a nice new $50 book for the Wolves that completely fails to address the issues making any Marine based army sub standard, or at least as far as we can see before the book is fully released :-)... Maybe I'll be surprised, but I am very much doubting it at this point...
So, found what I think are all of my old Warmachine minis... Will try to wander out to at least observe some games... Need to get updated cards for the things I know... But given the amount of metal I found in the "Basement of Doom" I am fairly sure I could field a very sizable force immediately. Now, not having played since last edition, not likely to be an effective one mind, but...
Tuesday, July 22, 2014
So, this week... STAW, 40K Wolves, etc...
Sunday, July 20, 2014
Borg OP 1...
I call this "Fuck you, we brought a Battleship":
Dominion 90 Borg 5
4th Division Battleship (36)
Gul Dukat (5)
Remata'Klan (4)
Boheeka (2)
Photon Torpedoes (6)
Volley of Torpedoes (6)
Dorsal Weapons Array (3)
Shroud (1)
Ship SP: 63
5th Wing Patrol Ship (22)
Gelnon (3)
Breen Aide (2)
Ship SP: 27
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Monday, July 14, 2014
First 7th Ed Escalation League and STAW Borg OP1...
Tuesday, July 8, 2014
7th ed 40K Escalation League and Borg OP for STAW
4th Division Battleship (36)
Gul Dukat (5)
Boheeka (2)
Omet'Iklan (5)
Dorsal Weapons Array (3)
Ship SP: 51
Koranak (26)
Gul Evek (2)
Remata'Klan (4)
Cloaking Device (4)
Tetryon Emissions (3)
Ship SP: 39
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
The BB can guarantee 2 hits with the Primary weapon... Starting at 6 Dice, 7 at Range 1, seems like a fairly decent damage output for that. The Cloaking Keldon class vessel has some potential to do a 5 Dice attack to 2 targets (6 at Range 1) from cloak... Between the 2, I should be able to throw down a lot of damage to a few targets... Like to kill one/turn if I can catch them... And since those ships are among the fastest in the game...
Working on a Federation build as well.... Will make the "game time" decision I suppose WRT the build I use... Locally, the TO is allowing us to bave a few builds ready so depending on the blind pull as we are playing "faction pure" otherwise... No real advantage for the most part, but a lot of us would rather play that way than the "all stars" builds...
Motorcycle front... Not a lot. Vacation last week, catching up this week. Need to get the Title straightened up for the Magna to sell that one. Great bike, but not for me... The Silverwing is still chugging along. Hope to get the both sold and a Goldwing to replace, so we'll see I guess...
Saturday, July 5, 2014
Vacation in MI, 40k and STAW...
Mkay, been in MI for the week... Was fun and great being here with the family. :-). Ready to get home though. Missing the cats, dog and sleeping in a real bed.... Really missing the motorcycle as well... So many going by here, and not helping that there are several really nice Goldwings for sale here. Ah well :-)
Gaming wise, new 40k league starting Monday... Looks like an escalation league. Eh, not so sure, but lacking other games to play... Might break out my Cygnar and see how they play these days... Or just play the Crimson Fists for now.
40k was pretty dead for a while here. I do not think that it was one person really... I know several of the newer players were frustrated trying to play against the Tau player and the Necron/Chaos player... Heck, the older players pretty well stopped playing when it became obvious that there were really only a few "power" armies... Only one Eldar player actually used the power lists, and he was a fairly new player who changed away from it quickly after a few games. Our older Eldar lads played "fluffy" forces that were powerful but not even close to over the top... The new edition hit and chatting with Dave, GW sales at the store were pretty poor. Too many of us in wait and see mode I think combined with the extremely high cost of the new books... This coming right after several expansions that are now in the rulebook leaving several of us feeling like we were ripped off and burned by GW... Feel bad not buying more, but honestly not so sure I will buy more 40k stuff ever again... Well until the next shiny thing at least :-)
STAW is coming along... Next OP event is the 20th, and really looking forward to that... New stuff to buy when I get back :-). Battleship and Battle Cruiser hit, along with an Enterprise refit... Will not play Borg, so no interest in that... But the game is a LOT of fun to play... Really kind of looking forward to the Dragons version of the game... Will be hitting Gen Con for one day this year, and hopefully it will be demonstrated there...
Friday, June 20, 2014
STAW and 40K... Which will last?
Wednesday, June 11, 2014
Star Trek Attack Wing event Sunday
List Name "We Shoot Things"
Resource: Flagship Klingon (10)
Vor'cha Class (26)
Koloth (4)
Ship SP: 30
K'T'Inga Class (22)
Martok (5)
Flagship (0)
Ship SP: 27
Negh'Var (30)
Worf (3)
Ship SP: 33
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Nothing really subtle. Martok's ship being the Flagship and his own action gift for the first turn should get me up 4 straight at the enemy while Cloaking. Probably do a Sensor Echo to maneuver a bit as needed, but doubtful anything will be in range unless someone brings a 6 forward ship... But I intend to park in orbit and own the Planet from the beginning. I WANT to be at close range with my ships to punish anyone trying to support their Captains while I spend actions supporting mine. Barring some really odd "uber" DN type build, and frankly even that... I have some 15-18 dice of Attack in the fleet, with re-rolls and modifiers to get more Hits... Should be able to damage severely or destroy just about any single ship with a coordinated attack. Cloaked fleets, either a swarm of cheap Romulan vessels or a mirror Fleet? Guess it comes down to rolling as I should be attacking near the top of the turn... But 5-6 Attack dice/ship should get enough hits to cause concern for even the best Cloaked ships... Using the named Negh'Var for the potential free shot to bring down a few Shields with it's Action... NOT an Attack, so does not cause me to lose Cloak and while it only Disables Shields (roll 3 Attack Dice, hit/crit disables shields)... Hitting just before the Shooting phase? Works for me, as I am just trying to kill their ships, this is like a Mine attack in the short term. And with this much firepower, short term is pretty much it...
List Name: Random Stuff
USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Antimatter Mines (5)
Ship SP: 46
IRW Gal Gath'Thong (18)
Toreth (4)
Plasma Torpedoes (5)
Ship SP: 27
K'T'Inga Class (22)
Martok (5)
Ship SP: 27
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
More random, the Voyager being the "Heavy Cruiser" here with Picard and Scott to provide actions and boosts. 360 arc and the AM mines are a huge threat to Cloakers or people trying to swarm me... The Gal Gath'Thong with its ability to fire a Plasma Torpedo without a Target Lock is just there for damage potential and survivability. Since a Lock is not required, I find a lot of folks counting on Cloak to protect them are surprised that the Plasma Torpedo can be fired at them... The Torpedo provides it's own re-rolls and the CPT turns a hit to a critical... Pretty rough on a Cloaked ship as they have no shields up. The K'T'Inga with Martok are just there to provide more support and it is a pretty decent if fragile ship. With 24 points for the Captain's Battle, I should do fairly well, even if I do have to be a bit more cautious...
Not sure what I will end up bringing. The winner of last Months event ran a 3 Vor'Cha Klingon build for the application of the maximum firepower effect... Worked against everything, even the Borg. Guessing he will bring something similar. The 2 Borg spheres are going to be tough if they show up... Federation builds I think are pretty severely hampered in this one, though you CAN have a large number of high Skill CPTs. But the ships themselves by and large are not suited for a toe to toe slugfest. Dominion might be a challenge with the rules revision... Romulans do not appear overly popular locally other than the TO and myself :-)... Guess I'll see what comes up and probably won't make a decision until then :-)... Heck, my "Standard" Fed build with the tooled out Excelsior might even be fun to play...
Tuesday, June 3, 2014
40K Seventh seen in action, more STAW...
Tuesday, May 27, 2014
400th post... 7th Ed 40K and STAW
Psychic phase/Magic phase... Pulled directly from Fantasy. Probably needed, and it does simplify some things. Problem is that it becomes TOO powerful is your army is built to take advantage of it. Chaos and Demons specifically are poised to become the new power army I think. We already had Demons with a flying circus being difficult to deal with, add in Psychics that make them even more powerful? Yes, you CAN try to block the powers, but blocking a blessing? Roll lots of 6's. Not just enough to cause the power to fail, you have to block them ALL. 4's to cast, can use as many dice as you have, 6's being bad in pairs for the Perils. So, the odds of stopping a powerful blessing or other non targeted spell are ridiculously low. This was the one major parallel I saw, Offense focused and Defense while technically possible is with significantly lower odds... So, in STAW the things like generic Klingon builds are really powerful... I am seeing this trend in 40k here I think.
As I said, only a brief reading of the rules, but I may have missed something regarding saving warp charges perhaps? The Eldar with the Farseer ghost helm being the one defense against Perils... Great during the Psychic phase, but what about when they get hit by the GK missiles causing Perils? Seems like that would have been a hard counter to the Seer Star, and it looks better now...
Fliers seem better than ever, and armies without good fliers of their own are still hosed. Everything scoring is neat, but no real major bonus to the sub standard Troops I see. Thinking specifically of the Marine Tactical Squads. Brand new codex, new rule set and really they are probably the worst basic troopers in the game, at least of the armies I play.
So far I am not seeing a lot to say I should come back and play 40k or even frankly buy the $80+ rulebooks. Could I build brutal and competitive armies with what I have? Yes. The Eldar are still probably the army to beat IMO. The Grey Knights I think are going to come back as a powerful force. Guard still spam metric craptons of dice so they will still be effective. I can now mix and match if I want to more than before... So the powerful forces become more powerful.
The armies I see losing in this edition are my Fleshtearers, Wolves, DA and Crimson Fists/Marines... The change to "everything scores" eliminated the small advantage the BA had with different Troop types. And of course, Death Company still do not score. Wolves are once again two full editions behind and it shows. Not that the Marines are much better off... Yes, they do have AA options and Grav weaponry but overall pretty lackluster. White Scar bikers I guess are pretty good, but the DA are still craptastic... DA Terminators are still "eh" at best until they run into an Eldar force, then they are just expensive casualties... 2+ armor and to an extent 3+ armor is still vastly overcosted given the proliferation of low AP weapons and rending...
So, locally and in a somewhat closed environment, I will still play I guess in a bit when things shake out... Guessing that there will be some FAQ changes to hit soon, I want to see how that all shakes out.... But overall I am not finding myself all that interested in playing the game at this point... And as I was writing this, the FAQs got released... The Wolves got completely hosed, losing the ONE thing that made them worth bringing (Rune Priests)... Oh well, maybe when their book gets released in a few Months... GK and BA are "eh" still... Really not a lot changed for my armies in the FAQ other than the Wolves dropping out of the "maybe I'll use them against the Demonic Hordes I anticipate"...
STAW on the other hand... And now X-Wing... Those are interesting to me... STAW especially with the deck building aspect and loads of options. This summer there is a big OP event, yes it will be blind buy but looking like some fun ships... Will be a PITA getting them unless the local store can order more kits... Betting that the locals would buy/play more events to get the ships for their faction... Well, at least I would :-). And I would be willing to run an event if the main Volunteer were wanting to play in one or was not available... Probably against WK policy to simply take up a collection and order more kits... I know I am going to want to pick up the Federation, Klingon and Romulan ships at the least... Looking like a War Eagle ("Bird of Prey" for the non SFB folks) hitting for the Romulans. If this holds probably a Miranda class for the Federation? Not sure for the Klingons but hoping for a K'Tinga or B'Rel class ship... 30 points for the sealed portion to go with the 90 point build supplied by the player... Hoping the Klingon is NOT a D-7... Lacking the Cloak, they are pretty bad in this system compared to their SFB roots at least... In any case I have my Federation and Klingon fleets pretty well set now, and I even have a basic Rebel force for X-Wing... Hear there is an event Saturday, but much going on at home so will be less likely to go out to play...
Thursday, May 22, 2014
7th Ed 40K, STAW upcoming, etc...
Monday, May 19, 2014
STAW: Tholian Web AAR
Resource: Federation Attack Fighters (20)
U.S.S Excelsior (26)
Jean-Luc Picard (6)
Montgomery Scott (5)
Tuvok (5)
Lojour (2)
Quantum Torpedoes (6)
The Doctor (3)
Ship SP: 53
USS Voyager (30)
James T. Kirk (6)
Cheat Death (3)
Pavel Chekov (3)
Antimatter Mines (5)
Ship SP: 47
Total Build SP: 120
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Went 1-2 but wound up getting the Tholian ship prize for 2nd place or Fellowship as I was voted the favorite opponent by all three of my opponents... Not bad. Game one Tim had a fairly similar list with the Defiant replacing my Voyager and his Voyager replacing my Excelsior. He ran with the Transhasic Torpedoes which are Voyager only and a one shot. The one shot IS 10 dice, but... My Quantum Torpedoes could be fired every turn for a potential 9 hits, so I felt it was a better build. Essentially, his T Torpedoes whiffed on the initial and only shot they had, and my 2 Skill 9 CPTs destroyed his ship before he could react. My Torpedoes hit well and Kirk got to range 1, so... His Defiant was cloaked trying to lay mines, but my own mines hit him the next turn and the Fighters finished off the ship. The AM Mines are brutal against Cloaked ships... So, it was a VERY quick game with both of us mostly just rushing to range and shooting it out.
Game 2 was my first encounter with the Borg... Kevin made a nice 2 sphere list, and I have to admit it was fun playing against it. My Torpedoes whiffed this time, and the Excelsior did not survive the experience as both Spheres hit it. The Voyager lasted a bit longer and the Fighters were pretty good, but it was a losing battle at that point of course... BIG mistake was forgetting that the Voyager's 360 firing arc is only range 1-2, so I lined up what I thought was a good shot that might have taken down one Sphere and... Nope, no shot because it was range 3... Oops...
Game 3 was against a Klingon build with 3 Vor Cha class Cruisers and Hideki Fighters. The fighters should have been my first target as I did not realize they got big bonuses as long as they had taken no damage... But 3 Cloaked 5 Attack ships with Battle Stations via "Defense Condition One" cards meant that there were a LOT of Offensive dice being thrown, and Cloaked they could not be locked on for Torpedoes... My ships lasted a bit longer, but in the end, Lon played quite well and destroyed my fleet in pieces... I DID severely damage a few of his ships, catching 2 in the AM Mines and just trying to shoot through the Cloaks...
What did I learn? The firing the Torpedo every turn trick is "neat", but honestly I think I would modify my build. Tuvok will be replaced with Spock. 5 points for the +1 dice on a Secondary weapon is not worth it I am thinking. Spock would have turned my whiffed shots into a significant hit (I hit the Borg for all of 2 hits on my one Torpedo shot, the 3-4 BS I rolled would have been REALLY nice). Scott was good, and I think he stays. The AM Mines are awesome and they will I think become a more standard loadout. Cheat Death was "Eh"... Every fleet I lost to had multiple ships all pounding Kirk's ship, so he lived for a brief moment longer...
So, some adjustment on the builds I think, but overall I do think I did fairly well. The Borg were REALLY powerful, but more so with the shrinking field, keeping at range I think I could deal with Faction Pure builds for now... The Cube coming up might present a challenge... The Klingon builds with the overwhelming number of Attack dice? As it happened no one that I saw brought Romulans and Cloaked Mines... Would have made it more interesting. The Klingons are the one that I saw defeat the Borg with simple weight of fire. Rush to range 1, some 25 or so dice being rolled before the Borg can fire? Battle Stations and Target Locks for re-rolls, and conversion of BS results? Pretty brutal and straightforward :-)...
Sunday, May 18, 2014
Star Trek Attack Wing Thollian Web OP tonight
CPT Picard
Montgomery Scott
Quantum Torpedoes
And either:
Tuvok, Lojour and the Doctor for the ability to fire a Torpedo every turn… Pretty good, and with Tuvok it has the potential of 9 hits. Potential, but the odds are really not that good I think.
Or:
Spock, Navigational Deflector … With the probably free Scan action, I get the Battlestations turned over to Hits for free and since I am bound I think to find a LOT of mines in some builds. I give up the potential for that 9th hit, but I get more actual hits overall I think… And overall I would say no to this build, but in this one specific event with the Thollian Web being what it is?
Both lack what I think might be the critical re-roll ability… Moving from CPT Picard to say, Sisko gives me some re-roll ability but Skill 9 and the Free Action are really quite good…
Kind of weird, making one of the older style (TOS) ships essentially my Flagship, but I am finding it to be a pretty good ship overall… The ability to one shot a lot of other “ships of the line” is really quite nice… I am not so sure cloaking is dead, but there are now a fair number of things that can remove it… The Voyager is quite nice as a solid ship but I think it lacks a bit for me to make it my main ship for a fleet build. The Reliant and Miranda Class ships are good solid second line or support ships, but I am not convinced that the swarm is the way to win a timed event…
I have a few builds in mind, but since the event is in a few hours.... Looks like the Fed Fighters and the combo of the Excelsior and Voyager being run by CPTs Picard and Kirk... Simple enough and I DO like the Torpedo boat thing. Next event will likely be a swarm thing.
Signed up for Gen Con, going Saturday and playing in at least one of these events there... Looks like it will be fun :-)
Monday, May 12, 2014
Attack Wing and 7th is official for 40K...
Friday, May 9, 2014
Star Trek Attack Wing next week...
Tuesday, May 6, 2014
New 40K edition "eh", Star Trek and Motorcycles...
Monday, May 5, 2014
Star Trek Attack Wing... Thollian Web mental exercise...
Sunday, April 27, 2014
Star Trek Attack Wing initial thoughts
Have yet to face a Borg build. I think the Klingons are in a pretty good place playing "pure" fleets against the Borg. They have the Stasis field card, generally good but not one shot/one kill offensive power and a few other tricks. I think the Klingon Boarding Party is one that was not used much before that will be brutal against some of the Borg/hero ship builds. Martok and Gowron make for good support Captains and Chang seems like another one to mess with "hero" builds... Disabled Captains going to Skill one and potentially messing with the Ship's actions. At the very least it forces the disabled CPT to spend an action to re-enable if he is a higher Skill than Chang... If a lower skill, then it potentially gives me more opportunity to destroy the ship before the now Skill one CPT can fire... Seeing CPT Picard a LOT in many builds, having him disabled means that he at the very least loses the free action he provides, and it makes the target a Lot more predictable. Concussive charges as well getting rid of tokens like say Ablative Armor or Borg Armor? Have to check if those are tokens...
Hoping to get into one or more of the Tholian Web OPs... Assuming the Gopher is running it next Month, but I know of a place in Indy running it... Might be a day trip on the bike... Have to admit I am FAR more interested in the Borg arc OP. Wondering if the things like the Flagship and Fighters are going to be allowed going forward... REALLY powerful Resources there, and with the rumor of Wizkids going to 120-150 points? Well, they look even better...
But in any case, looking at running the Excelsior and ?... Picard, perhaps Kahn? Looking at what I have, the Enterprise-D, Voyager, Reliant? Have the Fighters and Flagship cards too... I can build some decent things I think, not sure it will be better than my Klingon ones though... Different, will try to get in some games with them to learn how to use Battlestations, Scanning, etc... Pretty sure I have Cloaking and Sensor Echo down... Lookig for the OP2 prize pack for the Symon (?) card... The 3 Sensor Echo is just huge, and I think it will be something to watch for...
Tuesday, April 22, 2014
This week's STAW game...
Thursday, April 17, 2014
Star Trek Attack Wing...
Star Trek Attack Wing (STAW) on the other hand... I've picked up the game and enough ships to get a really good start. Klingons are my primary focus, they are pretty straightforward with a heavy focus on attack. Cloaking on most of their ships and some really strong Captains and crew. Probably not the best way to do it, but I am playing mostly Faction Pure... At least at the ship level. I see the Klingons, Romulans and Federation as the factions I will play and as they all fought alongside each other at various times... Specifically against the Dominion, one of the other factions. Event locally at the Gopher Sunday, but as it is Easter Sunday unlikely I will be going.
So, next month there is a Thollian Web event. Looks interesting and looking at the scenario I see a few obvious things. The basic choice is to either rush forward and kill the enemy before the web closes, so in the first 4-5 turns. A Klingon Fleet would probably do very well here. The other option is Cloaked Mines and a maneuverable fleet. I have one Cloaked Mine, several other Mine cards and some decently maneuverable ships. Does however seem to be one or the other though. I think I will be getting in some games next week, testing a few builds. Glad I got in on the last part of the Dominion War OP so I have pretty much all of the Resource things like Flagship, Dice, etc... Both fighters, but as one is a Dominion one I'll not play it. Feds though... Flagship makes some of the things REALLY powerful for 10 points. Think we are staying at 100 points though it looks like Wizkids is suggesting moving to 120 points... We'll see :-)... Getting into the game at an interesting time.
Thursday, April 10, 2014
40K vs Star Trek Attack Wing, at least locally...
Tuesday, April 8, 2014
Attack Wing AAR and some Kill Team stuff..
Negh'Var (Martok, Negh'Var Photon Torpedo)
Koraga (Worf, Concussive Blasts, Advanced Weapon System)
Somraw (Koloth)
So, all fairly high Captain skills and Martok makes for a very vicious and aggressive force giving out free actions and generally attacking first with the most firepower. did learn to my dismay that not all ships HAVE a rear firing arc, specifically the Negh'Var :-)... Would have cloaked rather than target locking the enemy Cruiser at one point when I overran his position and lined up for a great rear arc shot thinking apparently I was in a K'Tinga or K'Vort class ship... Oops. Plus side, he only had a Dorsal Array to fire at me so 3 dice, and I had shields until his Battleship also fired :-) Wound up not taking too much damage to learn that valuable lesson... The Somraw was almost completely useless. It did dodge the Dominion's Energy Damper or whatever they tried to use, but the less subtle approach of "Just shoot it with the damn Battleship" worked just fine. So, the lighter, obsolete "escort" type ships really need to be more to the outside flanks of the battle. And while I have heard some call the Cloaking device something of a "Crutch" for players, I see it as being something the Klingons really do need, at least at my low level of the game. Thinking the K'Tinga class "Kronos One" replaces the Somraw and it more or less becomes the third point on a triangle there to be the rear guard and probably snipe away in the "3" range bracket. Yes, management of a "fleet" is somewhat difficult, but I do think I can... Just getting all the toys I want on the 3 ships is going to be impossible at 100 points :-)... I do think that 3 ships is the sweet spot for me the way I play, 2 ships I would find limiting and have to load on so many extra things that I would just be concerned about the "oops I lose" sort of bad luck where with more ships I think I can at leas mitigate that a bit. Beyond 3 I see it getting too crowded, not many heavy hitters in there, so the swarm of man, but equally bad ships I think loses in the longer run to a well balanced approach as the edge ships can be taken apart one at a time and maneuver becomes crowded to the point of killing actions that are needed to survive... May end up with 2 unnamed ships and likely the Koraga as my fleet... Seems to be VERY much my style of ship, the K'Vort class...
So, all in all I am extremely happy with the Star Trek Attack Wing game... Is close enough to Starfleet Battles that it is interesting and engaging for me without bogging down in the minutia that seemed to define SFB in the ancient times when we played it... Though that might just have been the old group I played with :-) Including several Accountants, actual Lawyers (as opposed to Rules Lawyers), Scientists and a few of us Engineer types... Well, it was pretty complex... :-) Leave it at that...
Got in a Kill Team match as well... Quick. Felt kind of bad as I felt that I really inadvertently tailored my force to just with the Scenario and max out my points for the League... Didn't, had no clue what the missions were really, just my Crimson Fists have always been pretty "Scout" heavy to satisfy the minimum Troop requirements in 5th edition, and as the Sniper Scouts are "OK" these days, never bothered to make any Tactical Squads... The mission being "Rush the Camp" or some such, I got a point for every model of mine that left the field by his table edge, he got one point for every three of mine he killed... Well, the 5 Scouts loaded up in a Land Speeder Storm meant that going first and despite not being able to Turbo Boost, well... It was pretty much a forgone conclusion against a Tau force that set up spread out, but concentrated on the opposite Flank as my main force... So, FAR less engaging than STAW for me, and frankly I felt like I was pretty much just going through the motions. 500 point "Apocalypse" Kill Team game next week... Guess we'll see... Annoying that the STAW group has an event on that Sunday I'd rather I think go to, but one night/week being the upper limit for gaming with the reality of Family life and my amazing wife ho puts up with my annoying gaming and "just a few" models and such in the basement of doom :-)...