Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Tuesday, September 2, 2014
Another big 40K tournament, WM league in a few and more random STAW stuff... or "Oh, Eldar again" :-)
Thursday, August 28, 2014
Warmachine MK II lessons learned, 40K locally and the Borg this weekend...
Monday, August 25, 2014
Grey Knights, Assassins and Borg... Oh My :-)
Tuesday, August 19, 2014
Borg OP 2 coming up...
Sunday, August 17, 2014
Gen Con 2014...
Gen Con Fed 1
U.S.S Excelsior (26)
Mr. Spock (4)
Adm. James T. Kirk (5)
Dmitri Valtane (3)
Quantum Torpedoes (6)
Ship SP: 44
USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Miles O'Brien (2)
Hikaru Sulu (3)
Ship SP: 46
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Game one I got my ass kicked by a well build Borg Cube (bare bones) and Excelsior loaded out as a Torpedo boat like mine. Lost because I maneuvered stupidly... Kept bumping the cube instead of simply moving 6 forward and outrunning the cube... Was pretty rushed getting there and was not really all there for the first game. Got wiped because my Voyager was unable to use it's 3 actions/turn at the critical juncture. DID burn through the shields and almost kill the cube in spite of my errors.
Game 2 was MUCH better, played against a mostly Romulan Fleet built around a Flagship Vo/Donatra supporting a Khazara (D'deridex) loaded out with the Ferengi Missile Launchers and a LOAD of attack cancelling things. This game I did the "Wolfpack" thing, found the weaker ship and killed it first. Saw the trick, survived it and focused fire into the 2 Hull ship to kill it despite the huge number of Defense dice. Just taking 2 failures means I'll not be doing that for my own fleets... Burned through all of the attack cancellers, took no losses and with the support ship dead, I got the win. Got some damage through to the bigger ship, but did not kill it in time.
Game 3 was against a good player with a good Fleet... Built again to deal with Uber Cube fleets, so less successful against a build like mine. He had the Enterprise D with CPT Khan Singh, ADM Kirk, Scotty, AM Mines, Flagship for Battlestations, Tom Paris, etc... Supported by another Vo/Donatra combo. So, same thing here for me... Kill the little ship quickly then the long dance... He hit my Voyager hard, taking down the 6 Shields and a single Hull... But then we flew around and had Scotty repair Shields. His build was close to 70 points on the Enterprise D, so not as unbalanced as "I killed half of his Ships" might lead you to believe... So, we basically ran out of time, I am not sure who would eventually have won... I suspect it would have been him unless I was able to line up the Quantum Torpedoes AND the Voyager at range 1 with 2 Shields to disable to let Scott's action give me more dice... His CPT skill of 10 though meant he would shoot first... So, "less likely". My strategy of "just survive" worked out.
So, 2-1 overall record... Wound up winning the Doctor Bashir and Odo cards out of the DS9 pack Overall I was really happy and the guys I played against are I suspect also on Board Gaming Geek's forum as I recognized a few names...
VERY disappointed in the Wizkids convention exclusives, etc... Seeing the actual Dragons for the D&d game was "neat", but really not too impressive. The STAW exclusives being sold out so quickly to other exhibitors and speculators rather than the people actual playing the game? The message that sends is pretty bad I think. I would have liked to have the cloaked ships, and the cards are pretty neat... Not even having the OP ships for sale/prizes made the cost of getting there and entering the event pretty high...
Still, Gen Con from a family fun day standpoint was a great success... My wife and the girls (+1 with one of my daughter's friends joining us) all dressed up and seemed to enjoy the spectacle... We were only there for the day though, and with me gaming 3 hours, not as much fun... Parked a LONG way off. The Colt's pre-season game the same night made traffic a nightmare. We wound up eating from a food truck in the little "court" they set up... LOVED that idea. So, definitely a major plus. The lack of a "loot" bag made the price of the admission tickets a bit on the expensive side, especially with the kids costing the same as an adult and no gaming of "free stuff" really included. So, next time, a multi day trip, more time to game for everyone and a more relaxing trip all around...
Monday, August 11, 2014
Wolves in Seventh, initial thoughts... Oh, and a bit more...
Thursday, August 7, 2014
Warmachine V2...
Tuesday, August 5, 2014
Wolves stalking slowly, Warmachine and STAW
Was just down in the Basement of Doom (tm), and clearing off the table... Some REALLY nice resin I picked up in trade, so Forgeworld Terminators being painted up in the old Legion colors along with the rest of my old "repaint" project for them... Maybe I'll play them again i a few months or years... Did get a bit of work done on my Knight. Amazing model. Just a bit annoying that the game has gone to this extreme that the big toys are really the only things that work...
Otherwise, gearing up for Warmachine tomorrow. Haven't played since the beta of 2nd edition, and frankly I haven't a real clue what are the current "good" pieces. Packed up the bag with my Cygnar stuff... Well, most of it. Sadly, I have more. Stuff like this:
System: Warmachine
Faction: epic Caine - The Huntsman
Casters: 1/1
Points: 15/15
Tiers: 1
Captain Allister Caine (*5pts)
* Charger (4pts)
* Hunter (6pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
Gun Mage Captain Adept (2pts)
So, basically, the charge of the Trench-coat Brigade :-) Nothing that does all that much damage, just mobile, accurate and should be fun to hit the field with...
STAW still going pretty strong locally. Probably Gen Con next for me, so 100 point Joust fleets, followed by the Borg OP 2. Thinking seriously about a Romulan build to throw out damage while being extremely survivable to outlast the other player. The other options being a standard Klingon "Just Shoot Them" build with a swarm of high damage ships to die well and do a lot of damage on the way out... Or a Dominion build somewhere between... LOADS of damage potential, almost as much as the Klingons, just not as cheap... Could be MUCH harder to kill though... Some time though, so no hurry....
Wednesday, July 30, 2014
New Wolves... yea?
The Wolves were my first 40K army back in the late 80's, before they became space vikings who were afraid of "magic" like teleporters and other things that might make their role as a planetary assault Legion a bit easier... Though, ironically, they never had a problem with actual magic per their extensive use of Rune Priests (Librarians). So, I'm pretty disappointed that they seem to be looking like regular Marines with a few different options and without access to much of what makes the Marine Codex actually pretty good. Seeing some reviews of "Murderfang" being so awesome, then reading the stats... Well, obviously none of them play or play against Blood Angels where this is simply a named, unique Death Company DN... More expensive and not as good... And let's be honest the DNs are simply not good. 3 Hull Points to kill them instead of the 3-6 Wounds at a high T that the Tau/Eldar GK get with their MCs? Just have to glance AV 12, really not that hard when you have say, a flying tank that shoots 4 twin linked S6 shots followed by d6 + 1 Str 7 twin linked (assuming at least one of the scatter laser shots hit) shots... So, the DN's time on the field is limited at best. The game as it stands now has passed the paradigm that the Marines as a whole are based on...
What exactly do I mean here... Well, mulling it over the last few days/weeks it seems that 40K has become the game of Monstrous Creatures, Fliers and/or Super Heavies. Not bringing or having a really good way to deal with the above means you are going to have a short and frustrating game... Been assembling my Imperial Knight, have to admit I think it is going to be pretty darn powerful locally, probably on par with the Eldar Knights. But with the new "unbound" ability to simply pick and choose whatever you want, all of it being scoring, it almost punishes you for bringing the frankly sub standard "Troops" to the field. OK, not "almost", it really does punish you. Marines specifically have expensive basic Troops. Most of whom cannot even begin to harm the things that are hitting the field. Sure, they can really hold Objectives, but only while they are alive. Cover rules tightened up and there are so many things out there that either throw out so much firepower or simply ignore the 3+ save the Marine has... A lot of armies frankly can do both. The basic Marine Codex has the new Grav weapons that do a decent job dealing with the MCs and Vehicles overall, but of course, the Wolves do not get them... They get a "cold" weapon that forces a STR test if you caused a Wound, else it dies... Eh... Maybe, but most of the things I am concerned about have Str 6+, T7+, so a long chain of things followed by a 6 (auto fail Str Test) on their part to remove a single MC... Frankly, I'd rather have the Marine Centurion's uber Grav weapons and just shoot them off the table myself. So, we have a nice new $50 book for the Wolves that completely fails to address the issues making any Marine based army sub standard, or at least as far as we can see before the book is fully released :-)... Maybe I'll be surprised, but I am very much doubting it at this point...
So, found what I think are all of my old Warmachine minis... Will try to wander out to at least observe some games... Need to get updated cards for the things I know... But given the amount of metal I found in the "Basement of Doom" I am fairly sure I could field a very sizable force immediately. Now, not having played since last edition, not likely to be an effective one mind, but...
Tuesday, July 22, 2014
So, this week... STAW, 40K Wolves, etc...
Sunday, July 20, 2014
Borg OP 1...
I call this "Fuck you, we brought a Battleship":
Dominion 90 Borg 5
4th Division Battleship (36)
Gul Dukat (5)
Remata'Klan (4)
Boheeka (2)
Photon Torpedoes (6)
Volley of Torpedoes (6)
Dorsal Weapons Array (3)
Shroud (1)
Ship SP: 63
5th Wing Patrol Ship (22)
Gelnon (3)
Breen Aide (2)
Ship SP: 27
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Monday, July 14, 2014
First 7th Ed Escalation League and STAW Borg OP1...
Tuesday, July 8, 2014
7th ed 40K Escalation League and Borg OP for STAW
4th Division Battleship (36)
Gul Dukat (5)
Boheeka (2)
Omet'Iklan (5)
Dorsal Weapons Array (3)
Ship SP: 51
Koranak (26)
Gul Evek (2)
Remata'Klan (4)
Cloaking Device (4)
Tetryon Emissions (3)
Ship SP: 39
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
The BB can guarantee 2 hits with the Primary weapon... Starting at 6 Dice, 7 at Range 1, seems like a fairly decent damage output for that. The Cloaking Keldon class vessel has some potential to do a 5 Dice attack to 2 targets (6 at Range 1) from cloak... Between the 2, I should be able to throw down a lot of damage to a few targets... Like to kill one/turn if I can catch them... And since those ships are among the fastest in the game...
Working on a Federation build as well.... Will make the "game time" decision I suppose WRT the build I use... Locally, the TO is allowing us to bave a few builds ready so depending on the blind pull as we are playing "faction pure" otherwise... No real advantage for the most part, but a lot of us would rather play that way than the "all stars" builds...
Motorcycle front... Not a lot. Vacation last week, catching up this week. Need to get the Title straightened up for the Magna to sell that one. Great bike, but not for me... The Silverwing is still chugging along. Hope to get the both sold and a Goldwing to replace, so we'll see I guess...
Saturday, July 5, 2014
Vacation in MI, 40k and STAW...
Mkay, been in MI for the week... Was fun and great being here with the family. :-). Ready to get home though. Missing the cats, dog and sleeping in a real bed.... Really missing the motorcycle as well... So many going by here, and not helping that there are several really nice Goldwings for sale here. Ah well :-)
Gaming wise, new 40k league starting Monday... Looks like an escalation league. Eh, not so sure, but lacking other games to play... Might break out my Cygnar and see how they play these days... Or just play the Crimson Fists for now.
40k was pretty dead for a while here. I do not think that it was one person really... I know several of the newer players were frustrated trying to play against the Tau player and the Necron/Chaos player... Heck, the older players pretty well stopped playing when it became obvious that there were really only a few "power" armies... Only one Eldar player actually used the power lists, and he was a fairly new player who changed away from it quickly after a few games. Our older Eldar lads played "fluffy" forces that were powerful but not even close to over the top... The new edition hit and chatting with Dave, GW sales at the store were pretty poor. Too many of us in wait and see mode I think combined with the extremely high cost of the new books... This coming right after several expansions that are now in the rulebook leaving several of us feeling like we were ripped off and burned by GW... Feel bad not buying more, but honestly not so sure I will buy more 40k stuff ever again... Well until the next shiny thing at least :-)
STAW is coming along... Next OP event is the 20th, and really looking forward to that... New stuff to buy when I get back :-). Battleship and Battle Cruiser hit, along with an Enterprise refit... Will not play Borg, so no interest in that... But the game is a LOT of fun to play... Really kind of looking forward to the Dragons version of the game... Will be hitting Gen Con for one day this year, and hopefully it will be demonstrated there...
Friday, June 20, 2014
STAW and 40K... Which will last?
Wednesday, June 11, 2014
Star Trek Attack Wing event Sunday
List Name "We Shoot Things"
Resource: Flagship Klingon (10)
Vor'cha Class (26)
Koloth (4)
Ship SP: 30
K'T'Inga Class (22)
Martok (5)
Flagship (0)
Ship SP: 27
Negh'Var (30)
Worf (3)
Ship SP: 33
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Nothing really subtle. Martok's ship being the Flagship and his own action gift for the first turn should get me up 4 straight at the enemy while Cloaking. Probably do a Sensor Echo to maneuver a bit as needed, but doubtful anything will be in range unless someone brings a 6 forward ship... But I intend to park in orbit and own the Planet from the beginning. I WANT to be at close range with my ships to punish anyone trying to support their Captains while I spend actions supporting mine. Barring some really odd "uber" DN type build, and frankly even that... I have some 15-18 dice of Attack in the fleet, with re-rolls and modifiers to get more Hits... Should be able to damage severely or destroy just about any single ship with a coordinated attack. Cloaked fleets, either a swarm of cheap Romulan vessels or a mirror Fleet? Guess it comes down to rolling as I should be attacking near the top of the turn... But 5-6 Attack dice/ship should get enough hits to cause concern for even the best Cloaked ships... Using the named Negh'Var for the potential free shot to bring down a few Shields with it's Action... NOT an Attack, so does not cause me to lose Cloak and while it only Disables Shields (roll 3 Attack Dice, hit/crit disables shields)... Hitting just before the Shooting phase? Works for me, as I am just trying to kill their ships, this is like a Mine attack in the short term. And with this much firepower, short term is pretty much it...
List Name: Random Stuff
USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Antimatter Mines (5)
Ship SP: 46
IRW Gal Gath'Thong (18)
Toreth (4)
Plasma Torpedoes (5)
Ship SP: 27
K'T'Inga Class (22)
Martok (5)
Ship SP: 27
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
More random, the Voyager being the "Heavy Cruiser" here with Picard and Scott to provide actions and boosts. 360 arc and the AM mines are a huge threat to Cloakers or people trying to swarm me... The Gal Gath'Thong with its ability to fire a Plasma Torpedo without a Target Lock is just there for damage potential and survivability. Since a Lock is not required, I find a lot of folks counting on Cloak to protect them are surprised that the Plasma Torpedo can be fired at them... The Torpedo provides it's own re-rolls and the CPT turns a hit to a critical... Pretty rough on a Cloaked ship as they have no shields up. The K'T'Inga with Martok are just there to provide more support and it is a pretty decent if fragile ship. With 24 points for the Captain's Battle, I should do fairly well, even if I do have to be a bit more cautious...
Not sure what I will end up bringing. The winner of last Months event ran a 3 Vor'Cha Klingon build for the application of the maximum firepower effect... Worked against everything, even the Borg. Guessing he will bring something similar. The 2 Borg spheres are going to be tough if they show up... Federation builds I think are pretty severely hampered in this one, though you CAN have a large number of high Skill CPTs. But the ships themselves by and large are not suited for a toe to toe slugfest. Dominion might be a challenge with the rules revision... Romulans do not appear overly popular locally other than the TO and myself :-)... Guess I'll see what comes up and probably won't make a decision until then :-)... Heck, my "Standard" Fed build with the tooled out Excelsior might even be fun to play...
Tuesday, June 3, 2014
40K Seventh seen in action, more STAW...
Tuesday, May 27, 2014
400th post... 7th Ed 40K and STAW
Psychic phase/Magic phase... Pulled directly from Fantasy. Probably needed, and it does simplify some things. Problem is that it becomes TOO powerful is your army is built to take advantage of it. Chaos and Demons specifically are poised to become the new power army I think. We already had Demons with a flying circus being difficult to deal with, add in Psychics that make them even more powerful? Yes, you CAN try to block the powers, but blocking a blessing? Roll lots of 6's. Not just enough to cause the power to fail, you have to block them ALL. 4's to cast, can use as many dice as you have, 6's being bad in pairs for the Perils. So, the odds of stopping a powerful blessing or other non targeted spell are ridiculously low. This was the one major parallel I saw, Offense focused and Defense while technically possible is with significantly lower odds... So, in STAW the things like generic Klingon builds are really powerful... I am seeing this trend in 40k here I think.
As I said, only a brief reading of the rules, but I may have missed something regarding saving warp charges perhaps? The Eldar with the Farseer ghost helm being the one defense against Perils... Great during the Psychic phase, but what about when they get hit by the GK missiles causing Perils? Seems like that would have been a hard counter to the Seer Star, and it looks better now...
Fliers seem better than ever, and armies without good fliers of their own are still hosed. Everything scoring is neat, but no real major bonus to the sub standard Troops I see. Thinking specifically of the Marine Tactical Squads. Brand new codex, new rule set and really they are probably the worst basic troopers in the game, at least of the armies I play.
So far I am not seeing a lot to say I should come back and play 40k or even frankly buy the $80+ rulebooks. Could I build brutal and competitive armies with what I have? Yes. The Eldar are still probably the army to beat IMO. The Grey Knights I think are going to come back as a powerful force. Guard still spam metric craptons of dice so they will still be effective. I can now mix and match if I want to more than before... So the powerful forces become more powerful.
The armies I see losing in this edition are my Fleshtearers, Wolves, DA and Crimson Fists/Marines... The change to "everything scores" eliminated the small advantage the BA had with different Troop types. And of course, Death Company still do not score. Wolves are once again two full editions behind and it shows. Not that the Marines are much better off... Yes, they do have AA options and Grav weaponry but overall pretty lackluster. White Scar bikers I guess are pretty good, but the DA are still craptastic... DA Terminators are still "eh" at best until they run into an Eldar force, then they are just expensive casualties... 2+ armor and to an extent 3+ armor is still vastly overcosted given the proliferation of low AP weapons and rending...
So, locally and in a somewhat closed environment, I will still play I guess in a bit when things shake out... Guessing that there will be some FAQ changes to hit soon, I want to see how that all shakes out.... But overall I am not finding myself all that interested in playing the game at this point... And as I was writing this, the FAQs got released... The Wolves got completely hosed, losing the ONE thing that made them worth bringing (Rune Priests)... Oh well, maybe when their book gets released in a few Months... GK and BA are "eh" still... Really not a lot changed for my armies in the FAQ other than the Wolves dropping out of the "maybe I'll use them against the Demonic Hordes I anticipate"...
STAW on the other hand... And now X-Wing... Those are interesting to me... STAW especially with the deck building aspect and loads of options. This summer there is a big OP event, yes it will be blind buy but looking like some fun ships... Will be a PITA getting them unless the local store can order more kits... Betting that the locals would buy/play more events to get the ships for their faction... Well, at least I would :-). And I would be willing to run an event if the main Volunteer were wanting to play in one or was not available... Probably against WK policy to simply take up a collection and order more kits... I know I am going to want to pick up the Federation, Klingon and Romulan ships at the least... Looking like a War Eagle ("Bird of Prey" for the non SFB folks) hitting for the Romulans. If this holds probably a Miranda class for the Federation? Not sure for the Klingons but hoping for a K'Tinga or B'Rel class ship... 30 points for the sealed portion to go with the 90 point build supplied by the player... Hoping the Klingon is NOT a D-7... Lacking the Cloak, they are pretty bad in this system compared to their SFB roots at least... In any case I have my Federation and Klingon fleets pretty well set now, and I even have a basic Rebel force for X-Wing... Hear there is an event Saturday, but much going on at home so will be less likely to go out to play...