Tuesday, July 10, 2012

First game of 6th ed Eldar for me...

Things went pretty much the way I thought they would...    Swooping hawks are still overpriced crap, Spiders are decent flankers...  Pathfinders are OK, but will not win any battles on their own.  I simply did not bring enough high STR shooting.  Flanked my War Walkers, should have just marched them behind the Wraithguard block to get Guide from Eldrad...  24 Str 6 shots with BS 3 (guided) might have done a LOT better.  Also, got sidetracked trying to take and hold objectives...  Should have simply marched my Wraithguard block and War Walkers right up the field...  I do think next time I bring a Wraith Lord...  Against DE they just die, but most other things will have a difficult choice with the WG and WL right near each other.

In terms of what next?  I think we start to field 2000 point forces, it does seem the level we are heading to.  Also, I strongly suspect that the Forge World things will be "street legal" for 40K games VERY soon.  With the new rules and new FAQ's, it does seem to be moving in that direction.  I am REALLY looking forward to converting one of my many ancient Wraith Lords (Yes, they are "Eldar Dreadnoughts", a few of the Vampire class ones) to be a Wraith Seer...  The WG backed by a Farseer and Wraith Seer (giving the WG say, "Feel No Pain" and decreasing cover saves...  Yes, please) seems to be a hugely powerful block...  Not unstoppable, but damn close...  And still lots of points left for the high Str shooting I think we need to play the current game...

So, Troops?  Dire Avengers I guess come back in a Wave Serpent...  To get dropped off on an objective and have the Light Tank do it's thing until it dies to the 3 glance rule...  A small unit or two of my Pathfinders as well...  Getting precision AP 1 shots is "neat", and since so far I've only been putting those shots into fearless units or taking the long shot to try and glance a vehicle, I suspect it will become MUCH better in the longer run.  Haven't bothered with Guardians...  "Eh" seems to be the best I can say about them.  10 man min squads of crap, overpriced troops mean they simply do not stand up well in the current environment just to have "Troops" sitting in the backfield...  Yea, they have Fleet and Assault weapons so I can rush them to their deaths in close combat after an ineffective round of shooting...  No thanks, just doesn't seem to fit the background of a dying race to have ineffective suicide troops...  Back in 3rd ed when I could bring 5 man squads with a heavy weapon, they hit the field for me a LOT, now?  Not so much...

Fast Attack, if Forge World comes into mainstream, then the Hornets are AWESOME, and will get proxied in...  I do think they might become fliers in the current edition...  Eldar getting some sort of interceptor to match the Marine one would be really nice...  Spiders are staying, and...  Well, that's really about it...  IA 11 had some amazing Eldar stuff, Shadow Specters and the like...  The Corsairs are another amazing list, maybe they'll be part of the next Eldar codex :-)...  Especially nice for me because my RT era Eldar ARE old Eldar Raiders/Corsairs and painted up like that...  we'll see I guess...  Looking forward to the 145 or so point Nightwing fighters...