Friday, April 15, 2016

More X-Wing list building...

Looking at 3 potential builds for the 1 May League tournament at Titan…  MOSTLY looking at the first 2, both of which are essentially 2 ship builds.  In one, the Attack Shuttle CAN pop out and potentially be a pretty decent fighter…  The second has a ship that does not die the first time, so I essentially get a redo with it…  “Cheat Death” from STAW, but better here I think…


HeraSabineJake (100)
Hera Syndulla — VCX-100
40
Accuracy Corrector
3
Autoblaster Turret
2
Intelligence Agent
1
Nien Nunb
1
Ghost
0
Ship Total: 47

Sabine Wren — Attack Shuttle
21
Crack Shot
1
Autoblaster Turret
2
Phantom
0
Ship Total: 24

Jake Farrell — A-Wing
24
Juke
2
Chardaan Refit
-2
Push the Limit
3
Autothrusters
2
A-Wing Test Pilot
0
Ship Total: 29


With the first, I am looking at swapping Leebo in for the Intel Agent and Crack Shot…  Having the ability to DO a boost with the Ghost, even if it gives me an Ion Token? Might be the thing that puts her into Range 1 at a really important time, or gets me out of a jam…  Besides, need 2 Ions to hurt the ship so it is not nearly so bad…  But the Intel Agent and ability to change my own maneuver on reveal is pretty huge…  So, kind of depends on where I want to go with this.  The Attack Shuttle as I said is a decent Fighter on its own, frankly it is a bit better than the iconic X-Wing I think…  Sabine has the ability to position herself fairly well, only really outmatched by the real Aces like Fel or Vader…  With Crack Shot and the Autoblaster Turret, she should pose an actual threat…  And bear in mind, it IS a 4 Dice attack at Range 1…  Not HUGE of course, but not to be ignored I think…  I cannot imagine an instance where the Ghost with its 5 Dice Attack and the Phantom’s 4 Dice would be able to hit the same target, but facing say, a Y-Wing TLT spam list?  Or a U-Boat list perhaps I could throw out enough damage to really mess up that list quickly…  But giving up the rear arc and the additional Turret attack?  More likely to be a deploy when shields are gone and there are 6+ Damage through on the hull…  Jake goes with Juke or Lone Wolf to be a fast flanker…  Decent fighter, but with only 4 HP/Shields, he is not very survivable should his Green Dice fail…  But VERY fun to zoom about the board with…

Second is:


Jumpmasters 1 (100)
Dengar — JumpMaster 5000
33
Predator
3
Zuckuss
1
R5-P8
3
Engine Upgrade
4
Punishing One
12
Ship Total: 56

Tel Trevura — JumpMaster 5000
30
Predator
3
Proton Torpedoes
4
Extra Munitions
2
"Gonk"
2
Hull Upgrade
3
Ship Total: 44



With the second list…  Well, Scum & Villainy have Aces, but as far as I can tell the only good ones are the ones on Large Base ships…  Boba Fett is quite good, the IG-88’s are all excellent…  I think Dengar has a LOT of potential.  Especially with Predator and Zuckuss to allow me to force re-rolls…  Dengar is really daring people to joust with him…  Tel I have kitted out as a Torpedo boat/tank…  If no other actions are needed, “Gonk” stores a Shield or replaces one…  With the 6 Hull, I get to stay on the board after the first death and just end up with 4 new face down Damage cards…  So, I SHOULD be able to run away, Regenerate up Shields and potentially even deny the 50% points for the ship being below 50%...  Allows me to make some what would otherwise be foolhardy choices with this ship, knowing I can likely survive…  This one I see more as a “fun” list…  Nothing too serious, but it could throw a big wrench into the Imperial Ace lists that are dominating locally…

Third list is:
XXX (100)
Poe Dameron — T-70 X-Wing
31
Adaptability
0
R5-P9
3
Autothrusters
2
Ship Total: 36

Wes Janson — X-Wing
29
Adaptability
0
BB-8
2
Integrated Astromech
0
Ship Total: 31

Wedge Antilles — X-Wing
29
Adaptability
0
R2-D2
4
Integrated Astromech
0
Ship Total: 33





Nothing much to this one frankly…  3 decent X-Wings, some nice Pilot Abilities that mesh well together…  Wes has the ability to strip tokens from a Defender after attacking…  Focus, Evade or Target Locks…  So he should be able to really mess with anything relying on Ordnance to hit my ships…  Also, the Uber Aces camping on tokens?  Hit or miss, they become use it or lose it things then, should allow the other X-Wings to get in some decent shots…  Problem is, they’re still just X-Wings…  Sounds bad, but like 40K where the iconic thing in that universe (the Space Marine) is “meh” at best in the game…  Well, that’s where I think the X-Wing fits in here…  Is OK, but seems a few points too expensive across the board, especially as time goes on and new thing come out…  The T-70 X-Wings are better, but that does leave a lot of the older T-65’s feeling like the game simply passed them by.  And even the T-70’s are going to have a difficult time against most of the modern “top tier” lists…  But something to think about at least…

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