Looking at 3 potential builds for the 1 May League
tournament at Titan… MOSTLY looking at
the first 2, both of which are essentially 2 ship builds. In one, the Attack Shuttle CAN pop out and
potentially be a pretty decent fighter…
The second has a ship that does not die the first time, so I essentially
get a redo with it… “Cheat Death” from
STAW, but better here I think…
HeraSabineJake (100)
Hera Syndulla — VCX-100
|
40
|
Accuracy Corrector
|
3
|
Autoblaster Turret
|
2
|
Intelligence Agent
|
1
|
Nien Nunb
|
1
|
Ghost
|
0
|
Ship Total: 47
|
|
|
|
Sabine Wren — Attack Shuttle
|
21
|
Crack Shot
|
1
|
Autoblaster Turret
|
2
|
Phantom
|
0
|
Ship Total: 24
|
|
|
|
Jake Farrell — A-Wing
|
24
|
Juke
|
2
|
Chardaan Refit
|
-2
|
Push the Limit
|
3
|
Autothrusters
|
2
|
A-Wing Test Pilot
|
0
|
Ship Total: 29
|
With the first, I am looking at swapping Leebo in for the
Intel Agent and Crack Shot… Having the
ability to DO a boost with the Ghost, even if it gives me an Ion Token? Might be
the thing that puts her into Range 1 at a really important time, or gets me out
of a jam… Besides, need 2 Ions to hurt
the ship so it is not nearly so bad… But
the Intel Agent and ability to change my own maneuver on reveal is pretty huge… So, kind of depends on where I want to go
with this. The Attack Shuttle as I said
is a decent Fighter on its own, frankly it is a bit better than the iconic
X-Wing I think… Sabine has the ability
to position herself fairly well, only really outmatched by the real Aces like
Fel or Vader… With Crack Shot and the
Autoblaster Turret, she should pose an actual threat… And bear in mind, it IS a 4 Dice attack at
Range 1… Not HUGE of course, but not to
be ignored I think… I cannot imagine an
instance where the Ghost with its 5 Dice Attack and the Phantom’s 4 Dice would
be able to hit the same target, but facing say, a Y-Wing TLT spam list? Or a U-Boat list perhaps I could throw out
enough damage to really mess up that list quickly… But giving up the rear arc and the additional
Turret attack? More likely to be a
deploy when shields are gone and there are 6+ Damage through on the hull… Jake goes with Juke or Lone Wolf to be a fast
flanker… Decent fighter, but with only 4
HP/Shields, he is not very survivable should his Green Dice fail… But VERY fun to zoom about the board with…
Second is:
Jumpmasters
1 (100)
Dengar — JumpMaster 5000
|
33
|
Predator
|
3
|
Zuckuss
|
1
|
R5-P8
|
3
|
Engine Upgrade
|
4
|
Punishing One
|
12
|
Ship Total: 56
|
|
|
|
Tel Trevura — JumpMaster 5000
|
30
|
Predator
|
3
|
Proton Torpedoes
|
4
|
Extra Munitions
|
2
|
"Gonk"
|
2
|
Hull Upgrade
|
3
|
Ship Total: 44
|
|
|
With the second list…
Well, Scum & Villainy have Aces, but as far as I can tell the only
good ones are the ones on Large Base ships…
Boba Fett is quite good, the IG-88’s are all excellent… I think Dengar has a LOT of potential. Especially with Predator and Zuckuss to allow
me to force re-rolls… Dengar is really
daring people to joust with him… Tel I
have kitted out as a Torpedo boat/tank…
If no other actions are needed, “Gonk” stores a Shield or replaces one… With the 6 Hull, I get to stay on the board
after the first death and just end up with 4 new face down Damage cards… So, I SHOULD be able to run away, Regenerate
up Shields and potentially even deny the 50% points for the ship being below
50%... Allows me to make some what would
otherwise be foolhardy choices with this ship, knowing I can likely survive… This one I see more as a “fun” list… Nothing too serious, but it could throw a big
wrench into the Imperial Ace lists that are dominating locally…
Third list is:
XXX (100)
Poe Dameron — T-70 X-Wing
|
31
|
Adaptability
|
0
|
R5-P9
|
3
|
Autothrusters
|
2
|
Ship Total: 36
|
|
|
|
Wes Janson — X-Wing
|
29
|
Adaptability
|
0
|
BB-8
|
2
|
Integrated Astromech
|
0
|
Ship Total: 31
|
|
|
|
Wedge Antilles — X-Wing
|
29
|
Adaptability
|
0
|
R2-D2
|
4
|
Integrated Astromech
|
0
|
Ship Total: 33
|
|
|
|
Nothing much to this one frankly… 3 decent X-Wings, some nice Pilot Abilities
that mesh well together… Wes has the
ability to strip tokens from a Defender after attacking… Focus, Evade or Target Locks… So he should be able to really mess with
anything relying on Ordnance to hit my ships…
Also, the Uber Aces camping on tokens?
Hit or miss, they become use it or lose it things then, should allow the
other X-Wings to get in some decent shots…
Problem is, they’re still just X-Wings…
Sounds bad, but like 40K where the iconic thing in that universe (the
Space Marine) is “meh” at best in the game…
Well, that’s where I think the X-Wing fits in here… Is OK, but seems a few points too expensive
across the board, especially as time goes on and new thing come out… The T-70 X-Wings are better, but that does
leave a lot of the older T-65’s feeling like the game simply passed them by. And even the T-70’s are going to have a
difficult time against most of the modern “top tier” lists… But something to think about at least…
No comments:
Post a Comment