Tuesday, September 21, 2010

Let’s hunt Hordes with Praetorians

So, next week is the 1250 each team battle… So we will field 2500 points/side… Should be interesting at least. One possibility is facing a "Green Tide" Ork army teamed with an Eldar Jetbike based force. So, here's my "let's kill the horde" list, or at least the beginning of it… 1st Platoon's command squad rides in the Valkyrie most likely for the "let's drop 4 flamer templates here" combined with the 12" move every turn and shooting all of the weapons from the Valkyrie. Leman Russ set up to sit and shoot… A lot. The Hydra is more or less the same, 10 shots/turn, 4 TL Auto Cannons, all ignoring cover saves granted by things moving fast… Mostly it's just 10 shots for 85 points. Anyway, this is a start, I'll see if I can't get the lads lined up and get some pics online…


 

1250 IG Team 2, vs horde1250 Pts - Imperial Guard Army


 

2 Company Command Squad (HQ) @ 155 Pts

Close Combat Weapon; Lasgun (x1); Lasguns; Frag Grenades

Grenade Launcher (x2)


 

1 Company Commander @ [22] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades, Refractor Field; Senior Officer


 

1 Veteran Weapons Team @ [24] Pts

Autocannon; Close Combat Weapon; Frag Grenades; Krak Grenades


 

1 Master of Ordnance @ [30] Pts

Laspistol and CCW; Frag Grenades; Krak Grenades, Artillery Bombardment


 

1 Chimera @ [55] Pts

#Smoke Launchers; #Searchlight; Hull Heavy Bolter


 

0 Infantry Platoon (Troops) @ 215 Pts


 

4 Platoon Command Squad @ [50] Pts

Close Combat Weapon; Flamer (x4); Frag Grenades; Flak Armour


 

1 Platoon Commander @ [10] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;

Flak Armour; Junior Officer


 

7 Infantry Squad @ [100] Pts

Close Combat Weapon; Lasguns; Grenade Launcher; Frag Grenades


 

1 Sergeant @ [5] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades


 

1 Commissar @ [35] Pts

Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades


 

1 Heavy Weapon Team @ [20] Pts

Autocannon; Close Combat Weapon; Lasgun; Frag Grenades


 

7 Infantry Squad @ [65] Pts

Close Combat Weapon; Lasguns; Grenade Launcher; Frag Grenades


 

1 Sergeant @ [5] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades


 

1 Heavy Weapon Team @ [20] Pts

Autocannon; Close Combat Weapon; Lasgun; Frag Grenades


 

0 Infantry Platoon (Troops) @ 180 Pts


 

4 Platoon Command Squad @ [50] Pts

Close Combat Weapon; Grenade Launcher (x4); Frag Grenades


 

1 Platoon Commander @ [10] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades, Junior Officer


 

7 Infantry Squad @ [65] Pts

Close Combat Weapon; Lasguns; Grenade Launcher; Frag Grenades


 

1 Sergeant @ [5] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades


 

1 Heavy Weapon Team @ [20] Pts

Autocannon; Close Combat Weapon; Lasgun; Frag Grenades


 

7 Infantry Squad @ [65] Pts

Close Combat Weapon; Lasguns; Grenade Launcher; Frag Grenades


 

1 Sergeant @ [5] Pts

Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades


 

1 Heavy Weapon Team @ [20] Pts

Autocannon; Close Combat Weapon; Lasgun; Frag Grenades


 

3 Heavy Weapon Squad (Troops) @ 90 Pts

Commander: Platoon Command Squad; Missile Launcher (x3); Close Combat

Weapon; Lasgun; Frag Grenades; Flak Armour


 

3 Heavy Weapon Squad (Troops) @ 105 Pts

Commander: Platoon Command Squad; Lascannon (x3); Close Combat Weapon;

Lasgun; Frag Grenades; Flak Armour


 

1 Valkyrie Assault Carrier Squadron (Fast Attack) @ 130 Pts

#Searchlight; #Extra Armour; Multi-Laser; Multiple Rocket Pods (2)


 

1 Leman Russ Battle Tank (Heavy Support) @ 180 Pts

#Searchlight; #Smoke Launchers; Pintle Heavy Stubber; Battle Cannon; Hull

Heavy Bolter; Heavy Bolter Sponsons


 

1 Hydra Flak Tank Battery (Heavy Support) @ 85 Pts

#Searchlight; #Smoke Launchers; Pintle Heavy Stubber; 2 Twin-linked Hydra

Autocannon; Hull Heavy Bolter; Auto-targeting System


 

1 Scout Sentinel Squadron (Fast Attack) @ 70 Pts

Front Armour: 10; Side Armour: 10; Rear Armour: 10; Multi-Laser


 

1 Scout Sentinel #1 @ [35] Pts

Front Armour: 10; Side Armour: 10; Rear Armour: 10; Multi-Laser


 

1 Scout Sentinel Squadron (Fast Attack) @ 40 Pts

Front Armour: 10; Side Armour: 10; Rear Armour: 10; Heavy Flamer


 

Models in Army: 65


 


 

Total Army Cost: 1250

Tuesday, September 14, 2010

Next Week in the League

Mkay, so with the remaining teams being :

Mike and Son... Inquisition and DE's greatest hits... Crap tons of Dark Lances, Uber missile launching Predator hulls and lots of skimmers to get in the way... Honestly not sure what to do here. I have bunches of Sentinels (5), and 2 Leman Russ hulls so I could go Mech Guard with Command, 2 Vet squads in Chimeras, 2 squadrons of Scout Sentinels (multi laser or autocannon and HK missiles) to flank and hopefully get some side shots or just shots at the night shielded skimmers of doom. Or I can run BA, SW or Eldar... But I see us having to fight a reserve game against their gun line. With Wolves I have Scouts that can appear in their back line, BA have assault troops that hit from deep strike... Eldar, well I guess I can Pathfinder, War Walker and Spider up to see how many Str 6+ shots I can put on their stuff. I DO have a Fire Prism, but Wraithlords and Avatars would die quickly I think against them... Wolves might be the answer with a Land Raider loaded out with a Rune Priest and the 24" Enemy skimmers/jump troops/deep strikers treat all terrain as dangerous. Raider will draw a crapton of fire, but it might keep the other things alive. The Exorcists are not a real threat to the LR, and ramming the LR into their midst will deliver as assault group... 'course, I'm also tempted to do something silly like Eldar with Hawks to assault the DE Raiders


 

Tom/Joe: Tom's Marines and Joe's Chaos forces.... Well, a command squad kitted out with Plasma guns, Vets w/ Melta, Vendetta flanking and I can bring a Colossus (Str 6, AP 3 Ord blast, only fires indirect) to deal with the inevitable groups of Marines hiding in buildings for the 3+ cover save (Tom's Tech Marine). The Drop Pods with his Sternguard and DN's I think will lose out against the cheaper IG... Farseer w/ Mind War, doom or guide? I know that specific things dying would make a big difference, and blocking or making their Psych powers hurt themselves would rock...


 

Jamie/Ted: Tyranids and Orks? Or Marines with a heavy DN element... Jamie tends toward a horde of wee tiny peons and a group of really big nasties. So, likely my IG Mech force? Though my Wolves and BA have also done quite well against him. A horde of Orks? My wolves and BA have stood them up and beaten them in HtH... I'm fairly sure that an IG gunline would also do well there... Though the same could be said of an Eldar gunline with Farseer support to off the power claw guys and let the Wraithlord(s) just eat them a few at a time... 'course I could run an IG version of that with armored Sentinel(s)...


 

Mkay, so long rambling way of saying I can bring pretty much anything :-)

Thursday, September 9, 2010


 



Mkay, back to building my army… Found some templates to build some "Space 1889" type Airships. Aphid class airship will be my first attempt as a Valkyrie or Vendetta class skimmer. I just cut out the main hull of the vehicle, and it will look like this… More or less :-)  This picture is from the "Space 1889" site:





So, much longer, not quite the wingspan of a "real" Valkyrie, but it fits the Praetorians a LOT better I think. I'm not doing it completely to the plans, not quite so long I think, but I'm hoping it looks decent when I'm done with it… So, I'll play the Praetorians as an Infantry company, with Mechanized and Air Assault elements. Sadly, I CAN field something like 9 of these Vendetta/Valkyrie airships (only difference really being the armament, the Vendetta is just 3 TL Las Cannons while the Valkyrie is more of a mix) in a legal IG force… I plan a squadron of 3 perhaps all told for my army, then to build some Chimera hulls for the various Armored "things" like Hydra squadrons, artillery and of course the actual Chimeras…

Wednesday, September 1, 2010

New League, starting over

We're running a team league at the Gopher and I'll be partnered up with one of the Eldar players, Dave Hahn. I'll probably at least start off running my Praetorians at the 500 point level and likely 750 as well. Since those levels are not requiring us to actually field a "legal" army (don't need to field the 1 HQ, 2 troops), I can pretty much tailor my list to cause the most damage in the shortest amount of time… Here's my "legal" list:

Company Command section (2 GL, Las Cannon, Master of Ordnance, Chimera) 160

Vet Squad (3 Melta, shotguns, Missile Launcher, Chimera) 165

Vet Squad (3 Melta, shotguns, Las Cannon, Chimera) 175


 

And here's my "It's my 500 point 'All Stars' list":

Company Command section (4 Melta, Chimera) 145

Hydra 75

Leman Russ Battle Tank 150

Vendetta ( 3 TL Las Cannons) or Valkyrie (rocket pods, multi laser) 130


 


 

The first has all BS 4, standard Mechanized list, not a lot of imagination or thought required. On the other hand, I'm not totally screwed if it comes up "Dawn of War" deployment like it did for me ALL last league, except that last game. I see them reserving a LOT and then just driving around shooting things up… Hull Heavy Flamers probably… With the second list I can't win any games with it, but I CAN throw a LOT of firepower down range… Will be counting on either wiping the other team off the field or Dave's Eldar holding objectives… Or I could field the Vendetta/Valkyrie and a bunch of Sentinels for an outflanking army…