Well, we're playing the "Space Station" game in the Crusade of Fire campaign tomorrow...
Playing DA, I do not have much choice... I more or less need Belial to keep my Deathwing Troops (Yes, I could bring Azrael, but...), so that eats up 190 of it right off the top. Filling out one DW squad, 440 points and I need the 2 heavy weapons and a number of the Storm Shields... So that's about it. I COULD skimp on the squad, bring 2 5 man Squads, or maybe even bring a small Assault Squad. The special rules for the game include things like movement being like Jump for normal Infantry, if they are Jump, double move... Minus side, Difficult Terrain test, but potential 24" move for Jump Troops? Thinking the BA will be WAY too fast for most people to react to in this one. Jump Terminators might be amusing... But one of the other rules being a 6 on the "to wound" makes it AP 2... Just thinking this will suck for me. And considering that Chaos gets free Demos squads every turn to appear and assault... Has the makings of a REALLY short game for my lads. Looking at maybe 11 bodies on the table, and the potential for everything Rending...
Most of the other rules for me are less relevant for me with most of my lads coming in via Deep Strike/Teleport in any case... Belial does not miss his, and has a Homer in the event I bring 2 Squads and want to keep them together. Guess we'll see, but my list is more or less fixed... Have to say these small games are the most difficult for me since I can only being a little... Just concerned that there will be NO balance in the game as no one can bring effective AAA if fliers are allowed... And hordes are just going to be silly...
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