Chappell League 1
Faction: Rebel Alliance
Points: 400/400
Points: 400/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Redundant Shields ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Admiral Ackbar ( 38 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Redundant Shields ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Leia Organa ( 3 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- Jainas Light ( 2 points)
- Leia Organa ( 3 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
1 Han Solo ( 26 points)
1 Dash Rendar ( 24 points)
1 Dash Rendar ( 24 points)
Fleet created with Armada Warlords
Looking at playing this to start off... Not a lot of folks playing the large numbers of fighters yet, so the almost complete lack of fighter cover is not as big a deal... The Assault Cruiser is the heavy hitter of course. I have the 400 points exactly kind of assuming I'll be Player 2. With this list, I doubt anyone would be foolish enough to give me "Advanced Gunnery" as a mission.. So, that is mostly there as a "Molon Labe" sort of challenge... "Hyperspace Assault" would have my Assault Frigate and the Fighters trying for the quick close up hit, HOPEFULLY from an arc that is not going to be really bad for me... Han can of course shoot first per usual, and I can have him move and fire at a different target if needed or just try to open up a hole in the shield facing... So far it has been Minefields that gets chosen, probably wisely, but it's been quite a good list for me locally at least. Jaina's Light is a good "safety" (yeah, I played a bit of football in my younger days, not well, but...) so she allows me to change dials and hits shockingly hard when push comes to shove.
Solid list, just saw Mike's "fighter heavy" list, and with that he was doing fairly well... Mind, it had only Nebulons and CR-90s as the ships... I'm fairly convinced that they will not be able to kill off ships quickly and keep moving fast enough not to get bogged down too badly... Well, that's the plan... Seeing Hero's blog posting (http://lkhero.blogspot.com/2015/11/armada-imperial-squadron-dream-team.html) about the Imperial one... So if I see that I guess I start fielding something like this:
Chappell League Mk 6
Faction: Rebel Alliance
Points: 400/400
Points: 400/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Minefields
Defense Objective: Fire Lanes
Navigation Objective: Minefields
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Redundant Shields ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- Admiral Ackbar ( 38 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Redundant Shields ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Gallant Haven ( 8 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
1 Dash Rendar ( 24 points)
1 Tycho Celchu ( 16 points)
1 "Dutch" Vander ( 16 points)
1 Wedge Antilles ( 19 points)
2 X-Wing Squadrons ( 26 points)
1 Tycho Celchu ( 16 points)
1 "Dutch" Vander ( 16 points)
1 Wedge Antilles ( 19 points)
2 X-Wing Squadrons ( 26 points)
Fleet created with Armada Warlords
Essentially, keep a mass of Fighters near the Gallant Haven to screen and stay alive annoyingly long (hopefully) while the main ships present broadsides and hit hard... The MC-80 behind the AF to bat cleanup... Have not flown this yet, honestly have not seen the need for much of a defensive screen here yet... Will I am sure though eventually, so best to be prepared... Only the 2 ships means I'll be activating WAY too quickly I think, but it is simple...
The League starts Monday it looks like, looking forward to getting in some more games... We'll see how many folks actually get out and play. 5 games, The Gopher has a few of the kits, so at least everyone should bet some nice alt art cards...
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