Looking at the TIE Defenders… Got in a test game with the Countess today
and she was actually far better than I expected. Note, with PS 5, her ability to reactively
K-Turn was “less useful”. NOT useless as
the Green 5 K-turn cleared a Large Base ship and got me behind it to hunt it
down… But unless people are using the “Party
Bus” build or the basic U-Boats at PS 4 I’m probably moving first in any case… Seeing a LOT of Ace types here so… But the X7 title was REALLY good. Not thinking that I’d be using Ordnance on
the Defenders much… The /D with the
Cannons will be a good thing I think…
But giving the Defender the free Evade for the 3+ Speed maneuvers is
HUGE. In a 1 on 1 fight, not having to
use PTL to get the Focus and Evade on top of the 3 Agility dice…
So guessing I’ll proxy the second Defender in to get used to
the other system setup… List gets REALLY
tight after the 2 big ships, but I am finding the TIE Defender to be about the
perfect ship for me in the current meta…
The TIE Advanced Prototype and the TIE Interceptor are both good, fast
ships, but REALLY fragile. Having played
AGAINST Aces a lot I am familiar with how they die, and I’m not quite skilled
enough to avoid the traps with them myself…
a blocked Soonter Fel is a dead one…
With the Defenders though…. I can
usually survive the first hard hit and still get in a few more turns…
Unnamed Squadron (100)
Countess Ryad — TIE Defender
|
34
|
Juke
|
2
|
Twin Ion Engine Mk. II
|
1
|
TIE/x7
|
-2
|
Ship Total: 35
|
|
|
|
Maarek Stele (TIE Defender) — TIE
Defender
|
35
|
Predator
|
3
|
Ion Cannon
|
3
|
TIE/D
|
0
|
Ship Total: 41
|
|
|
|
"Omega Leader" — TIE/fo
Fighter
|
21
|
Comm Relay
|
3
|
Ship Total: 24
|
|
|
REALLY hoping the Vets expansion is in before the weekend…
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