Got in games of X-Wing and Armada last night… X-Wing was pretty quick. I played:
Unnamed
Squadron (100)
"Echo" — TIE Phantom
|
30
|
Veteran Instincts
|
1
|
Fire-Control System
|
2
|
Recon Specialist
|
3
|
Advanced Cloaking Device
|
4
|
Ship Total: 40
|
|
|
|
Rear Admiral Chiraneau — VT-49
Decimator
|
46
|
Predator
|
3
|
Tactician
|
2
|
Gunner
|
5
|
Engine Upgrade
|
4
|
Ship Total: 60
|
So, NOTHING subtle, but it was REALLY effective… He fielded Corran Horn (PTL, Adv Sensors, R2,
EU?) and 3 of the Z-95’s with Guidance Chips and Concussion Missiles… Like I said, was quick. Not sure if he was prepared for how quickly I
could close. Did require a bit of skill
to fly through the Asteroids, but since he was trying to avoid it until too
late… Echo moving through things was
pretty insane, but the VT just boosting each time to get in close was the
killer… The Admiral’s ability to fire
the turret with Predator AND Gunner meant that the ships like Horn with their
absolute dependence on their Green Dice are in a LOT of trouble. They have to get fairly lucky fairly often to
survive… Even one blank on the Green
Dice could well be them dying, and the ADM forcing 2 rolls/turn make that “bad”
result come up more frequently… It only
took one turn of firing at R1 to burn through Horn’s shield (3 Hits and a Focus
going to a Critical)… I think this will
translate fairly well to hunting Imperial Aces, but I’ll have to run it against
them to be sure…
So, still waiting on the Imp Vets and now that Wave 9 is announced... Waiting on those :-)... Should be interesting...
No comments:
Post a Comment