Wednesday, March 27, 2019

Taquerias and X-Wing?


Mkay, heard one that I had not heard before today and it got me thinking.  The writer essentially said that the restaurant in question had a menu that was too high in quality to maintain profitability.  With a new Taqueria that opened across the street from my office I had been thinking something along those lines…  They have their burritos priced at $7 which is a full dollar or more less than every other local place.  AND they are not doing them as the more “Mission Style” burritos with a lot of what I would consider “filler” in the form of rice and beans (cooked and/or refried).  I should preface it with it only opened Monday and I’ve been there only once, so it might be incorrect in the longer run of course…  But that was the best Al Pastor that I’ve not had that good outside of Mexico/Texas border in the ancient times…  And I was actually fairly concerned about the longer term viability of the place given what I felt was the quality of the food I got…  Guess we’ll see over the longer run, and I am of course hopeful but I suspect the odds are not in favor of the place lasting...

Got in my first actual game with my Republic forces, I played:
Unsaved Squadron (197)
Anakin Skywalker — Delta-7 Aethersprite
60
R4 Astromech
2
Delta-7B
18
Spare Parts Canisters
4
Ship Total: 84
Half Points: 42 Threshold: 3

"Sinker" — ARC-170 Starfighter
54
Ship Total: 54
Half Points: 27 Threshold: 5

"Wolffe" — ARC-170 Starfighter
51
Veteran Tail Gunner
4
R2 Astromech
4
Ship Total: 59
Half Points: 30 Threshold: 5

And I faced a S&V force with Han (trick shot), Fenn Rau and 2 of the Mining Guild TIEs…  Solid build and the player was good…  I lost the Initiative roll so was player 1 which I suppose is something I need to be concerned about with the I6 Anakin, but honestly?  I think I was OK going first as I was able to get the “dream move” out there with the 2 Sloop, remove Stress and drop the Spare Parts on Fenn Rau who was already Stressed.  He took no damage of course, but a triple Stressed Fenn is NOT a happy Fenn.  Wolfe was a bowling ball, got the double shot off a few times before he finally died.  The ARCs take a surprising amount of Damage before they die, and with the Barrel Roll they actually make decent blockers.  Oh, Han had the Hotshot Gunner de-incentivizing the taking of Focus as an Action…  Rerolls from Sinker were nice and it is fairly easy to maintain that “Side Arc” condition.  Anakin was a monster Slooping and K-Turning around Han until I killed him after Fenn died…  Oh, Anakin killed him but lost his Shields and took a Crit in the exchange.  Range 1 Fenn Rau is ALWAYS dangerous, even if I get to shoot first…

Going forward I suspect my next build will have a pair of the Aethersprites with an Arc.  Either Mace or Saesee seem like they’d fit in well enough.  Guessing I’ll have to put in an actual bid as well to continue testing for the 4 May event… Asoka with 3 ARCs is also a possibility…  Bring her as a Support Ship and keep the big “Wall o’ Beef” in front of her?  Maybe…  Just not sure that the low maneuverability of the ARCs combined with the low Agility will keep them on the field and relevant long enough to win…  One of the locals brought out the 4 ARC list and lost to the 2 Sith Infiltrators…  While the named ones seem good, I question the base Ships en masse being viable. 

Bunch of other things got immediately added to Hyperspace as well…  I do not think anyone was really expecting this, but in the words of the Seventh Sister “A surprise to be sure, but a welcome one”.  TIE Interceptors, TIE Bombers, B-Wings, A-Wings and Star Vipers are all legal now…  So, the Rebel list I WAS flying in the League itself is almost HS legal.  Just need to swap AP5 for a U-Wing I suppose…  Just think that list is no longer closer to the top tier with everything else out there.  I could go toe to toe with some of the Torpedo Alpha Strike lists and come out on top, but B-Wings are just not maneuverable enough or high enough I to deal with actual Aces… 

Seems to be a fair number of people griping about the announcement that X-Wing Worlds will be the Extended format rather than the Hyperspace everyone assume it was going to be…  Me?  I’m fairly neutral about it as I have no real chance to make the cut and go…  I really just do not want to watch it devolve to the camping TIE Phantoms or whatever other “technically legal” but actually broken and sill lists bubble to the top by then.  Eh, we’ll see I suppose…  At the end of the day, not really anything I’m overly invested in..



Thursday, March 7, 2019

Next week X-Wing League...


Came in first so ended up with a Bye for the end of League tournament.  Got in a few test games and was not really happy with what I had...  

So, looking like I will be running a different Bomber list next week:

Scurrg Swarm (200)
Sol Sixxa — Scurrg H-6 Bomber
46
Ion Cannon Turret
4
Skilled Bombardier
2
Proton Bombs
5
Proximity Mines
6
Hull Upgrade
3
Havoc
4
Collision Detector
6
“Genius”
2
Ship Total: 78
Half Points: 39 Threshold: 6

Lok Revenant — Scurrg H-6 Bomber
43
Ion Cannon Turret
4
Veteran Turret Gunner
6
Proton Bombs
5
Hull Upgrade
3
Ship Total: 61
Half Points: 31 Threshold: 6

Lok Revenant — Scurrg H-6 Bomber
43
Ion Cannon Turret
4
Veteran Turret Gunner
6
Proton Bombs
5
Hull Upgrade
3
Ship Total: 61
Half Points: 31 Threshold: 6

Almost the same, but making my Bombers…  Well, you know, Bombers.  Played a few practice games with the Drea based swarm and it was solid, but unexciting.  And of course Drea herself was ALWAYS the primary target to strip the re-rolls…  Nothing in that list has much any chance to avoid Damage, so anyone shooting at her likely hit her.  This way, I have just the Scurrgs and while they also are not dodging much, the extra Hull on all of them might buy me a bit more time, and Sol?  REALLY glad they did not put Reload on these ships…  I am already liking the Skilled Bombardier and Sol’s ability combined with Genius for some absolutely silly threats…  Much like v1’s CPT Nym honestly.  But using ANY 1 or 2 maneuver to drop Bombs or Mines means I can put it LOTS of places…  I moved to Ion turrets in place of the Dorsal.  I found that in general, they were only doing a single Damage in any case barring of course the odd times I got the Range 1 double tap…  And the Ion starting out at 3 Dice should get me the same number of Hits that the re-rolls from Drea got me along with the bonus of possibly Ionizing the enemy and leaving them easier prey for the Bombers and maybe even a few Proton Bombs as a parting gift…  So, an Extended list for another week or two I think.

Hyperspace is looking very much like my Jedi will be out by 21 March…  So 2 weeks out and I’ll be back to my Aces…


Sunday, March 3, 2019

X-Wing League wrap and updates...




Ah, emergency points updates…  One of the big “you need to prepare for this degeneration” lists was the First Order’s triple Upsilon Shuttle list…  Lt. Dormitz and 2 basic Starkiller base ships to have Hyperspace Trackers and likely Collision Detectors to set up at I6, 2 of them Range 2 from the LT….  With 3 Green Tokens (Focus and/or Evade) allowing the lead ship to have 3 Tokens, Reinforced Shields AND a Target Lock rolling up to assault on Turn 1…  POSSIBLE to get away from it IFF you have fast ships or maybe just the 6+ Ship swarm?  But essentially several groups did the “how to” deal with it practices and YouTube videos…  Good stuff, but then FFG released the emergency update raising the LT’s cost from 60 to 70 AND taking the Hyperspace Trackers from 2 up to 10 each…  So, FFG was able to kill off the most degenerate list I’ve seen in this Edition quickly and efficiently. 

Still waiting on Wave 3 for my Hyperspace stuff…  HOPING to have my Jedi before 4 May and the event that Red Raccoon is holding….  With the articles hitting weekly it SHOULD be out soon, but rumors have it being delayed to Q2, so will see…  Frankly, if I do not have my Jedi I am not at all sure what I’ll fly…  Rebels likely, Torpedoes being a thing and all…  Wedge, a Y-Wing with Dutch or Norra and something else?  Either Luke in his X-Wing or a U-Wing with Leia/Coordinate…  Seems decent, but frankly not what I really WANT to fly…  Have been flying my B-Wing lists a lot in the local League and doing well with it…  Of course the B’s are Wave 4, so no chance really of them being HS legal in time.

But until then?  Think I remained at the top of the local League with a 5-1 record and REALLY solid MoV…  Need to play out the “tournament” portion of it as these first 2 Months were merely the “regular season” of the NHL, and the single elimination event will be determining the winner I suppose…  Though, looking at the documentation I think the important thing for me gets distributed by the standings of the run up portion…  The “deluxe Wave 2 Kit” being the prizes I am interested in of course…  Metal Force Tokens, some cards I suppose…  So, we’ll see how this gets distributed I guess.  The single elimination event is for Store Credit which is OK I suppose, especially with Wave 3 on the way, but frankly I am playing for the Alt Arts and tokens J….  Weird, but far less interested in credit since I can do the math and know how much per hour that translates to and it is just not really all that interesting to me I suppose in that light... 

For the finals?  Still extended and I have my 3 Scurrgs now…  So, likely running this as the “I’m just here to kill things” list…
Drea Scurrg Swarm (200)
Drea Renthal — BTL-A4 Y-Wing
42
Dorsal Turret
2
Hull Upgrade
3
Ship Total: 47
Half Points: 24 Threshold: 5

Lok Revenant — Scurrg H-6 Bomber
43
Dorsal Turret
2
Veteran Turret Gunner
6
Ship Total: 51
Half Points: 26 Threshold: 5

Lok Revenant — Scurrg H-6 Bomber
43
Dorsal Turret
2
Veteran Turret Gunner
6
Ship Total: 51
Half Points: 26 Threshold: 5

Lok Revenant — Scurrg H-6 Bomber
43
Dorsal Turret
2
Veteran Turret Gunner
6
Ship Total: 51
Half Points: 26 Threshold: 5

NOT subtle.  Yes, my ancestry is Scottish, why do you ask?  Roll right at them, count on the likely double modifications and sheer number of shots from the really solid Scurrg chassis to just throw out SO much damage that it just kills enough of the other side before I die…  Another list on a timer like my B-Wings, and of course sticking with the theme of “do not bother to try and dodge, just kill them first” or as Aahz said “the best Defense is a solid Offense”… 

Well, that or my B-Wing list…  Unless the Jedi arrive in time of course…