So, got in a few games of Star Wars Legion over the weekend
and I have to say I am impressed by the system so far… Quick, simple and a fair bit of fun to play. Turns out the Jedi are absolute wrecking
balls… Or at least Luke Skywalker with
the Rebels is. Turns out I did not know
some of the rules and he would have been far better than he played out as with
the ability to redirect shots back at those shooting at him. Fast and the Charge ability is quite powerful
with his Lightsaber. Even missing out on
those defensive abilities he murdered a LOT of things in the 2 games I
won. One was somewhat thematic with him
taking down the Imperial Walker singlehandedly…
So, back to painting the lads up.
Have one of the AT-RT walkers magnetized so that I can swap out the
weapon loadout, need to get the second one set up. Those were amazingly good. The Infantry rotary blaster on the other
hand? Meh. Yes, it IS a 6 Dice shot, but turns out the
White 8 siders are probably the worst WRT hit percentage. The Walker (AT-RT) has the same weapon, but
it fires the 6 Black Dice which makes its output better than a full squad of
the basic Riflemen (they also fire a single Black 8 sider, but 1 each and max
of 5 in a Squad)… Glad the initial event
was a low point value one… While I COULD
field an 800 point force, it would be a stretch and having no clue the actual
game rules before hand (well, a LITTLE bit, I read the rule book, just had
never played) I would have made some truly poor choices on Army Building… Well, MORE poor choices. I had 3 basic Squads of Rebels maxed out with
the Rotary Blaster in each Squad. I
think I would have been better off with the Ion or even just another basic
Rifleman (though not an option)… I have
the Speeder painted up, just need to put a magnet on the Flight Stand to have
that fully ready… Ordered a second set
of the Dice as FFG sends ~ half the Dice needed in a game with the Starter set. Should do for the near term. Republic and Separatists are coming out (some
were released at Gen Con), so there will be 4 Factions. While I like the Jedi, I really have no
interest in the Clones. Especially as I
know how that story turns out and I have…
Issues with the whole fanatically loyal troops suddenly turning on and
betraying their allies…
For X-Wing? Well, have
the 2 basic lists built I think… My
Jedi:
Anakin
Obi-Wan Ric 4 (194)
Obi-Wan Kenobi — Delta-7
Aethersprite
|
47
|
Sense
|
5
|
R2-A6
|
6
|
Calibrated Laser Targeting
|
4
|
Ship
Total: 62
|
|
Half Points: 31 Threshold: 2
|
|
|
|
Anakin Skywalker — Delta-7
Aethersprite
|
62
|
Brilliant Evasion
|
3
|
C1-10P
|
7
|
Calibrated Laser Targeting
|
5
|
Ship
Total: 77
|
|
Half Points: 39 Threshold: 2
|
|
|
|
Ric Olié — Naboo Royal N-1
Starfighter
|
42
|
Juke
|
7
|
Fire-Control System
|
2
|
R2 Astromech
|
4
|
Ship
Total: 55
|
|
Half Points: 28 Threshold: 3
|
|
|
|
With the Jedi it is a variation on the standard “Jedi + Ric”
list I’ve been flying for a bit… Anakin
drops down to the CLT and Chopper… Or I
just keep an R2 in there and take the Shields back when he does get
damaged… 3 Agility and Brilliant Evasion
should keep him alive longer, am slightly concerned that the loss of the 3rd
Attack Dice will be a killer… Though
with CLT, it does even out if I get a Bullseye shot off. Ric with Juke and FCS just hits HARD… Completely ignoring one Evade if they have no
Focus, FCS for a re-roll, the Evade is free to activate Juke… Yes, predictable in general, but OK… I run and gun, hitting WAY harder than they
have come to expect from the version of Ric being played elsewhere. Fun and completely my style…
And my Firesprays:
Boba Krassis 1 (200)
Boba Fett — Firespray-class Patrol
Craft
|
85
|
Lone Wolf
|
5
|
Jamming Beam
|
0
|
Perceptive Copilot
|
8
|
Proximity Mines
|
6
|
Deadman’s Switch
|
2
|
Stealth Device
|
6
|
Slave I
|
2
|
Ship
Total: 114
|
|
Half Points: 57 Threshold: 5
|
|
|
|
Krassis Trelix — Firespray-class
Patrol Craft
|
68
|
Snap Shot
|
8
|
Autoblasters
|
2
|
Qi’ra
|
2
|
Proximity Mines
|
6
|
Ship
Total: 86
|
|
Half Points: 43 Threshold: 5
|
|
|
This one I am far less sure on. It might be the thing I field next Month at
the local kit event. And still working
on the last few points here and there…
Mostly just the current version of what I flew toward the end of v1… Krassis is amusing with Snap and Autoblasters
being able to fire out of BOTH Arcs making approaching him an issue for
anything fragile… Medium Bases so less
concern about the silliness of Tractor Beams.
Fett is still a wrecking ball…
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