So… Just over a month
until the Springfield Hyperspace Trial and I have the standard list set:
Anakin Obi Wan Ric2 (199)
Anakin Skywalker — Delta-7
Aethersprite
|
62
|
R2 Astromech
|
6
|
Delta-7B
|
20
|
Ship
Total: 88
|
|
Half Points: 44 Threshold: 3
|
|
|
|
Obi-Wan Kenobi — Delta-7
Aethersprite
|
47
|
Sense
|
5
|
R2-A6
|
6
|
Calibrated Laser Targeting
|
4
|
Ship
Total: 62
|
|
Half Points: 31 Threshold: 2
|
|
|
|
Ric Olié — Naboo Royal N-1
Starfighter
|
42
|
Daredevil
|
3
|
R2 Astromech
|
4
|
Ship
Total: 49
|
|
Half Points: 25 Threshold: 3
|
|
|
With the “Republic Ace” list… Anakin is the solid hammer of the list, surprisingly
Obi-Wan is really slippery and likely to survive to the end if I do not mess up
and let him get caught… Ric is mostly a
fast distraction. “Neat”, but not really
much of a threat overall… Mind, if you
DO ignore him, I will run a flank and he’ll likely have a nice fully modded 4
Dice Attack with which to punish you for ignoring him… Pretty standard, but I think more and more
people are learning how to deal with the Ace builds these days and frankly Swarms
or “Beef en masse” are things I am really rather a bit concerned about… 3 FAST ships, but none REALLY hit all that
hard, and not for long if they cannot dodge Arcs…
Got to watch a Dual Firespray list last weekend at one of
the events, I’ll have to go back and re-watch it to see what they did… But it got me thinking and I dug out my 2
Firesprays and:
Boba Emon 1 (198)
Boba Fett — Firespray-class Patrol
Craft
|
85
|
Lone Wolf
|
5
|
IG-88D
|
3
|
Proximity Mines
|
6
|
Slave I
|
2
|
Ship
Total: 101
|
|
Half Points: 51 Threshold: 5
|
|
|
|
Emon Azzameen — Firespray-class
Patrol Craft
|
74
|
Trick Shot
|
4
|
Cad Bane
|
4
|
Proximity Mines
|
6
|
Andrasta
|
4
|
Proton Bombs
|
5
|
Ship
Total: 97
|
|
Half Points: 49 Threshold: 5
|
Different than the one I saw on Gold Squadron’s Stream, but
I think the Bombs Emon can chuck about while getting the Red Boost from Cad
Bane might make him fast enough to really punish anyone who wants to try to run
him down. Makes him sort of my End Game
ship as Boba Fett is a REALLY solid hammer…
But he dies in the exchange.
Trick of course is to take out more than he costs one the way down… Slave 1, 88D and Lone Wolf should make him a
lot more difficult to deal with overall…
And the Proximity Mines are just dirty for a close in knife fighter like
him… If I can overrun something, smack
it at Range 1, then drop the Mine on it before it can move away for the
guaranteed 1 Damage and potential 2 more?
Yes Please…
Of course, I ran a LOT of Firesprays in First Edition… And I know exactly how easy they are to Arc Dodge
and eventually kill… The v2 Firesprays ARE
a bit different, and I am really liking the movement options I have here… At the very least I think it will be fun and something unexpected for a lot of the folks I end up facing...
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