Looking over some new things to use in next Month’s League
event…
Unnamed Squadron (100)
Thane Kyrell — ARC-170
|
26
|
Seismic Torpedo
|
2
|
Tactician
|
2
|
R3-A2
|
2
|
Vectored Thrusters
|
2
|
Alliance Overhaul
|
0
|
Ship Total: 34
|
|
|
|
Ten Numb — B-Wing
|
31
|
Veteran Instincts
|
1
|
Collision Detector
|
0
|
"Mangler" Cannon
|
4
|
Hera Syndulla
|
1
|
B-Wing/E2
|
1
|
Ship Total: 38
|
|
|
|
Gold Squadron Pilot — Y-Wing
|
18
|
Autoblaster Turret
|
2
|
Bomb Loadout
|
0
|
Seismic Torpedo
|
2
|
Seismic Charges
|
2
|
Engine Upgrade
|
4
|
Ship Total: 28
|
|
|
Not sure if I change the Gold Squadron to Grey and lose
either the Torpedo or the Bomb… Likely
the Torpedo I think, that trick has some potential, but honestly I think it
will catch a few people once… Still,
this way instead of 6 pieces of terrain, there will likely be at most 4 by the
end of the game. I like that it is an
action, since I can do it during the Activation phase and as I read it Thane
can perform that action when someone shoots at a friendly R 1-3 in his arc… So, potentially a reactive Torpedo to push in
another point of damage… I like them on
the low PS ships because as I see it, they move first and then potentially
clear the terrain that the higher PS ships (Imp Aces especially) were counting
on being there for their maneuvers and cover.
A bit of Swarm defense as well as I can force them to come through the
field to get to me and I should catch a few with the exploding terrain…
Ten Numb is there to just push that critical one Damage
through “whatever”… He gets a Critical,
it hits, no Defense possible. So, one
Damage… But at PS 10, I should be
shooting BEFORE a lot of the heavy hitters these days, and Criticals can be
brutal… Soonter Fel and Whisper especially
hate to see this one hit the table… He
hasn’t for a long time as things changed, but I suspect this might be a good
thing to bring out now.
Thane is an upgraded Stressbot build. With a few tricks like a Barrel Roll that can
happen during the Combat phase. Hoping
to catch some folks that maneuver around a big rock only to have me blow it up
during Combat then shooting them for a Stress or two… Might be aWe’ll see how it musing, but then I
suspect people will figure out that it IS in fact a real threat.
Build lacks anything to do a big burst of damage, but there
are a number of things to hit reliably… We’ll
see how it works out I guess in testing…