So, played against my first Titan outside of an Apocolipse game... Warhound class Titan with IG to back it up. Not a lot to the IG with all those points tied up in the Warhound. I think there were:
2 Armored Sentinels
1 Platoon, more or less naked... 4-5 Squads, LT, pretty much just Las Guns
1 Platoon, 4-6 Squads, Heavy Bolters a few Melta Bombs?
Company Command Squad...
I brought:
CPT Tycho
Sternguard (7, Meltas, drop pod)
Assault Squad (10, 2 Melta, Jump Packs)
Sanguinary Priests (2, Terminator, Jump Pack)
Death Company (Jump Packs, 2 Power Axes)
DC DN (HF)
Storm Raven (TL MM, TL LC)
Bastion (Quad Gun, Void Shield)
Joe's Star Wars IG were impressive... The AT-AT as a Warhound works. Joe wound up winning the game (Emperor's Will) by getting "First Blood" as neither Warlord died, we both had Line Breaker and his one Objective held matched the Warhound's VP.. It was actually a pretty good game all around :-)... The Death Company not being able to hold anything and my over caution regarding what happens if the Titan explodes cost me. So, overall I am less concerned about the big nasties... Honestly, sending 1-2 Death Company into each Squad of his Infantry meant they would usually kill a bunch and rout them... Lacking the weight of attacks of a blob or the Power Weapons, etc... No real threat, and I would have probably been better off with an Assault Squad doing that. The DC DN did eat a Melta Bomb once, but being immune to shaken/etc., it really didn't notice. Mostly, I lost due to it ending on Turn 5 before I could wipe out the remaining IG Squads... The Lads were in close and wiping squads with an almost contemptuous ease... So, IG NEED Special/Heavy Weapons or they are just speed bumps for an Assault force that is quick... Like my FT...
What did I learn? D Weapons are insanely overpowered... I can certainly see why there are a bunch of people wanting them banned... A single hit to the Fortification simply destroys it and kills everyone in it. No rolls needed, it just explodes the building. :-) Yeah, I can see this being OK for an Apoc game of "more" points, but at 40K scale the oversimplification has gone too far I think. Yes, it is the easy button answer to the Tau/Eldar/non flying MC silliness, simply erasing them from the board, but I think they could have done better NOT simply porting the Apoc charts into 40K. It really does provide a disincentive to play the game really if you are not completely prepared for this. In other words, do NOT but Fortifications, don't bother with special characters, etc... Doesn't matter, they all die to the blasts of doom... Or, bring lots of Fliers and Void Shields of your own. I wound up killing the Warhound, not as easily as I thought, my Sternguard came in and did 4 Hull Points of damage, the Raven finished it off. I got lucky and his first turn of shooting with the D laser was bad, I think he took down the Void Shield then missed the building... Next turn not as lucky, but by then I had it down to the last HP or two. Still, the mere threat of the D weapon and the explosion when it died was probably worth the 750-800 points. Pretty sure it took down close to it's points value. Next time, I know a single Sternguard suicide squad is not enough, so may just wait it out for the fliers to deal with the monster... Seeing a few IG Super Heavies hit the tables locally, the Warhound and... Well, one guy does have a Revenent Class Titan... I do have my ancient Warhound and I have to say the rumored Knights are looking like they'll be fun if true... But honestly, it becomes a VERY different game when you shoehorn an Apoc element into it. 30K has it right with the 25% rule. Yes, for games under 2000 points it basically means no Superheavies or Titans. Good. So, people can play what they expect and not get blindsided by a one dimensional army built around the Titan with a few Infantry escorting. Knowing it is coming, you can adjust your build and make it less of an issue... OTOH, it would shake things up a LOT at bigger Tournaments if the uber lists had to be prepared to face "I don't give a Damn" class D weapons... I don't know, for a fun, local environment I think they are a bit overpowered, further expanding the divide between the top tier and the rest...
On to the IA2 book... Pretty. Not a whole lot of truly useful stuff from a gamer perspective though. I'd say I am looking at 10-20 pages of REALLY good game rules, etc., and a whole lot of the "Jane's Defense, 40K" for the rest... So, just a bit for me to scan/print to have the relevant rules for the things I plan on using. Mortis Class DNs, Marines get 1/Detachment now (DA not limited so 3/Detachment if they want)... The Interceptor rules are probably overpowered in the current incarnation, and I have had excellent luck with my "Warhammer" Class DN (Yes, BT ref) with the Las Cannons... The Autocannons get more shots, but not ignoring Marine Armor I find them far less of a threat overall. Besides, Str 9 AP 2 almost always hitting for 2 shots is enough to make most Vehicles at least pay attention. And I regularly splash Fliers with my Legion one, so my Crimson Fists getting one will be most welcome. Otherwise, the Roc class Storm Eagle is pretty insane, at least on paper... 2 * TL LC, a TL MM and a 4 shot Missile Launcher firing Krak missiles? On a Flier that can transport 14? Yes, loaded out like that it is like 320 points, so probably overpriced, but... Strafing Run and PotMS mean I can pretty reliably tear up Vehicles and Marine armored Squads as I fly around... No rules for the Raven's Combat Drop or whatever they called it, and I REALLY like that, but for the extra 2 real weapons to fire, I will happily give that up... The Deathstorm Drop Pod has potential and I am glad to see it actually be something that may even work... A little curious why you HAVE to buy the 25 point upgrade to Drop Pod Assault... Without it, it lacks the Deep Strike rule, so is essentially a Vehicle/Bunker... So, it is a 100 point vehicle :-)... d3 hits from either the Whirlwind or the Assault Cannon to every Unit within 12" when it lands... So Danger Close IS dangerous here... Expensive and probably giving up a fairly easy "First Blood" to a lot of armies if you fail to kill something off on your turn, but looks like fun. The Relic weapons look neat, but the penalty you must pay to FIELD a Relic is pretty steep. So, mostly not something I will do outside of my Wolves perhaps... All in all, "Neat", and my CF army gets a powerful boost in the form of good AAA and a potential gunship... Wolves/BA/DA? Not so much really... So, Marines of most type got some new "now fully legal" toys, and while amusing, not a whole lot really changes except that I suspect more FW or their clones will be ordered here and there...
Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Thursday, February 6, 2014
Monday, February 3, 2014
Local Tiers for 40K so far...
So, looking at the Armies as they are played locally at
least… I think I would put them into 3
tiers. Rumor has Knights and IG being next up, and I think those have some potential to shake things up quite a bit... Escalation and Stronghold Assault have helped locally more than hurt I think, but it is still new... Long run, who knows...
Top Tier
Top tier are the ones that either do not really seem
balanced against the others, or are simply problematic to face with anything but
a specifically tailored list. Here is
where I would put the Eldar, Tau and probably Chaos Demons. Though with the Demons, probably REALLY only
the FMC (Flying Monstrous Creature) lists and/or the “Screamerstar”. The argument to add the Necron “Croissants of
Doom” list is a good one, but I think as time passes they slip more to the
middle tier. Right now I have a hard
time explaining to a new or returning player with a Tyranid or Marine based
army exactly how to deal with a min/maxxed Taudar list. Any serious suggestions? It is pretty much “Yeah… You just lose against those armies, doesn't
really matter WHAT you bring”. Massed (current)
Marine Grav weapons CAN take down the MCs and be a realistic threat to the
skimmers, but it is a limited range and really, if the Eldar or Tau are
expecting this it will not likely happen.
Beyond that, the Eldar’s massed high STR weapons (unnaturally accurate
ones) combined with their basic weapons having a “Rending” rule means that 3+
armor and even 2+ is of very little use.
Both the Tau and Eldar have a significant number of “Ignore Cover”
weapons/shots, so Scouts or anything relying on a Cover save (Orks, Tyranids)
or massed numbers simply dies due to the high volume of shooting. So, Orks with their 4th Ed Codex
are right out against the top tier.
Tyranids? I suspect they will
fare little better, but really have not seen them on the table locally since
the new book came out. They have SOME
potential with the big bugs, and overall I think they look like a powerful and
fun army… Just that they cannot compete
with the Uber lists. Same can be said
for most of the mid-tier armies… MAYBE
they can compete iff the top army essentially fumbles and they can take advantage
of it… Just doesn’t happen often and
gets rapidly frustrating for the other player…
One of the bigger “problem” units is the Tau Riptide… But let’s be completely honest, it is really
only the “Earth Caste” upgraded one that is allowed to join up with ICs that is
a really difficult one (s, typically it is NOT just one Riptide). The rulebook specifies that ICs cannot join
up with units that are bought as a single model (Non IC)… Now, buying wargear that are “models” is the
loophole used to allow this, but I would argue that the Riptide is BOUGHT as a
single model unit, can only be upgraded and thus is NOT legally allowed to be
joined by ICs. Of course, I’m an
Engineer, not a Lawyer thus my interpretation is not the currently popular one J… I’m a big proponent of fairness, and any rule
unequally applied I means nothing (my reaction to growing up near Chicago)… If the Tau can do this, simply remove the
restriction in the rulebook and allow ALL MCs to be joined by ICs, etc… Wraith Lords would become instantly popular
and the GKs Dreadknight would come back into favor I think… Mind, this is NOT a serious suggestion really… I would MUCH rather the current problematic
thing simply be ruled on via FAQ/rule clarification. Given the complete silence on this and other
things, I am not holding my breath or out for much hope J… So, yeah, the Tau with their silliness, and
the fact that at least locally it seems to draw the “more problematic” players
to play that army has perhaps made this more of a sore point locally than it
might be elsewhere. A LOT of players
would rather simply sit out and chat than play if it puts them against this
particular combo. Arguments about wound
allocation, part of the “unit” being behind a Void Shield, etc… Just isn’t fun to play so most people don’t. And this is the silliness I would anticipate
if there was money on the table in the form of prize support for a bigger
tournament, thus at least MY decision to not bother attending such an
event. Between that and reality being
what it is, I doubt we could get a team of folks together. A shame really, I know we could put together
a really nice one with Dave and Steven’s Eldar as the base… I just REALLY don’t want to play the way we
would have to in order to de more than show up and die… Besides, my RT era crap is amusing, but I
wouldn’t want to try my luck at Adepticon subbing RT era “Ghost Warriors” in
for “Wraith Guard”. Really wouldn’t be
fair for the other player with the wee tiny Ghosts dropping flamer templates of
doom…
So, Top Tier being Eldar/Tau… That leaves the middle tier. Here is where I put the majority of what has
been released in late 5th Edition to the current 6th
Edition stuff… A few exceptions. DA simply do not even belong in the middle
tier I think. Coming from a DA player,
there is simply not a lot I could field to compete against the Heldrake backed
forces. They simply eat anything “biker”
based, and the Terminators I play lack
the numbers to be a serious contender against the weight of fire from a Tau/Eldar
force. They DO have a single now FAQ’d
trick to allow a metric crapton of bolter shots… “Eh”, and that is from one who played
it. Yes, it could erase entire Blobs,
but then anything not threatened by Bolters?
Oh, well… J
Marine codex was quite good, there are a large number of
local players, many playing completely different forces. White Scars, Ultramarines, my own Crimson
Fists, an Iron Hands player… Pretty sure
there are more, just what I am remembering off the top of my head. Decent armies, and really well balanced
overall. And you CAN build a lot of
different forces out of that single book.
This should have been the model on which the other books were based, but… Chaos Marines are actually not bad overall… We have a few players actually playing them,
and for the most part no more than 2 of the Heldrakes hit the table. The rest of the book SEEMS lackluster when
you compare it to the Drake, but overall they seem an interesting one allowing
the players to build ALMOST what they wanted…
The players wanting to do real “Legion Based” things are still a tad
bitter, but even they seem to be working well enough with the book as it is. GK/Inquisition is pretty firmly here as well
I think… Decent to overpowered units
(the GK book was what I thought finally broke 5th ed…) that have
been quite frankly passed by the new top tier…
Betting I could make a decent force to compete, and may well have to
when the weather turns nice again and I am once again on my bike(s) I will be
making forces that CAN fit into the single backpack or the luggage on the old
bike… So, some minor OP things, but
nothing new, and people have learned to deal with them… IG are good, but nothing really
outstanding. Betting again that I could
bring a silly force to mess with the Taudar, but I’ve never really been a fan
of bubble wrapped Artillery and Tanks…
They seem the big Escalation winners as they have access to a LOT of
more tanks that some of the lads are starting to field… DE and Tyranids I guess go here too, but haven’t
seen either fielded much in 6th, so really it is just guessing. When Mike was here, I’d have put his DE
against almost any army and if he went first, guessing he would do well… Our battles were typically the bloodiest, so
in the hands of a good player who understands his or her force, I think the DE
would do well… Tyranids I am less sure of,
but I think they look like a good, balanced book… Just nothing that can easily compete with the
top tier…
Bottom Tier
So, here
is where I put the Wolves, Blood Angels, Orks and… Wow, I guess that is pretty much it. Kind of like seeing the great wheel turn J At one time I felt bad playing the “maybe
somewhat OP” Wolves or Fleshtearers…
Now, I am playing them, but more as a challenge than anything. My Wolves led out by Bran Redmaw have some
deployment tricks and the Bastion with Void Shield makes for a pretty good
strong point to base a force on…
Guessing I will field my Fleshtearers in something like the same way. They HAVE a flier, but the last few times I
played them, we just got shot off of the table due to the low model count and
insane number of shots the Necorn/Tau and Eldar can throw down range…
I think I will field
my “Shock” force just to see how badly it gets mauled…
CPT Tycho
Sternguard (7, 1 HF, 2 Combi Plasma, 4 Combi Melta, Drop
Pod)
Sanguinary Priests (1 Terminator Armor for the Sternguard, 1
Jump Pack for the Assault Squad)
Assault Squad (10, Jump Packs, 2 Melta Guns, SGT has Melta
bomb)
Death Company (5, JP, 2 Power Axes)
Death Company DN (HF, Fists)
Storm Raven (TL LC, TL Melta)
Bastion w/ Void Shield and Quad guns
So, the Assault Squad likely deploys in the Bastion, Combat
Squadding if possible to use the HB’s AND the Quad Guns for some crappy long
ranged firepower… Turn one the CPT and
Sternguard drop in and hopefully destroy something important J… The Storm Raven is here to dogfight, the DC
and DC DN will likely ride in that and be my linebacker… Win or die by turn three usually… I lack the ability to hold much or hold for a
long time, but I can very nearly guarantee “First Blood” if I go first… Then hope to kill enough quickly enough to slide in Pete Rose style for a narrow win :-)... Or at least get shot to pieces while scaring them a bit...
Tuesday, January 28, 2014
Redmaw and Tactical Marines...
So, Bran Redmaw… With
the addition of “Monstrous Creature” to his Werewolf form, he might just be a
bit overpowered… Well, ASSUMING you can
get him to HtH. Looking at typically 6
Attacks, all hitting on a 3+, Str 6 AP 2, and he CAN go to Str 10 if he needs
to crack open a Vehicle. Still an IC, so
he can join up with a squad of Grey Hunters or whatever, Fearless and FnP are
nice, etc… Had him run up against a DA
force last night and he singlehandedly offed 2 Deathwing Squads with that
insane number of AP 2 attacks at I6.
Did lead me to an odd Rule question, and I hadn’t found anything
preventing a Monstrous Creature who is also an IC from joining an Infantry unit… Seemed a bit odd with the giant Werewolf in
the Squad of Grey Hunters, but hey, they have damn Wolf Cavalry these days, so
really, how odd is it? Not too familiar
with the Tyranids, guessing they are the only other army with MC/IC
interactions like this though…
Have to say, I was impressed by the Bastion with the Void
Shield. The Long Fangs being protected
in the battlements being able to REALLY split fire and do a lot of damage was
quite nice. Well, the turns the Shield
was up… It got knocked down on Turn 2, I
think came back on Turn 5… Still, for
the extra 25 points or so? Was awesome…
Even so, I am not convinced that the Wolves can face one of
the top tier armies. Well, face and have
more than a trivial chance of winning…
Yes, I can do some deployment tricks and have up to half of my army Flank
or Behind Enemy Lines, but with Interceptor so cheap and the loss of the
ability to Assault out of Reserve, I come in, shoot with the handful of short
ranged Special Weapons and the bolters I have, then hope NOT to simply get shot
off the table. Killing 10-12 Marines in
Powered Armor is not I think a challenge for the armies I am concerned about
facing. The Wolves senses are a relic of
the old rule set, and so mostly useless in Sixth. The Rune Priest’s weapon is the ONLY real
Psychic defense left in the game really at this point other than perhaps the GK
Aegis, but even that does nothing to stop boosting powers, etc. So, yes, having the perhaps slightly
overcosted RP is a good thing. One of
the VERY few Wolf things worth still taking I think, and that mostly due to the
favorable loophole left with the Psychic powers. Still no fliers, the Grey Hunters are still
good for what they are, but really, they are still just basic Marines.
Was discussing some of the issues with an actual Ultramarine
player last night… He feels that his
basic Tactical Marines are more or less useless, and I have to agree. Even in my Crimson Fist army, I field Troops
only because I have to, but Scouts for the most part, Powered Armor tends to be
on Sternguard… The Bolter is just
complete crap as a basic weapon. Yes, it
is really good against IG type troops, but when every other race has a much
better basic weapon? Necron Gauss
glances Vehicles, Eldar Shuriken Rends against “living” targets, DE have
poison, Tau have higher Str AND Range, etc…
To be honest I have yet to see a Tyranid force on the field and haven’t
really read over their stuff, so the Marines MAY have an advantage in basic
weapons over at least one new army. Of
course, games are rarely won by the Infantry’s basic weapon, but it does
provide a good idea of what the Army can do I think. Necrons can wipe the Vehicles off the field
trivially, Eldar can kill off any Living army, etc… Marines with Bolters are fairly mediocre
against everything. And you HAVE to
field at least 2 Squads of Troops of some kind.
For the Marines, it is Scouts or a tax to be paid as they will likely do
very little good in the game on their own.
Even Scouts with their craptastic stats are a tax in and of themselves,
but at least they are cheap and have the POTENTIAL to actually wound say, a
Riptide or Wraithlord… Doesn’t happen
often of course, but… So, Marine armies
by and large fight at something of a disadvantage if they use basic
Troops. Yes, some things like the
Centurions have the potential to be amazing, but really they have to in order
to overcome the inertia/tax/whatever you want to call the Marine’s now
completely outclassed basic weapon.
Sternguard with their different ammo types are great, and at least some
of that should be more of a “General Issue” sort of thing for all of the Marine
Bolters I think. Something, hell,
ANYTHING to make the Bolters a bit better to keep up with the stuff that has by
and large passed them…
Eh, painting a LOT of Grey things these days, might have to
actually paint up a few of the Fleshtearer things just as a break from the “All
Grey All the Time” Wolf Legion/Chapter theme I have going on my paint desk…
Wednesday, January 22, 2014
Never WAS a Bran Redmaw model?
I remembered seeing something online when IA 11 came out, but then never really saw the mini... Turns out they had one as a WiP and then discarded it. So, no official models... I guess I'll be fine using a "Standard" Wolf Lord mit axe and one of my ancient Rackham Wolfen to represent him in Lupine form... Neat I guess :-)... Am a bit curious what sized base is recommended for the "Monstrous Creature" form... Not wanting to be unfair, and as he more or less is ONLY a HtH creature, the larger base would be an advantage I think... As it happens I have a few...
Have to put a kilt on the "Wolflord" form as well I guess...
Have to put a kilt on the "Wolflord" form as well I guess...
Tuesday, January 21, 2014
6th Ed Wolves clarification, minor Tau Rant
It occurred to me after I posted last that I sounded a lot
like I was just complaining and did not intend to actually run the Wolves in
sixth edition… Not true at all. It is just looking to be more of a “challenge”
than I had anticipated… Frankly I am
considering them and my Fleshtearers at this point. The FT I think can compete more readily
simply because they HAVE a flier and at least initially, the fast moving Deep
Strike based force can surprise a lot of folks.
Wolves? I guess I’ll see.
The one thing I am far less sure that I can deal with is the
Tau and the apparently completely legal ability to add an IC to a “unit”
consisting of a Riptide and its wargear.
Because the “wargear” consists of drones and thus “models”, this means
that the MC is no longer a “unit of one” and thus is apparently eligible to have
IC(s) join it. So, back to the 5th
Ed wound juggling and attendant stupidity.
And of course, there is the new Void Shield that may or may not confuse
this situation… This is putting me in a
difficult situation as the League Organizer…
It is technically legal, just REALLY stupid. Causing more arguments and more than one
player just quit the game rather than argue the stupidity. It would be one thing if this were something
that were equally applied and EVERY army could do something of the sort, but
right now there is really only one army that can do this effectively… TECHNICALLY, the Wolves could do this with a
Lone Wolf, his wolf buddies and then adding their uber-characters to the mix… “Eh” at best there. Most people shrug and ignore that… The new MCs with ICs that would grant amazing
bonuses that were CLEARLY never playtested correctly or accounted for in terms
of the cost? This is a game breaking
problem. The simple fix is that if a
unit begins as a single model unit, it is ALWAYS a single model unit, wargear
being a model or no has no effect on this designation. Or declare that ICs cannot join MCs, no
matter what. Or alternately, let
everyone do it. I’m sure Wraithlords or
Wraith Knights joined by Farseers or Grey Knight Dreadknights being joined by
any number of their ICs wouldn’t be an issue J… Or Tyranid MCs? Yeah, so making it equal and closing the
loophole being exploited seems the best case all around. Will GW do it? I doubt it.
I’m going to look at what the major TOs come up with and I guess our
local group will use that as an official FAQ to house rule the game… OK, I guess I was a bit sidetracked by a
short rant there..
Got in an actual game last night with my Wolf Legion list… How different than the 40K Wolves? Not really sure… My list was:
Praetor (Paragon Blade, etc., “Pride of the Legion”)
Forge Lord (Rad Grenades)
Primus Medacae (SP?
Centurion upgraded to Medic, AA and PS)
Cataphractii (10, Plasma Blaster and Reaper, various other
weapons)
Spartan
(Cataphractii Transport, Ceremite upgrade)
Veteran Tactical Squad (HB, ML, SGT w/AA and PS)
Rhino (Havoc
Launcher)
Mortis DN (2 * TL LC)
Facing an old friend returning to the game after a long time
away… He brought an Iron Hands list with
loads of DNs… His Tac Squads were his
Troops and they mostly stayed behind in Terrain camping objectives. He had a Librarian in Terminator Armor with a
Terminator Assault Squad (TH/SS) who combined with one of the DNs wrecked the
Spartan… Then the Cataphractii led out
by the 3 ICs hidden in came out to deal with the new Terminators… The Terminator suits were all remarkably
resilient as I had one even survive to the end of the game. I need to put more “real” weapons in the mix
as the loadout with too many Power Swords and even Axes simply did not do well
against an enemy DN. We were locked in
combat for a long time until the Chain Fist finally tore it apart.
Somehow we wound up drawing with him getting First Blood (my
Spartan), both of our Warlords dying and I had Line Breaker. We each camped one Objective and one was
contested after 7 turns… Good game, and
glad his first 6th ed game was against my friendly Legion list as
opposed to a Tau or Eldar death list…
Did I learn anything useful for my 40K Wolves? Yes, I think so… Logan might be leading my forces out or Bran
Redmaw with a load of Wolf Guard… Logan
makes them Troops, and the Special Rules he grants might be amusing. The DNs are actually fairly good these days… At least the ones with enough shots. The 2*TL LC Mortis was amazing, coming in on
turn 4, but killing a DN each turn until time ran out. I cannot field that with the Wolves
unfortunately, but it has me thinking…
If the Tau stupidity continues, allied Grey Knights with a Vindicare
Assassin and the GK Rifleman might be amusing…
Or maybe someday soon my Wolves will be allowed to field a competitive list
using the stuff the rest of the Imperium gets…
Sunday, January 19, 2014
Wolves in Sixth?
So, looking at the Wolves codex again... I do not
think that I have ever really given it a long enough look in the Sixth
Edition. Probably not the best way to write this, but overall it is just
bad.
I'll start with what works... At least until they get FAQ'd off the table. The only things I see people bringing Wolves for are the Rune Priests. Getting 2 for each HQ slot, they are the ONLY thing left in the game to stop Psychics and they still have non "book" powers that might be somewhat overly powerful against some things... So, the Rune Priest is good... And...
No real way around the basic facts and reality of the current game. I will dig a bit deeper in a bit, but this was clearly written for a very different game. Lots of things are too expensive and a lot simply do not work.
For instance the army wide rule for acute
senses? Neat when it worked against Night Fighting... Which was
itself rare, but now it only works for outflanking units... Which I can
have up to two if I take a specific HQ and buy the upgrade. Yes, the
Scouts still have the uber flanking. But they have FAQ killed the ability
to bring along a Wolf Guard to lead them. Also the removal of the ability
to Assault on entry from Reserve means they HAVE to be a shooting unit.
In 4+ armor. With every army getting access to Interceptor, most with
Twin Linked doubled up Auto Cannons... Shooting 4 shots at Str 7 and AP 4
to effectively wipe out the 5 man Scout squad when it does show up.
Yea. Not even touching the Tau with all of their Intercept.
So, Claw... It seems to translate to
"Craptastic" for this entire Codex. Wolf Claw? An
overpriced Lightning Claw. Blood Claw? Craptastic Assault troops
who despite being Marines are WORSE than the IG I see. BS/WS 3 with
restrictive rules making them act stupidity. Oh, they can also have Jump
Packs or Bikes... Jump Packs are expensive and even more stupid. There was a brief period where I could lead them out with a Wolf Guard a mitigate their stupidity, but that FAQ change was reversed long ago... Bikes don't suck, but with Heldrakes even White Scar and DA bikes are unusable
and cheaper/better... So, there it is really...
Grey Hunters are still OK, but overpriced Basic Marines
really. Too many things are too good at killing Marines these days.
MSU was where the Jaegers were their best I think, and with First Blood being
simple with just killing a Rhino Hull... Not really viable. I have
had some success running a maxed out squad as a Flanker... But really it
is a single use trick that doesn't even work against Tau. If I could
shoot then Assault it might, but... So, overall they have some useless special rules that are relics from the old editions unlike the Vanilla Marines who have a load of good and free updates. More importantly they have no real way to survive the modern environment. Too many Str 6+ massed shots, and too many things that ignore 3+ armor and/or cover. The pendulum has swung too far away from the Marines as far as the game is concerned...
Experimenting with Imperial Armor a bit... Bran Redmaw from IA 11 is expensive but allows me to do a bit more with a Squad of Grey Hunters gaining the Scouts rule for "Behind Enemy Lines" and Bran himself having the "Mark of the Hunter" which should allow him to flank and lead another unit in a regular Flank move... Problem was until the Stronghold Assault rules hit, there was simply no way to keep the stuff I HAVE to deploy onto the field alive long enough. Now I get to play with the Void Shields and the Defense Networks... Probably NOT the way I had thought to run the army... The AAA weapons are another thing out of the IA books that are a possibility and I HAVE a bunch of ancient resin missile turrets... So, lacking ANYTHING in the AAA or Aircraft native in the Codex IA is pretty much the only option. The Spartan class tank (I REALLY still want to call them Land Raiders) is one option... Bringing Logan is another option with a lot of Drop Pods I guess... Just so few viable options. MAYBE a pack of actual Wolves as beasts to actually GET to HtH and the Wolf Cavalry? Eh... I just don't see it happening... But, hey, maybe I missed something?
Tuesday, January 14, 2014
Tyranids and the Local Group
So, the new Tyranid book hit... While I AM happy
for the two local players who actually played the army, I am less sure
overall. Of course, I haven't seen it in action yet as both local players
have extremely busy work schedules and have little time for gaming at the
moment. Some things look pretty good and it seems like it is a fairly
well written book... Despite the massive cut/paste from the previous book
and the obvious missing models that got cut rather than allow a third party
model take the place of the non-existent GW model. So, no Tyranid drop
pods for the players.
Psychics look good, and losing the crutch of Biomancy is
probably a good thing... AA is going to be an issue, but they have fliers
of their own to dogfight. No Allies is a problem. The ability to
break the Force Org chart is now REALLY unequally applied. And the Tyranids are
not I think powerful enough to stand against the current top tier uber
lists... Hive Guard might be able to deal with Serpent Spam, but I am
just not seeing the answer to the Tau silliness. Even the Eldar answer is
by no means a guarantee against a competent opponent. Now, it does seem
very well balanced again say, Marines or anything else... Just nothing to
threaten the top tier.
Wound up picking up a Land Raider Crusader from one of
the locals paring down their collection…
One of the original ones with the metal sponson guns, etc… I’ll need to order more Grey paint I think as
I have finally decided that all 5 of my LRs will be Wolves… Or at least 4 of them with the last Spartan
Class (Original, MK I) probably staying black for Fleshtearers Death
Company/Consecrators (DA) use… And since
no one EVER expects Deep Striking Land Raiders J Might be
hilarious to drop on a Tau army… So,
back to painting and assembling my stuff I guess. No clue what the real order of releases will
be, but I’m pretty happy to be back working on my original Wolves again. Found a number of truly ancient Rhino track
parts and need to manufacture the internal hull parts to get myself another 4-6
Rhinos. I have some “cash” in the form
of a pre-paid Amex card that I’m going to be spending at the Gopher…
Guessing I will have no problem finding enough to spend it all between
the one thing I’d like to order and maybe some Magic or Star Trek stuff… Maggie (My Amazing Wife) has started playing
MtG with me again, so perhaps we’ll make it to one of the casual events soon… I still have a bunch of ancient cards and
glancing over the costs of some of them, am frankly amazed J… Not “I can sell this and retire now amazed
mind, just way more than I had dreamed these things would be worth…
Looking at the local group I am surprised to see (NOT
including my own armies in this):
2 Eldar players, one Iyanden and one more old school
Craftworld/Ghost… Neither really playing
the uber lists, more interested in playing a fun game than a win at all cost
sort of thing… I have a huge collection
of ancient Eldar, so could probably play most of the lists…. Just that I got sick of playing the now massively
overpowered (IMO) army and feeling like no one really has much a chance against
me…
2 Tau players… One
with the Riptides of doom, one more Broadsides.
Powerful armies, good players, so…
Well, I try to steer newcomers away from that J. But the armies ARE beatable and not really
the insanely overly optimized tournament forces you might see as a big event.
One IG tread head…
He is THRILLED to have the Baneblade legal now and loads of LR tanks
make up the basis of his normal army. A
few other IG players, one who just found the store last night and with this on
the short list for the next book out…
Tyranids… 2 I know
of, but neither of them is playing much.
One works for the Public Works Dept, so drives a snow plaw… Overtime is good I guess J… Hoping they both get back at some point, good
games are had against them…
Marines? One
ACTUAL Ultra Marine player with his stuff fully painted in the colors… Honestly, other than my brother painting up a
squad or so of them I have NEVER actually seen anyone play Marines as Smurfs J… Is kind of nice to see though, was beginning
to think they were a myth. 3-4 others
who have various vanilla or at least Codex Marines lists. Even Ted getting back in with his Iron Hands…
One other guy playing BA…
Mostly Death Company… So, pretty
close to my Flesh Tearers. ‘course, he
is one of the Eldar players now, so this is being built/painted now. Another guy now playing Tau who used to play
BA, so potentially he could come back J… But pretty
much not an army you see on the table anymore.
Wolves? One guy
who sometimes plays them… 2 of us also
HAVE the army and I intend to bring mine back to the table despite it being
pretty much hopeless in the modern environment.
Chaos of all sorts…
One Demon player, 4-5 Chaos Marine players… Pretty mellow group overall. Mostly themed lists, etc., so more fun than
win at all costs…
Necrons… One,
playing a Croissant heavy force. Tough
army, really good player, but always a good game against him in my experience. Another old time player who no longer gets
out, and his Tyranids I think will see the table first…
Grey Knights? 2-3
who at times do play… One who plays
mostly Inquisition, but he works in the local theater group who have a
production going now, so have not seen him much recently. But a LOT of nice conversions in his force… Again, more themed than focused overall for
this group as well…
DA? Well, I have
mine… One other guy who played, but his
job takes him on the road frequently.
Another person was building an army, but has not yet played in a League
locally… Looking forward to seeing more
Terminators though J….
So, yeah, not really counting my: VI Legion, Wolves, Consecrators (DA), Flesh Tearers (BA), Crimson Fists, IG (Praetorians), Eldar or Grey Knights in that count :-)... As my wife says I have too many armies...
So overall now that I have actually written it all in all
we have a VERY diverse group of armies being played locally. Most of us are actually pretty happy with 6th
edition and the expansions… NOT being a
very high stress/competitive place, we are actually growing with more people
showing up and actually buying stuff ever week it seems… May not be seeing the wider picture, but if
there is a summer campaign, I would expect that we could get a fair number of
folks in to play it…
Monday, January 6, 2014
1500 Wolf Legion list
So, getting the core of my force ready, playing locally
against 30K and 40K forces… Mostly 40K,
but most of the locals are just fine with me running my weird ancient Marine
lists. So, VI Legion (Wolves) but pretty
much just a generic setup.
Legion Praetor (Cataphractii Armor, Combi Plasma, Paragon
Blade, Pride of the Legion)
Legion Veteran Tactical Squad (10, HB, ML w/Flak, SGT in
Artificer)
Rhino
Legion terminator Squad (10 Cataphractii, Reaper, Plasma
Blaster, mix of weapons with a CF and LC)
Spartan (Ceremite)
Mortis DN (2 * TL Las Cannon)
And…
I had been running
the Forge Lord with the Rad Grenades in my 1850 lists, usually with the Siege
Breachers, but seems like it makes the Spartan nigh un killable at times. I like the Apothecary (Medic) in the big
squad, so would love to have one in the Cataphractii, so perhaps a Primus
Medicae? Honestly I’m not really sure
what else to do with the 200 or so points…
Any thoughts? Thinking that 1850+
is the place to play Legion lists…
Finally some model work...
Finally got in a bit of work on my armies... 5 Siege Breachers and 5 Cataphractii Terminator suits assembled tonight... No pictures or anything, but getting used to using the wine corks Maggie gave me to hold the figures as I paint them. The Spartan is getting cleaned up, next to assemble it.
Snowed in, so no League tomorrow.
Snowed in, so no League tomorrow.
Friday, January 3, 2014
Legion List at 1500...
So, with the League running at 1500 points, I will give these lads a try... Using the "Pride of the Legion" Rite of War making Terminators and Veteran Squads Troops (Mandatory 2 at least). The disadvantage being that if I lose ALL of my Vet/Terminators, I give up an extra VP. But at 1500, I might well have only the two squads, so getting wiped out I've already lost... Not a real disadvantage as far as I can see. And with the FAQ giving the unit with Sniper rule wounding on 4+, Rending, picking Targets...
Legion Praetor (Cataphracti Armor, Paragon Blade, Combi Plasma)
Veteran Tactical Squad (Missile Launcher with Suspensor and maybe Flak?, loads of Bolters otherwise), SGT with Artificer, attach a Medic?
Rhino w/Havoc Launcher ? Maybe...
Terminator Squad (10, mix of weapons)
Spartan Transport, Cermite)
And... Mkay, that comes to 1200 or so points... Maybe a Mortis class DN for the Wolves? The Las Cannon option is pretty powerful... Maybe keep the Forge Lord and maybe try out the Medic?
Not sure, the Void Shield Generators in the Siege book seem pretty darn good... Thinking they might well be the one thing that stops fliers and the superheavies... So may well be something that becomes semi required... Will have to come up with some terrain to become a Shield Generator...
Wednesday, December 25, 2013
Stronghold Assault ideas...
So, looking at the Stronghold Assault book… The Bastion got a LOT better with the ability
to bring a Void Shield. So, Icarus Las
Cannon and the Quad gun both look good, and the new book has a “Fortification
Network” which counts as a single Fortification. 1-3 Bastions, 1-5 Aegis lines, 0-1 Skyshield… So a Bastion and an Aegis, each with an AA
gun of some kind for the single “Fortification” slot choice. So 75 for the Bastion, 25 for the Void
Shield, 35 for the Icarus combined with the 50 for the Aegis and 50 for the
Quad Gun. 235 points, so NOT cheap. But it would I think be survivable for the
people inside.
My Crimson Fists with
Tank Hunter would be brutal, even my Wolves with Long Fangs would be a very
hard strong point to remove quickly…
Especially with Grey Hunters providing building security… And with the “Behind Enemy Lines” saying they
can come out from ANY board edge, that would include my own if my own lines get
crashed… So, I guess this becomes my AAA
option for armies that do not otherwise have such options. Thinking that I can go complete overkill with
a Legion list and bring the Heavy Support Squad with Missile Launchers and Flak
missiles. Would be a way to sweep the sky against the Necron/chaos air force
army… And not be totally useless
otherwise… Just not nearly so much so
against the Tau MC lists…
So, my painting of Wolves goes slowly with Christmas and the like taking priority... Spartan is on-hand now, so I need to assemble it and paint it up in my VI Legion colors such as they are (Grey with Bronze/Red trim). Stripping and repainting a lot of old Lead figs, manufacturing Shields for use as Siege Breachers... So a VERY Legion specific unit, but fun to play... Maybe I'll get to play a game sometime soon...
Wednesday, December 18, 2013
So, is it 40K version 6.5 now?
So, here we are…
Looking for all the world like the mid-point for 6th
Edition. Mind, I have no idea how far we
really are into the current edition’s life span, but it really is feeling very
much like we are at or about “version 6.5”.
The major rule updates coming out in Escalation and Stronghold Assault
really ARE game changers. On one hand,
it has the potential to make the game silly/stupid with a Titan backed up with
minimal “other” to make a legal army. Is
it bad? On some levels, yes… The local game store does not in general sell
those things being Armorcast/Forgeworld or DIY/Home Made stuff… CAN be amazing, beautiful models and has the
potential to pull more people into the game…
Or it can look like crap, drive people away and deny sales to the FLGS…
I have to admit I am
still on the fence about it. On one hand
it does seem like it will have a leveling effect IFF it serves as either an
answer or a deterrent to some of the completely legal but horribly abusive lists. I do not think you will find many people
arguing that the “Screamer Star” or the “Jetseer Council” are NOT abusive
lists. They take things to an extreme,
and while technically legal have the effect of simply killing all enjoyment of
the game. The same effect that the Grey
Knights had on the previous edition I think.
The 4+ giant Monstrous Creature lists including, but by no means limited
to the Tau silliness, Eldar mixed or the Flying Circuses of the
Tyranids/Chaos. Simply NOT fun to play
against with a “normal” army anymore.
So, where does that leave us?
Everyone HAS to bring the same very small subset of “broken” lists or be
relegated to just losing? In the bigger
events, the prize support, etc. makes this a game with money on the table in my
opinion. When there is money on the
table, “friendly play” simply does not exist…
Eventually. Sure, you will
occasionally run across the equivalent of the gun toting Amish vigilante, but
the reality is that the ones playing the most broken and obnoxious (to those of
us who are just there to play a few games) lists are the odds on favorites to
win it all.
I know that a group of the larger TOs out there are working
to create something in a “Tournament 40K” rule set for lack of a better
term. Mike Brandt over at the “Whiskey
& 40K” blog details that here (http://whiskey40k.blogspot.com/2013/12/better-mission-design-more-proactive.html)
… Will it work? I don’t know.
I DO wish them luck and hope that it does. As of right now I have less than zero interest
in going to a major event with any army I would like to play. There are only 2 times I very nearly lost my
temper playing a game, once was when I played uber-competitive 40K back in 3rd
Edition. Would have been very late 2001
or early 2002. I was just out of the
Army a few years, just married, etc., and playing in a RTT up in Joliet. Wound up playing my Fleshtearers against his
IG. His Tallern IG painted up as Al Qaeda
with “Bin Laden” themed and pictured banners…
Kid said he did it just to piss off his opponents… Worked for me, don’t think I ever played a
more brutally effective and vicious game in my life. See, when I get pissed off, I get far more
dangerous. I was methodical, and to be
honest, the BA were horribly broken in that edition, so the kid never really had
a chance as I could easily Assault his
army on turn one, and with the Sweeping Assault rules, just keep going. It was over by the bottom of turn 2, with him
being completely wiped from the table.
Got chipmunked on my “Sportsmanship” score, but whatever. Good thing an old friend of mine was there (Dennis
Smith) and was friends with the TOs or it would have really screwed up my
score. So, “Best General” it was, not
overall winner… And that was the last
big event I went to.
I guess I saw where it would go in time. And let’s be honest, from about the mid-point
of 5th Edition to now it seems that as a competitive game it just
does not work. The ideas about 2
different “Victory Conditions” and giving each player a choice is neat, but…. Well, I’ll wait and see I think. The old Mob quote to the effect of “Every law
they pass just creates more businesses for us” comes to mind. Seems that we are all acknowledging that there
are truly broken things, and to fix them we will introduce more rules and more
potential for breaking things further.
NOT the intention of course, and like I said I really do hope that it
works out and becomes a fun game again on that level. This is probably the most frustrating thing
about it all… Forgeworld as part of GW
actually I think HAS balanced the “Lords of War” stuff in the Heresy rules… A single line of “no more than 25% of your
points may be spent on this slot”. And
that’s it. The things with the most
potential to break 40K are all too expensive to be 25% of any list size we use
in the games we play. Yeah, doesn't help
with what I consider the broken stuff but it combined with say “One Force Org
Chart, allies and Detachments must adhere” and the silliness with the Taudar or
3+ Broadsides, etc. all goes away. Does
it hurt game balance? I don’t know. But why bother with the FOC or frankly ANY
rule if it will not be equally applied for all parties? Night Fighting is one that irks me now that
it is in every mission I think. Some
armies simply ignore it (DE/Tau for the most part), some (Necrons) can cause it
to only affect their enemies and for a longer time in the game… Others still have lost their traditional keen
senses that would allow them to deal with the night fight (Wolves)… With the Wolves, I just feel there is simply
no point bringing them to a 40K game unless I do something completely silly
like a Bran Redmaw army or the like…
Depend on Behind Enemy Lines and Outflank to get my Wolves in close… I have tried it before and it was mostly
effective, but even still, NO defense against a flier, not much long ranged
firepower, dependent on a “Hero Hammer” style of play to be effective. I always liked how effective my basic Grey
Hunters were, now in this edition… Eh,
they are just expensive casualties like the Guard. But lacking all of the IG advantages.
J Guess that is why I started looking at the
Legion stuff to be honest… “This Battle
is lost…. But there is time for another”… The repaint project on my ancient ACTUALLY
pre Heresy Wolves continues… And I am
building “Siege Breachers” out of some other Marines I have around to test that… Needing the full 20 for the real sized Squads
would be too expensive otherwise… Mind,
the FW resin are BRILLIANT minis and I’d love to have them… But things like the broken furnace and other
real life issues keep me from spending that kind of money on the game…
Tuesday, December 10, 2013
So, it is looking like there will be Tournament Ban Lists, etc...
?Looking over what the Feast of Blades folks are going to be the first to enact some of the bans and limits to the new Warhammer 40K environment. The following is a quote from the 3++ site:
"
1.) The Grimoire of True Names from Codex: Daemons is banned
As of right now, this is the only true banning. We feel there is too much potential for abuse, and disagree with the effect it has on the army and the game.
1.) The Grimoire of True Names from Codex: Daemons is banned
As of right now, this is the only true banning. We feel there is too much potential for abuse, and disagree with the effect it has on the army and the game.
2.) A few units will receive 0-1 status
For those of you who weren't around when 0-1 was a thing in codecies, means that a maximum of 1 of that unit may be taken per army. These are all units whose mass inclusion limits the potential lists in the game, and will thus be restricted. (As none of them are a problem on their own.) Rest assured that this will be a very short list, we are not interested in creating very restricted armies.
For those of you who weren't around when 0-1 was a thing in codecies, means that a maximum of 1 of that unit may be taken per army. These are all units whose mass inclusion limits the potential lists in the game, and will thus be restricted. (As none of them are a problem on their own.) Rest assured that this will be a very short list, we are not interested in creating very restricted armies.
3.) Supplemental Codecies will no longer be able to ally to their base codex
There will be no more self-allying, no more cherry picking the best parts of a supplement while paying none of the costs, and no more force-org bloat from doing so.
There will be no more self-allying, no more cherry picking the best parts of a supplement while paying none of the costs, and no more force-org bloat from doing so.
4.) Dataslates will take an ally slot
Taking units from many, many different books and ignoring the force organization chart is too much. This change will make dataslates an interesting addition to the game, without allowing for truly bizzare armies.
Taking units from many, many different books and ignoring the force organization chart is too much. This change will make dataslates an interesting addition to the game, without allowing for truly bizzare armies.
5.) The number of psychic mastery levels in an army will be limited
This change will eliminate a great many power combos from the game, and will stop a player from making a lot of lucky rolls on the psychic power tables to effectively win the game before it begins.
This change will eliminate a great many power combos from the game, and will stop a player from making a lot of lucky rolls on the psychic power tables to effectively win the game before it begins.
6.) Strength D is out, Lords of Battle are in
We feel the the Lords of Battle are not overpowered on their own, the fact that they give the opponent some advantages (bonus to seize, and especially victory points) balances out their fearsome firepower and powerful endurance. Strength D, however, is too powerful. This is well-known by every apoc player (and I am one of them), and has been the case for the past two editions. (Yes, it was even overpowered back in 5th, and it was much worse then.) There is some debate still going on, but it looks like S:D will becomeS:10, ordinance, ignores cover. That still makes it very powerful, but more in line with the price paid for the superheavy as well as it's other weapon options. In addition, superheavies will have to start on the table.
We feel the the Lords of Battle are not overpowered on their own, the fact that they give the opponent some advantages (bonus to seize, and especially victory points) balances out their fearsome firepower and powerful endurance. Strength D, however, is too powerful. This is well-known by every apoc player (and I am one of them), and has been the case for the past two editions. (Yes, it was even overpowered back in 5th, and it was much worse then.) There is some debate still going on, but it looks like S:D will becomeS:10, ordinance, ignores cover. That still makes it very powerful, but more in line with the price paid for the superheavy as well as it's other weapon options. In addition, superheavies will have to start on the table.
7.) Super-forts are gone, or at least downsized
No AV15, it will be AV14 instead. Every individual fortification from Stronghold Assault is allowed, but the “network” choices are simply too big and unwieldy to allow for tournament play. (As a consolation, they're pretty terrible, so I think it's OK.)
No AV15, it will be AV14 instead. Every individual fortification from Stronghold Assault is allowed, but the “network” choices are simply too big and unwieldy to allow for tournament play. (As a consolation, they're pretty terrible, so I think it's OK.)
8.) Dedicated transport flyers will be limited
Flyers are not the be-all end-all of this edition, but all-flyer and mostly-flyer armies change the meta in uncomfortable ways and are notoriously unfun to play against."
Flyers are not the be-all end-all of this edition, but all-flyer and mostly-flyer armies change the meta in uncomfortable ways and are notoriously unfun to play against."
So a fair amount in there... The big things being the Str D weapons being modified for play... Probably a good thing overall, especially in concert with the other limits. D Str was an answer to some of the silliness that abounds in the current unrestricted environment. Bring the 4 Riptides if you'd like, but know that the first time you face a Revenant class Titan you just lose. Of course the other limits remove the 4 Riptide list in any case...
Outright ban on one thing. Not bad really overall... We have only a single Demons player locally, and she hasn't used this so I have no real familiarity with it. But given its use in one of the problematic combinations it is likely broken enough to need banning.
So... That brings me to what I am seeing as a complete lack of play testing by GW. I always wondered if they were playing the same game that we were over here. There seems to be a split between complete crap units or even whole books like the Dark Angles or the recent fliers. Mind, I think that overall the fliers that have been balanced against each other, or at least the ones actually created IN sixth edition. The ones magically elevated to fliers, specifically the Necron fliers are probably the most difficult ones to justify. But the ones in sixth like the Eldar ones or Marine Storm Talon have 2 hull points and are generally weaker than a lot of other things. The recent Codices like Tau that have wholesale rule "exceptions" and the ability to customize your units to the point of list tailoring is pretty over the top. And of course the Eldar and all they can do legally...
I dunno, thinking whatever list comes from the FoB event will get VERY serious consideration locally... Still digesting the new books... Some interesting stuff there... And my Legion stuff is coming along very nicely... Pipeline from Stronghold book with a Tactical Support Squad w/ Flamers? So, 9Torrenting Flamer Templates? Yes please...
Tuesday, December 3, 2013
Works in progress... Siege Breachers
So, I have only a few actual FW Siege Breachers... So, Green Stuff it is to modify some of my ancient Marines to become Siege Breachers...
Getting the basic paint scheme up there... Grey armor, Brass/Copper trim and Red for the Shoulder Pad... Stripped and repainted lead minis are coming along well. Using Minwax to seal/give it some depth... Seems like it is coming along well...
Getting the basic paint scheme up there... Grey armor, Brass/Copper trim and Red for the Shoulder Pad... Stripped and repainted lead minis are coming along well. Using Minwax to seal/give it some depth... Seems like it is coming along well...
Wolves Rotating to the Front for Sixth? Well, for me at least...
Thinking about running my Wolves again... But with
the Codex so outdated, having to rely heavily on tricks and the like to
compete... Seems like it will be a LONG game for my lads. Playing them as Legion VI, they have been doing quite well for me
Bran Redmaw as a choice allows me to take a Grey Hunter
squad and use the Wolf Scouts deploy behind enemy lines rule... Having
them appear in the back field with flamers, Melta, etc.... Might be
something unexpected... Once. Wolf Priest flanking with another
squad does something similar as do the Scouts themselves. So...
Something needs to deploy normally to satisfy the no more than 50% Reserve
rule...
Long Fangs with a Wolf Guard in Terminator Armor and
Cyclone Missile Launcher accompanying them as they set up in or around terrain... Potentially Aegis Line with AAA or the Bastion... Lacking the AA missiles, they can do the massed fire, splitting as needed while providing some overhead cover.
Guessing I will have to bring Allies, probably my Crimson Fists. Scouts in their Speeder and Scouting about, Centurions with Tank Hunter, perhaps lurking on the Bastion? Tank Hunter and the Quad Gun is not bad at all... Need a HQ I guess, so cheap as possible... Or go the other way and make my Wolves Allies I guess.. Kind of depressing thinking it through. Kind of wanting a big Wolf Guard rolling forward in a Spartan, so guess that will happen ;-) Maybe the Fists Librarian hangs out with Centurions or in the Spartan...
League starting next week...
Mkay, so just setting down some ideas for the upcoming
League… Guessing I’ll be keeping It as
simple as possible.
1500 points
Standard Book Missions, the same ones for everyone each
week.
Will have to come up with an alternate tiebreaker, though
USUALLY with Primary and Secondary VCs there is a clear winner in most
cases. Guess it will be a straight
number of points killed to be as fair as possible to everyone.
I’m kind of up in the air about allowing people to get in
more “free play” games… My initial
thought is no, as it is inherently unfair to the people who can make it there
only for the one night/game. Of course,
you COULD get in a few games on Monday, but the weather is likely to get bad
again and of course the whole Holiday thing coming up will likely throw in some
variance for folks schedules…
Otherwise, I guess the “Standard Local Rules” of FW/whatever
being OK as long as it has the 40K stamp…
I will NOT be allowing anything with the “experimental rules” stamp
though. Have to admit I would be VERY
much in favor of limiting people to a single FOC, regardless of Allies, etc… Just getting sick of seeing the 4 Heavy slot
armies, or the flying circus silliness…
Interestingly enough the IA book one reprint is out there
and a LOT of the 30K/Heresy stuff in there.
Will be ordering the Escalation book from Dave at the Gopher I think as
I have enough of the armies listed in there to make it worth my having. ‘Course, I’ll be scanning it to have on my
wee tablet being one of those silly motorcycle riders. And seeing things like the Spartan listed
with the 40K “official” stamp is a good thing for me… Ordered one so I’ll have a resin monster tank
to be flanked by my ancient original Spartan class Land Raiders. With the Ceremite Armor upgrade, it is a PITA
to stop quickly for most armies… And it
will be painted up in the Grey/Bronze (or copper) with red markings for my VI
Legion force/Wolves in 40K…
In 40K, ironically, a few armies that have fallen out of
favor are coming back at least as allies.
The Wolves Rune Priest being the ONLY actual psychic defense that can
stop players from casting spells in a large area makes them at least desirable
to have around. Shame there is so little
else from the book worth taking. Grey
Knights likewise have the tools necessary to be a good match up against the
Eldar and Screamer Stars… So, it could
be that the cycle is coming full circle…
Friday, November 29, 2013
Change of plan, I am running next League... So a short one...
So, the next League will probably be pushed back to February... So, I'll throw something together to keep the local excitement going I hope. Looking like a few new books coming out and so a few changes perhaps...
In any case, I am looking at running it as a 1500 point event, I'll match up the participants as best I can and have a transparent long running "tournament" of sorts. Keeping things pretty simple, I'll have a set mission, terrain setup and deployment so everyone is at least on terms as equal as I can manage.
Still digesting some of the expansion things, so at this point I am thinking that the Eldar/Tau builds are going to remain somewhat overpowered. Looking over the FW reprint for their Imperial Armor Apoc book... Looking like there are a LOT of the Heresy Era things that are coming to 40K... So, Spartan will be fielded at least locally... And I suspect it will become the norm if I attend Tournaments elsewhere... No Flare Shield I did notice though :-) So, the stupidly overpowered things look like they are going away...
Found a good reference picture for my Legion paint scheme...
So, it appears as if I either saw something like this or simply stumbled upon my current VI/Wolf scheme...
My own lads are looking frighteningly similar to that... Just have to figure out the markings will be... Thinking the red markings will be it. I never liked the almost Mardi Gras Marine look of he 2nd Edition with the baby blue armor and bright yellow and red markings. So, I had stripped a LOT of ancient Marines and repainting them like this... Of course, manufacturing shields for me Siege Breachers to fill in the holes... It is amazing comparing the modern minis to the ones I have from the 80's... Damn, some of those ancient minis are craptastic...
In any case, I am looking at running it as a 1500 point event, I'll match up the participants as best I can and have a transparent long running "tournament" of sorts. Keeping things pretty simple, I'll have a set mission, terrain setup and deployment so everyone is at least on terms as equal as I can manage.
Still digesting some of the expansion things, so at this point I am thinking that the Eldar/Tau builds are going to remain somewhat overpowered. Looking over the FW reprint for their Imperial Armor Apoc book... Looking like there are a LOT of the Heresy Era things that are coming to 40K... So, Spartan will be fielded at least locally... And I suspect it will become the norm if I attend Tournaments elsewhere... No Flare Shield I did notice though :-) So, the stupidly overpowered things look like they are going away...
Found a good reference picture for my Legion paint scheme...
So, it appears as if I either saw something like this or simply stumbled upon my current VI/Wolf scheme...
My own lads are looking frighteningly similar to that... Just have to figure out the markings will be... Thinking the red markings will be it. I never liked the almost Mardi Gras Marine look of he 2nd Edition with the baby blue armor and bright yellow and red markings. So, I had stripped a LOT of ancient Marines and repainting them like this... Of course, manufacturing shields for me Siege Breachers to fill in the holes... It is amazing comparing the modern minis to the ones I have from the 80's... Damn, some of those ancient minis are craptastic...
Monday, November 25, 2013
Leagues, Expansions and just random "waiting for responses" time killing rants...
So, with the League looking like it will be a
start... Eventually :-)... Whatever, it is creating some good chatter
and looking like it might bring out a fair number of the players. Guessing again, but I am kind of looking
forward to playing my Legion lists against the modern things. There are some things I am fairly certain
that will be difficult to handle but overall I have a fairly strong list. Strong but I think certainly not
overpowered. Still no fliers of my own,
and AV 14 really isn't THAT hard to take down for most forces especially when
you realize it is really just 3 Land Raiders, more or less... But I DO field a LOT of standard Marines or Siege Breachers in the Legion lists I play, and FnP and good Cover/crap Invulnerable saves all around make for a difficult Squad to pull off the table quickly. Nothing at all subtle, playing the VI Legion the way I used to play my wolves in the ancient times... Roll straight at them, kill as many as you can and hold what you have taken. So, pretty much just like I play every army I normally play, FT, Wolves, Eldar, etc... Except maybe my Praetorian IG... They are more of a "Hold the Line, Shoot them off the table" sort of Army, not a lot of mobility.
Barring my Legion list?
Well, I have a strong Marine army and my Eldar would be brutally
overpowered. I HAVE the flier now,
albeit a paper model a buddy of mine built for me. I can field a force that can easily take down
the annoying Tau lists with either of those I am sure... Eldar with the WS mounted force are just too
good I think but if that's the way the local group wants to go I can... And with a lot of the forces I am seeing out
there it will be at least a fight.
Still, I'd RATHER go with the Legion force and play just for fun.
My Marine list is a Crimson Fist one so using the
Imperial Fist chapter tactics. Centurion
Devastators backed by Hunter AA tank and/or a Thunderfire Cannon for the
"base" unit. Scouts for
scoring Troops, maybe Sternguard and Pedro...
Been liking the Storm Raven for a dogfighter/air superiority
fighter. 200 points though... Still, it works really well keeping me at
least even with enemy fliers and can also do quite a number on tanks or heavy
Infantry it catches in the open. If I
really want to cheese it up I can call it a "3rd Company" list and
use the expansion to take the Centurions as Elite instead of Heavy. Get a slightly different "Bolter
Drill" as well.... Frankly I prefer
the one in the expansion's drill, but either works well enough for me.
So, that brings me to the expansions... As of now, there are six? It is looking more like the expansions are becoming
the norm for the uber competitive forces...
The simple ability to"ally" with your base list and break the
FOC is a problem for me. The extra HQ
slot is no big deal, it really seems that the Heavy slot is the problem. So a legal list with four Riptides is the new
rage... Honestly haven't looked much at
the Inquisition or Iron Hands ones...
Not armies I have any interest in playing. But it appears that the Inquisition book is
just a cut and paste rush job. One of
the bigger issues I have with the move to digital is that the local game store
sees nothing from these books. Yes, a
few months later they might print limited numbers of physical books that they
can jump through the appropriate hoops to buy to maybe sell... But with the pace of the releases? Why bother buying the physical book six
months late when the next big thing in the power cycle is out? So, other than the potential extra miniature
sales as the latest uber net list hits the tables, nothing for anyone but
GW... And not much of that I'd think
frankly... Not sure what the margins are
for a cut and paste PDF, but would think it would be good given the ownership
of the original material and the fact that an intern could throw this together
in an afternoon... That and they are REALLY a PITA for tournament play as not everyone would have access to the full rules, so they have to take their opponent at their word as to the interpretation of the few new rules and FOC modifications in each book... Or the TO has to know them all and keep a watchful eye out for "mistakes" being made. Might well be honest ones, but when there is money on the table... Well, have to say I am less enthused about the potential Adepticon trip, and likely will not bother trying to play in that mess. Looking like at least one more REAL Codex will be out by then, likely 2 and some unknown number of digital supplements to all have the potential of further throwing the game's balance out of whack... Think I'll just sit back and see what happens.
So, the unofficial announcement has hit about the
fortifications and escalation expansions...
Another wait and see I guess.
Really hoping that the Skyshield is fixed and the rules are cleared
up... But of course, if they are not
freely available to everyone, this is a huge problem for me at least... Having to pay a LOT for broken rules and then
having to pay even more to get the fixes?
How very Apple of them. I know that they will be available via "alternate" methods, and so will VERY likely be dissimulated locally at least (at least the relevant "you need to know the actual rules sections")... I dunno, thinking of picking up some X-Wing and maybe Malifoux (sp?)... Just concerned about getting into another "Confrontation" situation where I have huge armies of amazing miniatures for a game system that is dead and gone. Been burned a few times too many in the past... Perhaps Warmachine? Hell, I already HAVE a Cygnar and Circle army from the 1st edition, so a trivial investment... Maybe :-)...
Friday, November 22, 2013
League coming up, Superheavies and a few pics...
So, looking like a League is starting back up in the
Champaign area again… And with Bill
stepping in to run it I do not have to J…
Crazy schedule and of course that whole “real life” thing getting in the
way… He is making mention of a painting
contest to get things started. Mkay,
repainting my ancient Wolves and I have another squad of the Cataphractii
Terminators unassembled to go with the Siege Breachers… So, nothing is going to be winning any sort
of painting competition, but I have a bunch of “painted to tabletop standard”
stuff almost ready to go. Depending on
the size of the game I may already have my heavy vehicles assembled… OK, not the new Spartan… That will be one thing that I order if there
is the money after getting that whole Christmas thing dealt with for Maggie and
the girls. Unless of course someone
wants to pick up say, an ancient Lugar or the like cheap(ish)… And of course there are the issues of whether
the locals will allow the use of 30K/Heresy Era lists and whether GW will be pushing
out the rumored expansion with “Lords of War” or superheavies. For the first, we’ve had no problem with them
overall, and as I have been “play testing” the exact lists I will be playing in
the League (more or less) to good effect overall I think that part will not be
an issue.
Superheavies on the field, and I honestly count the Spartans
as an “almost” superheavies, are things that could potentially be a problem for
some armies. With immunity to Melta and
5 Hull Points, the Spartan can be almost impossible for some armies to deal
with. OTOH, it is just a big, expensive
dead box for other armies who do not care about AV 14 or the like… Tau specifically I think will have a horribly
difficult time without Eldar allies if they build a… Let’s call it “tightly focused” army to kill
off Marines are going to have almost nothing capable of realistically
threatening ANY AV 14, much less the Ceremite plated AV 14 I field… To be fair though, the AV 14 of the Land
Raider has never been all that difficult to get through for the last few
editions a least, so most people are simply not bringing them these days. I however have 2 MK I Land raiders done up as
original Spartans to become either Proteus or Phobos Land Raiders. Depends I guess how I end up going with my
Wolves. But in any case, I can see the
addition of big nasties as something that should seriously shake up things from
a “meta” build perspective. Might not,
who knows. Really is a rumor at this
point in any case, so nothing solid known.
But with plastic kits to sell for things like IG Baneblades, Ork
Stompas, Chaos Khorne blood Zambonis or whatever it is called… It would be unsurprising to find the game
expanding to allow their use and incidentally the increased sales that this
would presumably bring. So, just
thinking that the Superheavies are coming, might be a good thing to be ready… The TL LC is what passes for AA support for
my lists at the moment, so having the 4 shots/turn is nice…
So, here's the Cataphractii I have been working on, but having just gotten back from Vegas with Maggie for out Anniversary, not a lot of painting this week...
So, that's what my VI Legion color scheme will be...
Wednesday, November 13, 2013
Long ramble about the current balance and the local 40K scene...
Ok, got to thinking about some of the more difficult
balance issues... Reading the excellent
post on the Jawaballs site (http://warhammer40kbloodangels.blogspot.com/2013/11/mechanicon-2013.html), it kind of crystallized some of how I have been
feeling with respect to a lot of the balance issues. There are some armies that I have that are
simply unplayable at the moment. Well,
to be entirely honest, I could PLAY the army, but barring some crazy luck
actually winning with the army is nigh impossible. These days you only hear about people
fielding the Wolves as an ally because they still have the 5th edition rules
for psychic defenses and some silly over the top powers. They cannot stand on their own without major
support. Lacking antiaircraft or any Fliers of their own unless you play with Forgeworld as "40K legal" (like we do) they are
still a mid 5th ed army that has been passed by... My Fleshtearers are not AS
bad in some ways but they were written when the game was very different. They DO have a single good flyer that can at least
dogfight to contest air superiority...
But their HQ elements are now overpriced and the Troops are mediocre at
best, despite the large number of potential choices... Some cannot score, so are useless to win
games, others are just expensive Marines who cannot survive the modern environment
with Heldrakes, Tau and Eldar out there in force. The standard Marine was once the measure by
which you could compare everything else against, but now I would not bother
making that comparison. By and large, all of the 3+ save Codices prior to the current Marine one are vastly overshadowed by the Eldar and Tau. The current Marine book can at least fight against some of the "net lists" on somewhat even or better footing, but that means tailoring your army to be one element of the Rock-Paper-Scissors... And therefore just expensive and boring to play. Or play against. The game is difficult to justify as a competitive one these days, thus the exodus in many places or the rise in popularity for 30K "Heresy Era" games that we are seeing locally. Saying that, there were 5-6 games at the Gopher Monday for "40K night"... So, chances are that locally at least the game is doing well enough after a bit of a lull. I simply do not have the spare time to run a League well at the moment, and the other guys who in the past ran them have likewise been buried in a similar fashion...
Too many of the current "top tier" armies have a
large number of special cases or things which ignore or worse break basic rules
of the game. For instance, the Necron
book made an amazing transition to sixth edition with the extremely poorly
ported rules for "chariots" and the en masse translation of all of
their transports to Fliers from fast skimmers... Suddenly the perhaps slightly overpriced
transport is now a massively under priced monstrosity. Flying around, deploying Troops precisely on
the Field with no risk of deviation, loaded out with pretty decent firepower on
their own and with massive defensive bonuses. And for this ONE Flier, getting shot down has no real ill effect for the embarked Troops, they simply come in on your table edge from Reserves as if nothing happened. No possibility of casualties (5/6 chance for everyone else), no Pin check, no deploying at a potentially "bad" location to be assaulted immediately... Just the minor inconvenience of having to walk on to the field.
The rules for firing at fliers are badly written... Just my opinion of course, but saying a
genetically engineered superhuman with centuries of experience firing advanced
weaponry can hit a flier no better than a mindless Ork or untrained conscript
with let's call them "less advanced weapons"? Insane, and clearly not balanced in any way. As more Codices come out, overall the Fliers are balanced against each other with the glaring exceptions of the Heldrake and the ones "grandfathered in". The IG Vendetta/Valkyrie and the Necron Croissant of Doom being the big ones. Ironically, the Marine fliers were massively overpriced before and so seem fairly balanced in the case of the Storm Raven or still overpriced in the case of the Storm Talon. But saying that, if that's what you have, use it. I have used both to decent effect as straight out "Air Superiority fighters". Nothing great, but they at least left me feeling not totally outclassed by what the other player could field, and that is pretty much all I am asking for.
Saying that, the rules, such as they are, for Fortifications are the game breaker for me. This alone is the main reason I have almost zero interest in trying to get a team together for Adepticon. Really, the current RAW interpretation for the Skyshield Landing Pad being that it does grant a 3+ cover save as a Fortification in addition to the 4++ save for everything on it against all shooting attacks. Coupled with a strict RAW interpretation of "Ignores cover" (RAW: Wounds taken, so no effect vs. Vehicles), Eldar Wave Serpents sitting on one covering a Wraith Knight to give 25% cover to it? Well, the WS has a 2+ cover save that cannot be ignored even if it does not move. The WK gets a 2+ or 3+ depending and a 4++... Oh, and nothing can get up there physically to engage in HtH because the whole surface is full. So, they have a fire base that can pour out SO MUCH fire that most other forces simply melt away... The only thing I thought of was to drop in a Sternguard Squad or the like and simply target the Building. But I haven't seen a good ruling for what happens if the Building is "degraded" or destroyed... Does the fortification lose that status and the ++ save generated by it? Should, I would think but that is not necessarily the case of course...
So, I have at least one army I feel bad playing... Eldar. Simply TOO good these days. Playing against a mirror force or against the legal but silly ally with yourself things like Tau/Tau or Marine/Marine just does not interest me at all. Yes, I can build a proxy army using ancient Planetstorm Fantasian Armor, and build the specific Rock to that Scissors, but that REALLY does not interest me at all. And the actual figures in question... Sorry, I REALLY do not like them at all. So, no "GW Official" Tournaments for me it would seem with my Centurion Devastator proxies, despite being WYSIWYG and painted the correct colors :-) No big deal for me really, I'd be shocked if GW came back to the big tournament scene...
And saying I have one army too powerful to play, I have 2 that are unplayable in the other direction. Fleshtearers are a lost cause currently. Fun to surprise some folks with on a rare occasion, but against all but the silliest and most unbalanced lists they are just bad. Wolves are being repainted and I am fielding the VI Legion as a Heresy Era force. They are doing fairly well there, and I am having fun playing that... Shame that FW can bring out balanced and fun forces while GW fails miserably... The figures are amazing, but really pricey... But saying that, the amazing Forgeworld minis are at about the same price point as the new GW Plastics/crap resin stuff. Maybe FW will be sold through GW's distribution channels and we can get it at the local stores some day, but for now it is mostly beyond my reach...
Tuesday, November 12, 2013
Veteran Squads out and more Legion "stuff"
Ok, so I’ve tried the Veteran Tactical Squad as Troops a few
times… Have to say I’m not liking it
overall. Yes, occasionally it does some
neat things like placing a number of Wounds on say, a Spirit Seer or maybe even
rends to get a Glance on a Wave Serpent…
But the Squad cost 270 points + 65 for the Medic for what was
essentially a Tactical Squad with 2 Heavy Bolters. Hiding in a Ruin and lacking real Transport
meant that in this case we were pretty much SOL… I SHOULD have flanked them and had them cause
havoc in the Eldar backfield like my 40K Wolves… Then at least they might have dealt with a
few Guardian Squads before they died…
But still, 335 points for 11 Marines is a bit much. 2 of them have Artificer Armor and they have
FnP until I lose the Medic, but for that cost I can get 10 Terminator suits
onto the field. And in 30K lists,
Terminators ARE scoring units, Troops or no.
So 2+/4++ saves and Power Weapons for everyone seems like a better buy
overall. Fortunate that I happen to HAVE
5 Cataphractii assembled now and another 5 getting ready… The 10 man Squad with the Spartan as a
Dedicated Transport would be an insanely expensive thing, but Scoring
Terminators joined by either a Centurion or the Praetor? Nothing subtle, just rolling across the table
to smash things.
But, overall? I have
to say I am liking the Armored Spearhead concept… Just having a harder time actually fitting in
all that I want into the 1850 lists J… Running multiple Land Raiders is fun, and
sometimes even works J… It IS a surprise for a lot of folks who have
not seen them used in a very long time due to the Melta overload in the last
edition… But having a bunch of them
immune to Melta rolling across the table?
Not bad I think… Still need a
better way to deal with fliers, but the TL Las Cannons are actually not doing
badly for me at the moment.
Guessing I will look at the Siege Breaker again at some
point as I am thinking that Artillery might be nice and granting Tank Hunter to
a Squad all armed with say, Missile Launchers or the like might be amusing… And to upgrade the “whole Squad” to Flak
missiles is 50 points… Tank Hunting Flak
missiles might be a good “Sky Sweeper” option for me. 340 points for 10 ML seems a bit high, but
Interceptor against Deep Strikers means that the Sternguard suicide squad
really just does not work well… I do not
know though, this seems a LOT of points given I will likely have to hide them
in a Ruin/Bastion or buy them a Rhino.
Might look at the smaller squad in a Bastion? And/or do I field the Mortis class DN? The Mortis with the TL Las Cannon the other
DA player locally fields seems like it does well, and the Interceptor NOT being
limited means that at the least it can put two Las Cannon shots into a lot of
things just showing up on the field. And
I have been looking at fielding a Whirlwind Scorpius as Heavy Support… If the Wolves or any 40K Marine force has
access to it, it will likely be one of the longer term purchases for my lads… Str 8 AP 3 Barrage blast, and if I stand
still it is 1 + d3 shots… THAT could be devastating
against parking lots or massed blobs of Heavy Infantry… Well, NOT Terminator armor, but who plays
massed Terminators. Well, besides me J…
REALLY liking the Siege Breachers Infantry I am putting together... Will need to trade for more of the "Night Hunter" Wolves decals... They come something like 10 on the "Wolves" sheet, so I'll have plenty of other ones to give away...
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