Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Monday, July 14, 2014
First 7th Ed Escalation League and STAW Borg OP1...
Tuesday, July 8, 2014
7th ed 40K Escalation League and Borg OP for STAW
4th Division Battleship (36)
Gul Dukat (5)
Boheeka (2)
Omet'Iklan (5)
Dorsal Weapons Array (3)
Ship SP: 51
Koranak (26)
Gul Evek (2)
Remata'Klan (4)
Cloaking Device (4)
Tetryon Emissions (3)
Ship SP: 39
Total Build SP: 90
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
The BB can guarantee 2 hits with the Primary weapon... Starting at 6 Dice, 7 at Range 1, seems like a fairly decent damage output for that. The Cloaking Keldon class vessel has some potential to do a 5 Dice attack to 2 targets (6 at Range 1) from cloak... Between the 2, I should be able to throw down a lot of damage to a few targets... Like to kill one/turn if I can catch them... And since those ships are among the fastest in the game...
Working on a Federation build as well.... Will make the "game time" decision I suppose WRT the build I use... Locally, the TO is allowing us to bave a few builds ready so depending on the blind pull as we are playing "faction pure" otherwise... No real advantage for the most part, but a lot of us would rather play that way than the "all stars" builds...
Motorcycle front... Not a lot. Vacation last week, catching up this week. Need to get the Title straightened up for the Magna to sell that one. Great bike, but not for me... The Silverwing is still chugging along. Hope to get the both sold and a Goldwing to replace, so we'll see I guess...
Saturday, July 5, 2014
Vacation in MI, 40k and STAW...
Mkay, been in MI for the week... Was fun and great being here with the family. :-). Ready to get home though. Missing the cats, dog and sleeping in a real bed.... Really missing the motorcycle as well... So many going by here, and not helping that there are several really nice Goldwings for sale here. Ah well :-)
Gaming wise, new 40k league starting Monday... Looks like an escalation league. Eh, not so sure, but lacking other games to play... Might break out my Cygnar and see how they play these days... Or just play the Crimson Fists for now.
40k was pretty dead for a while here. I do not think that it was one person really... I know several of the newer players were frustrated trying to play against the Tau player and the Necron/Chaos player... Heck, the older players pretty well stopped playing when it became obvious that there were really only a few "power" armies... Only one Eldar player actually used the power lists, and he was a fairly new player who changed away from it quickly after a few games. Our older Eldar lads played "fluffy" forces that were powerful but not even close to over the top... The new edition hit and chatting with Dave, GW sales at the store were pretty poor. Too many of us in wait and see mode I think combined with the extremely high cost of the new books... This coming right after several expansions that are now in the rulebook leaving several of us feeling like we were ripped off and burned by GW... Feel bad not buying more, but honestly not so sure I will buy more 40k stuff ever again... Well until the next shiny thing at least :-)
STAW is coming along... Next OP event is the 20th, and really looking forward to that... New stuff to buy when I get back :-). Battleship and Battle Cruiser hit, along with an Enterprise refit... Will not play Borg, so no interest in that... But the game is a LOT of fun to play... Really kind of looking forward to the Dragons version of the game... Will be hitting Gen Con for one day this year, and hopefully it will be demonstrated there...
Friday, June 20, 2014
STAW and 40K... Which will last?
Wednesday, June 11, 2014
Star Trek Attack Wing event Sunday
List Name "We Shoot Things"
Resource: Flagship Klingon (10)
Vor'cha Class (26)
Koloth (4)
Ship SP: 30
K'T'Inga Class (22)
Martok (5)
Flagship (0)
Ship SP: 27
Negh'Var (30)
Worf (3)
Ship SP: 33
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Nothing really subtle. Martok's ship being the Flagship and his own action gift for the first turn should get me up 4 straight at the enemy while Cloaking. Probably do a Sensor Echo to maneuver a bit as needed, but doubtful anything will be in range unless someone brings a 6 forward ship... But I intend to park in orbit and own the Planet from the beginning. I WANT to be at close range with my ships to punish anyone trying to support their Captains while I spend actions supporting mine. Barring some really odd "uber" DN type build, and frankly even that... I have some 15-18 dice of Attack in the fleet, with re-rolls and modifiers to get more Hits... Should be able to damage severely or destroy just about any single ship with a coordinated attack. Cloaked fleets, either a swarm of cheap Romulan vessels or a mirror Fleet? Guess it comes down to rolling as I should be attacking near the top of the turn... But 5-6 Attack dice/ship should get enough hits to cause concern for even the best Cloaked ships... Using the named Negh'Var for the potential free shot to bring down a few Shields with it's Action... NOT an Attack, so does not cause me to lose Cloak and while it only Disables Shields (roll 3 Attack Dice, hit/crit disables shields)... Hitting just before the Shooting phase? Works for me, as I am just trying to kill their ships, this is like a Mine attack in the short term. And with this much firepower, short term is pretty much it...
List Name: Random Stuff
USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Antimatter Mines (5)
Ship SP: 46
IRW Gal Gath'Thong (18)
Toreth (4)
Plasma Torpedoes (5)
Ship SP: 27
K'T'Inga Class (22)
Martok (5)
Ship SP: 27
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
More random, the Voyager being the "Heavy Cruiser" here with Picard and Scott to provide actions and boosts. 360 arc and the AM mines are a huge threat to Cloakers or people trying to swarm me... The Gal Gath'Thong with its ability to fire a Plasma Torpedo without a Target Lock is just there for damage potential and survivability. Since a Lock is not required, I find a lot of folks counting on Cloak to protect them are surprised that the Plasma Torpedo can be fired at them... The Torpedo provides it's own re-rolls and the CPT turns a hit to a critical... Pretty rough on a Cloaked ship as they have no shields up. The K'T'Inga with Martok are just there to provide more support and it is a pretty decent if fragile ship. With 24 points for the Captain's Battle, I should do fairly well, even if I do have to be a bit more cautious...
Not sure what I will end up bringing. The winner of last Months event ran a 3 Vor'Cha Klingon build for the application of the maximum firepower effect... Worked against everything, even the Borg. Guessing he will bring something similar. The 2 Borg spheres are going to be tough if they show up... Federation builds I think are pretty severely hampered in this one, though you CAN have a large number of high Skill CPTs. But the ships themselves by and large are not suited for a toe to toe slugfest. Dominion might be a challenge with the rules revision... Romulans do not appear overly popular locally other than the TO and myself :-)... Guess I'll see what comes up and probably won't make a decision until then :-)... Heck, my "Standard" Fed build with the tooled out Excelsior might even be fun to play...
Tuesday, June 3, 2014
40K Seventh seen in action, more STAW...
Tuesday, May 27, 2014
400th post... 7th Ed 40K and STAW
Psychic phase/Magic phase... Pulled directly from Fantasy. Probably needed, and it does simplify some things. Problem is that it becomes TOO powerful is your army is built to take advantage of it. Chaos and Demons specifically are poised to become the new power army I think. We already had Demons with a flying circus being difficult to deal with, add in Psychics that make them even more powerful? Yes, you CAN try to block the powers, but blocking a blessing? Roll lots of 6's. Not just enough to cause the power to fail, you have to block them ALL. 4's to cast, can use as many dice as you have, 6's being bad in pairs for the Perils. So, the odds of stopping a powerful blessing or other non targeted spell are ridiculously low. This was the one major parallel I saw, Offense focused and Defense while technically possible is with significantly lower odds... So, in STAW the things like generic Klingon builds are really powerful... I am seeing this trend in 40k here I think.
As I said, only a brief reading of the rules, but I may have missed something regarding saving warp charges perhaps? The Eldar with the Farseer ghost helm being the one defense against Perils... Great during the Psychic phase, but what about when they get hit by the GK missiles causing Perils? Seems like that would have been a hard counter to the Seer Star, and it looks better now...
Fliers seem better than ever, and armies without good fliers of their own are still hosed. Everything scoring is neat, but no real major bonus to the sub standard Troops I see. Thinking specifically of the Marine Tactical Squads. Brand new codex, new rule set and really they are probably the worst basic troopers in the game, at least of the armies I play.
So far I am not seeing a lot to say I should come back and play 40k or even frankly buy the $80+ rulebooks. Could I build brutal and competitive armies with what I have? Yes. The Eldar are still probably the army to beat IMO. The Grey Knights I think are going to come back as a powerful force. Guard still spam metric craptons of dice so they will still be effective. I can now mix and match if I want to more than before... So the powerful forces become more powerful.
The armies I see losing in this edition are my Fleshtearers, Wolves, DA and Crimson Fists/Marines... The change to "everything scores" eliminated the small advantage the BA had with different Troop types. And of course, Death Company still do not score. Wolves are once again two full editions behind and it shows. Not that the Marines are much better off... Yes, they do have AA options and Grav weaponry but overall pretty lackluster. White Scar bikers I guess are pretty good, but the DA are still craptastic... DA Terminators are still "eh" at best until they run into an Eldar force, then they are just expensive casualties... 2+ armor and to an extent 3+ armor is still vastly overcosted given the proliferation of low AP weapons and rending...
So, locally and in a somewhat closed environment, I will still play I guess in a bit when things shake out... Guessing that there will be some FAQ changes to hit soon, I want to see how that all shakes out.... But overall I am not finding myself all that interested in playing the game at this point... And as I was writing this, the FAQs got released... The Wolves got completely hosed, losing the ONE thing that made them worth bringing (Rune Priests)... Oh well, maybe when their book gets released in a few Months... GK and BA are "eh" still... Really not a lot changed for my armies in the FAQ other than the Wolves dropping out of the "maybe I'll use them against the Demonic Hordes I anticipate"...
STAW on the other hand... And now X-Wing... Those are interesting to me... STAW especially with the deck building aspect and loads of options. This summer there is a big OP event, yes it will be blind buy but looking like some fun ships... Will be a PITA getting them unless the local store can order more kits... Betting that the locals would buy/play more events to get the ships for their faction... Well, at least I would :-). And I would be willing to run an event if the main Volunteer were wanting to play in one or was not available... Probably against WK policy to simply take up a collection and order more kits... I know I am going to want to pick up the Federation, Klingon and Romulan ships at the least... Looking like a War Eagle ("Bird of Prey" for the non SFB folks) hitting for the Romulans. If this holds probably a Miranda class for the Federation? Not sure for the Klingons but hoping for a K'Tinga or B'Rel class ship... 30 points for the sealed portion to go with the 90 point build supplied by the player... Hoping the Klingon is NOT a D-7... Lacking the Cloak, they are pretty bad in this system compared to their SFB roots at least... In any case I have my Federation and Klingon fleets pretty well set now, and I even have a basic Rebel force for X-Wing... Hear there is an event Saturday, but much going on at home so will be less likely to go out to play...