So, narrowing down the fleets to run on Sat for the "Arena" event... Essentially there are two games going on here. Starting on turn one, your highest skill CPT gets teleported to the Planet to fight there in a bit... Turn three all remaining Captains go, and the Space battle is suspended. You can gather resources on the Planet if you have a ship able to stay close and expend actions before the Space battle suspends... So, your first 2 Captains might have tokens they can spend to roll more dice each round of the Arena fight. Big advantage rolling 6 dice vs 3 dice... Captains can take damage equal to their Skill, so Jean Luck Picard takes 9 to kill while the Generic ones take only one point... This continues until one side is left, and they get to reset the Space battle, placing every Ship, etc... Mines however do not carry over, so the Cloaked Mines are less terrifying. My initial thought was to run a big Torpedo boat, a second small ship and Fighters all Federation... Jean Luck, Kirk as Captains to max out at 18 damage points... Still might, but the Fighters do not have a Captain, so I would be in danger of conceding that part of the battle with only the two Captains. I suppose it is not all THAT much better with 3 Captains fighting, but I am looking at the lists below with 20-24 points. And I need to have a Fleet that is able to take on all comers. The swarm of 4-6 of the smallest ships just to win the Captain's Battle? Not really as much of a thing now that the rules have been updated to not completely screw over any non Borg that loses the battle on the Planet... But still, I think a "swarm" of 3-5 decent smaller ships loaded out with high Skill CPTs might be a thing. The Klingon "we shoot things" fleet like one I am considering is always a good one. And of course the Borg. So, first I have a Faction Pure Klingon fleet:
List Name "We Shoot Things"
Resource: Flagship Klingon (10)
Vor'cha Class (26)
Koloth (4)
Ship SP: 30
K'T'Inga Class (22)
Martok (5)
Flagship (0)
Ship SP: 27
Negh'Var (30)
Worf (3)
Ship SP: 33
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
Nothing really subtle. Martok's ship being the Flagship and his own action gift for the first turn should get me up 4 straight at the enemy while Cloaking. Probably do a Sensor Echo to maneuver a bit as needed, but doubtful anything will be in range unless someone brings a 6 forward ship... But I intend to park in orbit and own the Planet from the beginning. I WANT to be at close range with my ships to punish anyone trying to support their Captains while I spend actions supporting mine. Barring some really odd "uber" DN type build, and frankly even that... I have some 15-18 dice of Attack in the fleet, with re-rolls and modifiers to get more Hits... Should be able to damage severely or destroy just about any single ship with a coordinated attack. Cloaked fleets, either a swarm of cheap Romulan vessels or a mirror Fleet? Guess it comes down to rolling as I should be attacking near the top of the turn... But 5-6 Attack dice/ship should get enough hits to cause concern for even the best Cloaked ships... Using the named Negh'Var for the potential free shot to bring down a few Shields with it's Action... NOT an Attack, so does not cause me to lose Cloak and while it only Disables Shields (roll 3 Attack Dice, hit/crit disables shields)... Hitting just before the Shooting phase? Works for me, as I am just trying to kill their ships, this is like a Mine attack in the short term. And with this much firepower, short term is pretty much it...
List Name: Random Stuff
USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Antimatter Mines (5)
Ship SP: 46
IRW Gal Gath'Thong (18)
Toreth (4)
Plasma Torpedoes (5)
Ship SP: 27
K'T'Inga Class (22)
Martok (5)
Ship SP: 27
Total Build SP: 100
Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html
More random, the Voyager being the "Heavy Cruiser" here with Picard and Scott to provide actions and boosts. 360 arc and the AM mines are a huge threat to Cloakers or people trying to swarm me... The Gal Gath'Thong with its ability to fire a Plasma Torpedo without a Target Lock is just there for damage potential and survivability. Since a Lock is not required, I find a lot of folks counting on Cloak to protect them are surprised that the Plasma Torpedo can be fired at them... The Torpedo provides it's own re-rolls and the CPT turns a hit to a critical... Pretty rough on a Cloaked ship as they have no shields up. The K'T'Inga with Martok are just there to provide more support and it is a pretty decent if fragile ship. With 24 points for the Captain's Battle, I should do fairly well, even if I do have to be a bit more cautious...
Not sure what I will end up bringing. The winner of last Months event ran a 3 Vor'Cha Klingon build for the application of the maximum firepower effect... Worked against everything, even the Borg. Guessing he will bring something similar. The 2 Borg spheres are going to be tough if they show up... Federation builds I think are pretty severely hampered in this one, though you CAN have a large number of high Skill CPTs. But the ships themselves by and large are not suited for a toe to toe slugfest. Dominion might be a challenge with the rules revision... Romulans do not appear overly popular locally other than the TO and myself :-)... Guess I'll see what comes up and probably won't make a decision until then :-)... Heck, my "Standard" Fed build with the tooled out Excelsior might even be fun to play...