Borg OP 2:
So, gearing up for this in a few weeks… Another 90 point game, this time played out
at Wolf 359. So, pretty much the
opposite mindset as the Gen con build where the tougher, survivable ships were
better than the ones that just threw out Dice for Attack/Damage. Here, the situation is a very different one,
a battle that literally cannot be won in a conventional sense. You are just trying to buy time and do as
much damage as you can before the Borg destroy you as they pass through the
system. I have a few ideas for a Fleet
build here, and this is actually something I am VERY good at. J Reading over a few of my Army psych evaluations
and fitness reports does make for some amusing reading, if a bit scary if you
actually understand what they are trying to say without actually saying it… The poor Psych officer they sent over to
evaluate us was fairly new and clearly never dealt with a Line Combat unit
before. Most of the things she said were
“Red Flags” were actually highly favorable and sought after traits there… J But in any case, I am fairly good at the “desperation
defense” and the idea of “do as much damage as you can before you die”. Likely will not run a Federation pure fleet
this time. The Klingons, Dominion and to
some extent the Romulans can throw out a lot of damage. Mind, if I do a mixed Fleet (Ships themselves
will be pure), some of the Federation stuff CAN compete. As the rules for the scenario are that the
Borg simply fire last, no need to have the high skill CPTs there unless they
also do something else critical, they’ll be needed in Sector 001 for the next
battle. So a few options I’ve come up
with are:
Romulan
I.R.W. Valdore (30)
Mirok (2)
Advanced Cloaking (4)
Ship SP: 36
Good base ship… CPT
Mirok has the ability that if he ends his move within Range 1 of a Friendly
Ship, repair one Hull or Shield. With
the Advanced Cloak, I should be able to keep Cloaked for a LONG time, using the
Green maneuvers to clear Aux Power tokens and gaining the +1 Attack each turn
from the Ship ability. The Flagship
which will likely end up here is another +1 Attack, Hull and Tech slot (needed
for the Advanced Cloaking). So, decent
basis for a Fleet build… The Romulans
however do not have lot of “tank” ships
that can throw out Damage well.
Dominion? Looking at
what I have, the BB, the Koranak class Cruiser and the Fighters all throw out a
LOT of Damage… Enough to win? Not sure…
But might be fun to try.
Klingons almost seem the “Easy Button” choice here. A group of 3+ just flying in and shooting
like they are voting in Chicago… Early
and often. They also have a fair number
of abilities that boost Damage and Attack Dice making them pretty darn good at
the run up and shoot game.
This of course is just the 90 points I build beforehand,
getting another 30 point ship can be good (if I pull the Klingon or Federation
ship) or not so much, except another target to soak fire while my heavy hitters
move in and do damage.
Warmachine is the other thing I am playing at the moment I
guess… Found some more minis in the
basement, even some I never painted.
Played out several games with CPT Kraye, so I think perhaps it is time
to go with another caster combo… Having
all of the older ones, I do have a large selection of them to choose from, so I
guess I should figure out what I am bringing before Wednesday as I hope to load
up onto the ancient Silverwing and head out…