Looking like I have the next League build set up…
DeathfireRyadStele (100)
"Deathfire" — TIE Bomber
|
17
|
Extra Munitions
|
2
|
Concussion Missiles
|
4
|
Cluster Mines
|
4
|
Long-Range Scanners
|
0
|
Ship Total: 27
|
|
Countess Ryad — TIE Defender
|
34
|
Juke
|
2
|
TIE/x7
|
-2
|
Ship Total: 34
|
|
Maarek Stele (TIE Defender) — TIE
Defender
|
35
|
Juke
|
2
|
Engine Upgrade
|
4
|
TIE/x7
|
-2
|
Ship Total: 39
|
|
Got in a test today, and Setle’s Defender was AWESOME… The Engine Upgrade was huge. I think it would be awesome on the Countess’
as well… But of course 4 points are kind
of hard to find here. First time I flew
a TIE Bomber, and Deathfire is pretty good.
WILL die of course, but Turn one Target Lock, Turn two move up and Focus
to launch Missiles… Then Turn three,
move in close, Focus and drop Cluster Mines hopefully in or ON something…
Mind, I wasted one Missile at an A-Wing… Range 3, through Debris and with Autothrusters? Yeah, I think it missed entirely even with
3-4 hits… MUCH better hitting the Ghost,
no dodging there. And of course that is
what the Bomber is really there to do… He
replaces Omega Leader in a TIE/fo, and I am thinking that the x7’s have that
function covered well enough. I NEED burst
damage like you get from Ordinance and the Mines are nice to help “discourage”
closing and pursuit…
Thinking of dropping Juke on the Countess, dropping the
Missiles down to Plasma Torpedoes and maybe the Cluster Mines down to a
Proximity Mine… This clears up enough
points for me to get the Engine Upgrade.
I think the ability to do a Green 3-5 K Turn then Boost or Barrel Roll gives
me a LOT of ability to maneuver and get where I’d need to be… Might be where I go next…