Operational Exhaustion
Been thinking on this quite a bit recently as we continue
doing more with the same number of people…
Well for now at least. Turnover
WILL occur at some point, although we have avoided it thus far… Mostly due to the fact that there has been
zero movement at the University to this point.
Some things SHOULD be moving now, but nothing yet. I just think that my current organization is
running the risk of Operational Exhaustion…
We are doing more and more, but we have fewer people to do the
work. And the old way of having people
volunteer to take on the extra work… The
younger ones especially telling on this.
They’re getting VERY quiet. And
not volunteering for anything else.
Waiting on things to break free or just break. When even the most optimistic told me that he
now agrees that our organization is at its breaking point… And that we cannot easily absorb another loss… Kind of disheartening since I put in a LOT of
work building up the team and do not want to see it all fall apart… But, I need to keep my own Department
protected and as it seems my own career will be moving in a direction I had not
expected at this point. I was looking at
moving on and wanted to be sure that I was leaving things prepared for my
successor… But we’ll see if the latest
plan hatched works… Restructuring
things, and different reporting lines…
Oh, and more importantly, getting my actual title. IFF it happens of course. The other thing I was gearing up for has not
been posted yet… I’ll probably still
apply, but I am hoping this only provides the incentive for the College to make
the changes I need to stay. I know
previously it was deemed “not worth the effort”, so we’ll see if they have
changed their minds… So back to wait and
see as the first week fo the Semester is hitting and I’m exhausted…
Getting in some theory crafting on X-Wing… I think I’ll be playing Rebels again…
3B
ten (100)
Ten Numb — B-Wing
|
31
|
Veteran Instincts
|
1
|
"Mangler" Cannon
|
4
|
Hera Syndulla
|
1
|
B-Wing/E2
|
1
|
Ship
Total: 38
|
|
|
|
Blue Squadron Pilot — B-Wing
|
22
|
Fire-Control System
|
2
|
Heavy Laser Cannon
|
7
|
Ship
Total: 31
|
|
|
|
Blue Squadron Pilot — B-Wing
|
22
|
Fire-Control System
|
2
|
Heavy Laser Cannon
|
7
|
Ship
Total: 31
|
|
|
This one is fairly simple…
I’ll swap in the Collision Detectors and Seismic Torpedoes to clear obstacles
in place of the FCS… Ten is just there
to force through hits as his Criticals cannot be dodged… Well, one of them at least.
Unnamed
Squadron (100)
Dash Rendar — YT-2400
|
36
|
Push the Limit
|
3
|
Heavy Laser Cannon
|
7
|
Kanan Jarrus
|
3
|
Engine Upgrade
|
4
|
Outrider
|
5
|
Ship
Total: 58
|
|
|
|
Lothal Rebel — VCX-100
|
35
|
Fire-Control System
|
2
|
Autoblaster Turret
|
2
|
Hera Syndulla
|
1
|
Anti-Pursuit Lasers
|
2
|
Ship
Total: 42
|
|
|
This one is a simple 2 ship build. Super Dash and the VCX-100 present a LOT of
Hull to chew through. The Autoblaster
Turrets cannot be dodged, and he base 4 Attack is pretty brutal… o essentially, line up the Emperor and try to
take it down quick? This might well be
what I fly next time if Wave 9 is not out.
The 3 B-Wings are amusing, but not overly competitive I think…. This one looks like fun. And of course being a big fan of Rebels (the
show)… This looks like it will be
fitting…