So, the third month event is done for the Titan League… I did fairly well, but I got knocked out of
the top four at the buzzer… Frankly,
probably for the best as 3 games in a day might be the limit for me. Though having practiced with the Squadron I
flew a fair bit meant I did not make stupid mistakes and was prepared for the
lists I did run across. First game was a
close loss against a good Rey/Falcon build…
Flew well, but it is a dice game and if you just fail to evade every
shot for the first half of the game…
Well, things tend to go against you J… So, not a great start.
Game 2 was against one of the lads from Bloomington. He did well in the Regionals and was testing stuff for the Chicago System Open next weekend. Glad I was able to help I guess. He flew the Ghost (Kanan pilot) and Biggs. The biggest weakness of that one I found was that Kanan NEEDS actions in order to get the Focus and do his thing reducing attacks. Manaroo kitted out as a Bumpmaster was deadly. I joked that I was going to kill his Ghost with the APL… Only REALLY did 3-4 Damage with that, but denying him actions for those turns meant that I was able to keep my Y-Wing alive and pumping in Focus while Fenn Rau swung around to finish him off. So, the argument that the APL DID kill him could I suppose be made. So, a 100-0 win. I hope he makes the adjustments by the weekend, and as he is looking for a third K-Wing it seems he is…
Game 2 was against one of the lads from Bloomington. He did well in the Regionals and was testing stuff for the Chicago System Open next weekend. Glad I was able to help I guess. He flew the Ghost (Kanan pilot) and Biggs. The biggest weakness of that one I found was that Kanan NEEDS actions in order to get the Focus and do his thing reducing attacks. Manaroo kitted out as a Bumpmaster was deadly. I joked that I was going to kill his Ghost with the APL… Only REALLY did 3-4 Damage with that, but denying him actions for those turns meant that I was able to keep my Y-Wing alive and pumping in Focus while Fenn Rau swung around to finish him off. So, the argument that the APL DID kill him could I suppose be made. So, a 100-0 win. I hope he makes the adjustments by the weekend, and as he is looking for a third K-Wing it seems he is…
Third game was Chewie in the Falcon with 2 Y-Wings with just
TLTs to back him up. Short game. Sorry to say he was outclassed, but he did get
Manaroo down to half and kill off one of my other ships to make it 100-50… MoV not quite enough J… Still, I had a fun and pretty darn good Squadron out there to play...
So, now the FAQ goes into effect this week, so what changes
do I make? Well, I could fly essentially
the same list with a Contracted Scout replacing Manaroo in there and buying a
few more 1 point upgrades. Solid list
still, and the Nerf to Manaroo is not that big of a deal really to me. I think I could count on one hand the number
of times swapping the TL/Focus were important to the overall game. Yes, there were a few instances when it was
nice to roll in with the Mandalorian fighter with Focus, TL and able to boost
into Range one… But more often than not
it was simply not needed. So Option One
would be to simply make the minor change to the current list.
That might be boring though, and I really want to fly
something different. Rebels are looking
OK now. Ironically, they got NO real
Nerfs in the FAQ, which should say a lot about the state of the game before the
FAQ…
Unnamed
Squadron (100)
Norra Wexley — ARC-170
|
29
|
Expertise
|
4
|
R2-D2
|
4
|
Vectored Thrusters
|
2
|
Alliance Overhaul
|
0
|
Ship
Total: 39
|
|
Braylen Stramm — ARC-170
|
25
|
Tactician
|
2
|
R3-A2
|
2
|
Alliance Overhaul
|
0
|
Ship
Total: 29
|
|
Horton Salm — Y-Wing
|
25
|
Twin Laser Turret
|
6
|
R2 Astromech
|
1
|
Ship
Total: 32
|
|
Not sure if Nora needs PTL and Nein Numb or Expertise. I suspect PTL/Numb will be the direction I
go. Solid ships the ARC-170 is and with
2 of them? Frankly I lost the top 4 spot
because in 2 of my games the Large base ship got to half or less killing my
MoV, so something like this I think should work fairly well. The Stress control, accurate TLT and Nora for
the potential big hit…
Another one I am kicking around is:
Unnamed Squadron (100)
Norra Wexley — ARC-170
|
29
|
Push the Limit
|
3
|
Nien Nunb
|
1
|
R2-D2
|
4
|
Vectored Thrusters
|
2
|
Alliance Overhaul
|
0
|
Ship
Total: 39
|
|
Ten Numb — B-Wing
|
31
|
Adaptability
|
0
|
Collision Detector
|
0
|
"Mangler" Cannon
|
4
|
Ship
Total: 35
|
|
Gold Squadron Pilot — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Vectored Thrusters
|
2
|
Ship
Total: 26
|
This one brings back the ancient B-Wing…. Ten Numb has the Pilot Ability to just push
through the Critical… With the Mangler
Cannon that changes one Hit to a Critical, so there should be at least one
Critical each shot. Should be an
interesting one at least…