So, for X-Wing I’m theorycrafting between 2 lists…
FennCobraNDru (100)
Fenn Rau — Protectorate
Starfighter
|
28
|
Attanni Mindlink
|
1
|
Proton Torpedoes
|
4
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 36
|
|
|
|
N'Dru Suhlak — Z-95 Headhunter
|
17
|
Attanni Mindlink
|
1
|
Cluster Missiles
|
4
|
Scavenger Crane
|
2
|
Guidance Chips
|
0
|
Ship
Total: 24
|
|
|
|
Talonbane Cobra — Kihraxz Fighter
|
28
|
Attanni Mindlink
|
1
|
Homing Missiles
|
5
|
Cloaking Device
|
2
|
Engine Upgrade
|
4
|
Ship
Total: 40
|
|
|
So, the first one is S&V Aces with an Ordinance
backup. PS 9 on 2 ships and the backup
of N’Dru at PS 7. Missiles. So, not a strictly Jousting list, in fact against
another Joust list I have to play it slow at first, launch Missiles and soften
up the other Squadron. Then close to
finish it. PS 9 and 5 Red Dice for each
of my Aces makes for a pretty good finish.
N’Dru is surprisingly solid for flying an old Z-95, and since he is
running with the two Aces he tends to be ignored. Still heavily dependent on the Agility Dice,
but if I play it right it is hard to beat.
Or
BobaKetsu2 (100)
Boba Fett (Scum) — Firespray-31
|
39
|
Fearlessness
|
1
|
Seismic Charges
|
2
|
K4 Security Droid
|
3
|
Cluster Missiles
|
4
|
Scavenger Crane
|
2
|
Extra Munitions
|
2
|
Guidance Chips
|
0
|
Slave I
|
0
|
Ship
Total: 53
|
|
|
|
Ketsu Onyo — Lancer-class Pursuit
Craft
|
38
|
Adaptability
|
0
|
K4 Security Droid
|
3
|
Inertial Dampeners
|
1
|
Gyroscopic Targeting
|
2
|
Shadow Caster
|
3
|
Ship
Total: 47
|
The second one is me stealing ideas from Tony’s excellent
First Strike build. Swapping the Firespray
for the YV-666 gives me what I feel is a better knife fighter for getting in
close and just hitting hard and fast.
Rerolls built in, Fearlessness for the Range 1 nastiness out BOTH Arcs… Extra Ammo for 2 Bombs and 2 sets of Cluster
Missiles… Crane for a third and more
potentially… Not sure with the K-4 Droid
there, the Tactician would make for an amusing choice for folks to stay at
Range 2 and get Stressed or go to Range 1 and get hit harder with the additional
Dice AND additional Hit Result… Cluster
Missile does pair exceptionally well with Tactician, but the K-4 gets me the
Target Lock whether or not I am bumped, so good insurance in the Knife Fight… Ketsu with Adaptability to fire before the
Firespray and potentially move it or drop its Agility by up to 2 if I can get
it positioned perfectly AND hit it… Then
the probable 7-8 extra hits should erase most things and cripple the remaining
things not just melted.
FINALLY got the replacement tire for my motorcycle. Will probably take another “sick day” to work
on that. It is not a simple matter to
remove the rear wheel from that bike, so it will take me a bit… A buddy has the equipment to remove and
remount the tire, so I’ll have to coordinate with him to get the tire put on… The reverse the process and hope I do not
miss anything J… For the record there are two major things to
note:
1.
A Degree in Mechanical Engineering does NOT make
you a Mechanic.
2.
Contrary to the book, I do NOT find Motorcycle Maintenance
to be relaxing or Zen in any way shape or form.
So, it will be a PITA, but I REALLY enjoy riding and that
bike is so darn solid that even I can maintain it to acceptable levels and keep
the old 81 on the road…
Back to working out now that the latest round of sickness
has passed and work is… Well,
continuing. More possible things coming
down the road, but I am not at all sure how much if any I intend to involve
myself in. Since I KNOW with absolute
certainty that a promotion here is impossible, and the titular head of the
Organization has no interest in retaining me…
Well, I will do what I need to keep my own Department protected and keep
the work that I have done over the last few years in EPM moving. Really quite disappointing to see all the
work we did go up there and to be dismantled or simply ignored… I guess we go back to the Guerrilla IT model and just do what we need to do and
MAYBE present it to a wider audience when we are done.