Mostly X-Wing... Some real life/job stuff here and there... Oh, and motorcycles too!
Tuesday, May 4, 2010
I used the “Heavy Assault” force below… Still mostly testing. The “Mech” force it I think the most effective overall…
Mkay,
FT 1500 Mech:
Reclusiarch 130
Elite
Furioso DN ( Magna Grapple, EA, Flamer) 165
Drop Pod 35
Sanguinary Priests
#1 Hand Flamer, PW 75
#2 PW, HF 75
Troops
Assault Squad (PP, PF, HF) 150
Razorback (-35, LC/TLP) 55
Assault Squad (PW, HF, Melta gun) 135
Razorback (TLHF, -35) 20
Death Company (5, PF, PW) 140
Razorback (TLAC) 90
EA(15)
DC DN (Talons) 125
Fast
Baal Predator (HB Sponson) 145
Baal Predator (HB Sponson) 145
FT 1500 Drop
Librarian (Jump Pack) 125
Elite
Furioso DN (Blood Talons, Magna Grapple, EA) 155
Drop Pod (Beacon) 45
Sanguinary Priests
#1 Hand Flamer, Jump Pack 85
#2 PW, Jump Pack 90
Troops
Assault Squad (PP, PF, HF) 150
Assault Squad (PW, HF, PP) 140
Fast
Baal Predator (HB Sponson) 145
Baal Predator (HB Sponson) 145
Heavy
Vindicator 155
Heavy:
Dev Squad: 4xML 150
Troops:
Squat Squad (10, cloaks, 5x sniper, ML, PF) 140
1500 Heavy Assault
Gabriel Seth 160
Assault Terminators 200
LRC (MM, EA) 265
Furioso (EA, HF) 155
Drop Pod (beacon) 45
Sanguinary Priests
#1 Power Weapon, HF 75
#2 Hand Flamer 60
Assault Squad (PP, PF, HF) 150
Razorback (-35, LC/TLP) 55
Assault Squad (PW, HF, Melta gun) 135
Razorback (TLAC, -35) 55
Baal Pred (HB) 145
Wednesday, April 28, 2010
Mkay, so we’re up to 1500 finally… So, what I’d consider a “full” army at least. So, I’ll throw down some Mech and Drop lists and see who I draw as an opponent this week… The Mech 1250 list (modified some) won out against a Dark Eldar Mech list… Highlights being the Scout SGT taking down the big nasty Vecht (SP?) character’s Raider in close combat… That and the army actually working as intended…
Mkay,
FT 1500 Mech:
Reclusiarch 130
Elite
Furioso DN ( Magna Grapple, EA, Flamer) 165
Drop Pod 35
Sanguinary Priests
#1 Hand Flamer, PW 75
#2 PW, HF 75
Troops
Assault Squad (PP, PF, HF) 150
Razorback (-35, LC/TLP) 55
Assault Squad (PW, HF, Melta gun) 135
Razorback (TLHF, -35) 20
Death Company (5, PF, PW) 140
Razorback (TLAC) 90
EA(15)
DC DN (Talons) 125
Fast
Baal Predator (HB Sponson) 145
Baal Predator (HB Sponson) 145
Monday, April 12, 2010
Not sure which one I’ll use, but since I finished up the basics on my FT “Blood Talons” conversion for my ancient Death Company Dreadnaught, I’ll be more likely to use that one… Magnets and green stuff to sculpt the arms, used parts from an ancient ICE Mech from the dead “Mechwarrior” game as the big saw blades… It’s unique at least :-)
FT 1250 (Mech)
Reclusiarch 130
Elite
Furioso DN (Blood Talons, Magna Grapple, EA) 155
Drop Pod (Beacon) 45
Sanguinary Priests
#1 Hand Flamer 60
Troops
Assault Squad (PP, PF, HF) 150
Razorback (-35, LC/TLP) 55
Death Company (5, PF, PW) 140
Razorback (TLAC) 90
DC DN (Talons) 125
Fast
Baal Predator (HB Sponson) 145
Heavy
Vindicator 155
FT 1250 Drop
Librarian (Jump Pack) 125
Elite
Furioso DN (Blood Talons, Magna Grapple, EA) 155
Drop Pod (Beacon) 45
Sanguinary Priests
#1 Hand Flamer, Jump Pack 85
Troops
Assault Squad (PP, PF, HF) 150
Assault Squad (PW, HF, PP) 140
Fast
Vanguard Vets (115, Jump Packs 50, 2 PF 50, MB x 2 10) 225
Baal Predator (HB Sponson) 145
Heavy
Vindicator 155
+1 PF? Or replace the Vindi and PF with a loaded out Scout squad…
Thursday, April 1, 2010
New Codex...
Mkay, headed into the New codex list... First shot is 1000 points. A bit tight to fit in all the elements that I'd like to... So, here's a Drop list. Plan is that the DN drops in due to the Drop pod rules (half drop in on turn one, rounding up and half of one is one :-)). Now the Pod has a locator beacon on it. The pod will drop right into the Enemy force and the DN comes out to play... The obvious threat is the big nasty DN, but with the beacon there the rest of the force Deep Striking in does not deviate within 6" of the pod. So, the rest of the force starts dropping in on turn 2... Should be a quick and dirty one no matter what happens. Oh, and a 10 man Scout squad and a Baal Predator (also a Scout)...
FT 1000
Librarian w/ Jump Pack 125
Elite
Furioso DN (Blood Talons, Magna Grapple, EA) 155
Drop Pod (Beacon) 45
Sanguinary Priest w/ Jump Pack, Hand Flamer 85
Troops
Assault Squad (PP, PF) 140
Assault Squad (Hand Flamer or Melta, Hand Flamer/PW)
Scout Squad (Heavy Bolter, Camo Cloaks, 10, 5 Snipers) 170
Fast
Baal Predator (HB Sponson) 145
Sunday, March 28, 2010
Mkay, The Blood Angels codex is coming out 3 April… I have the bulk of it from various online sources, and will be picking up my pre-ordered copy on it’s release date. Playing in an escalation league at the Gopher, and we’re just now at the 1000 point level. So, this week I’ll field my last “PDF” list (the current codex is a free PDF/download)… So, the last week of me fighting with one hand behind my back… I’ll be fielding either a Mechanized list of a Drop list.
Mech list:
Captain, perhaps Tycho (100/110)
Death Company, 3 w/ Jump packs (15)
Assault Squad, 2 Plasma Pistols, SGT w/ Power Fist in Rhino (210)
Assault Squad, 2 Plasma Pistols, SGT PP/PW (200)
Tactical Squad, Multi Melta, Plasma Gun, Power Fist in Rhino (215)
Baal Predator, Twin Assault Cannon, Heavy Bolters (125)
Vindicator (125)
Drop list:
Chaplain, Jump pack (120)
Veteran Assault Squad, Melta, PF, 2 PW, Jump Pack (215)
Assault Squad, 2 Plasma, Power Weapon (185)
Assault Squad, 2 Plasma, Power Fist (195)
Death Company, 3, Jump packs (15)
Baal Predator, TLAC, Heavy Bolters (125)
Whirlwind (85)
Land Speeder, Multi Melta, Typhoon Launcher (75)
Yes, the Drop list is more my speed overall, depending on who I end up facing of course… Dark Eldar with so many Lances would tear it apart I think, but most everything else… The Baal and Rhinos are “fast” 50% of the time for this week. All Rhino Hulls are Fast under the new codex, and REALLY looking forward to that. They get all of the standard Marine Vet squad types like the Sternguard and Vanguard Vets… I WILL field the Vanguard vets, with the new rules for only a 1d6 deviation on a deep strike, and the ability to assault right out of a deep strike? Um, yes I think I will… Moving from 2 “Troops” choices to 6, that should be great. The Death Company is now not cheap, and Troops… Though they cannot score or hold objectives, something about being insane and berserkers… If I field 5, I can then field a Death Company Dreadnaught (DN) as a Troops selection. So, DNs as Troops… 3 different types of DN’s, the Elite ones being armor 13 to the front, mostly close in and can be a Librarian (Psyker) for an additional 50 points. Death company being immune to stunning and being shaken (berserkers), faster (fleet) and with extra attacks… The standard “normal” ones being Heavy Support. So, in 2 weeks when we hit the 1500 point level, I suspect I’ll field the Death Company DN in addition to the Furioso type one(s)… It’ll be a fast, hard hitting list, the key command being “Go!” :-) Like the Wolves, but I suspect the FT’s will have a much more difficult time actually holding the objectives if they fail to simply erase all of their opposition, so a win or die thing for them, not a stubborn “Hold until Relieved” my Grey Hunters are really good at…
Thursday, March 25, 2010
First Post...
Just starting to set up shop...
Painting my Fleshtearers and Wolves for the 40K. New codexes for both got me playing the game again. Good local group here at the Armored Gopher (http://www.armored-gopher.com/node?destination=node)
Weight lifting and Elliptical training. Starting with the ancient bike as well... Slowly getting back into shape...