Friday, June 20, 2014

STAW and 40K... Which will last?

So, looking at the local scene it would appear that 40k is pretty much dead.  Again, this is just locally at the one store I go to.  Lots of us HAVE armies, but not a lot of new folks coming out to play, and not a lot being purchased.  This is more important to the Store of course with the realities of running a business and all... Our normal Monday night for 40k would appear to be dead or dying, so it will likely become something else which presumably draws more business for the store.  Miniatures night perhaps?  I find myself playing STAW pretty much every week now...  Will probably break out the old Warmachine minis and see how Cygnar plays these days...  Might be a few weeks though as off to Chicago this weekend and next week is Tolono Fun Day followed by a trip to some mysterious island in Lake Michigan the next week...  Of course there is some big couch thing arriving at some point in there...  

So a few weeks off at least, but it does seem that Warmahordes is taking the empty slot that Warhammer used to fill...   Looks like PP's game is growing rapidly again, and the big groups of people playing it seem to point to that being the longer term success of the system.  Now, I do not know if GW has killed 40K or not, but with the really expensive rulebook right after a bunch of other expensive books that did their level best to unbalance and destroy the system?  So far it is looking "not so good" for GW...  But then this has happened before locally.  There was a time when no Warhammer of any type was played, Confrontation and Warmachine were huge and things looked pretty good.  Not to say there were no problems.  I was the "Press Ganger" for PP at the time here and my first Tournament for Warmachine saw 12 players...  Not bad for a small local event in a new system.  Problem was 9 of them had the same Warcaster and essentially the same army.  9 Khador forces led out by Sorsha ?  So, it only took a little time before the sheer unbalance of that particular character became obvious, and to PP's credit, they fixed it...  

Looking over my STAW stuff, I have a few more ships I'll likely pick up...  Liking the Cardassian ships overall, but the Vulcans look amazing...  We'll see, unfortunately one of the 2 Vulcan ships is a prize next month...  Been pretty darn lucky and ended up with most of the prize ships for the months I have played.  So, yes, figured out the game pretty quickly.  It is a lot of fun.

Motorcycles...  Still need to straighten out the title for the Magna then sell it.  Then the Silverwing...  The Wing is running well, but really wanting to swap up to a Goldwing...  Most likely next year at this point though.

Wednesday, June 11, 2014

Star Trek Attack Wing event Sunday

So, narrowing down the fleets to run on Sat for the "Arena" event...  Essentially there are two games going on here.  Starting on turn one, your highest skill CPT gets teleported to the Planet to fight there in a bit...  Turn three all remaining Captains go, and the Space battle is suspended.  You can gather resources on the Planet if you have a ship able to stay close and expend actions before the Space battle suspends...  So, your first 2 Captains might have tokens they can spend to roll more dice each round of the Arena fight.  Big advantage rolling 6 dice vs 3 dice...  Captains can take damage equal to their Skill, so Jean Luck Picard takes 9 to kill while the Generic ones take only one point...  This continues until one side is left, and they get to reset the Space battle, placing every Ship, etc...  Mines however do not carry over, so the Cloaked Mines are less terrifying.  My initial thought was to run a big Torpedo boat, a second small ship and Fighters all Federation...  Jean Luck, Kirk as Captains to max out at 18 damage points...  Still might, but the Fighters do not have a Captain, so I would be in danger of conceding that part of the battle with only the two Captains.  I suppose it is not all THAT much better with 3 Captains fighting, but I am looking at the lists below with 20-24 points.  And I need to have a Fleet that is able to take on all comers.  The swarm of 4-6 of the smallest ships just to win the Captain's Battle?  Not really as much of a thing now that the rules have been updated to not completely screw over any non Borg that loses the battle on the Planet...  But still, I think a "swarm" of 3-5 decent smaller ships loaded out with high Skill CPTs might be a thing.  The Klingon "we shoot things" fleet like one I am considering is always a good one.  And of course the Borg.  So, first I have a Faction Pure Klingon fleet:

List Name "We Shoot Things"

Resource: Flagship Klingon (10)

Vor'cha Class (26)
Koloth (4)
Ship SP: 30

K'T'Inga Class (22)
Martok (5)
Flagship (0)
Ship SP: 27

Negh'Var (30)
Worf (3)
Ship SP: 33

Total Build SP: 100

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

Nothing really subtle.  Martok's ship being the Flagship and his own action gift for the first turn should get me up 4 straight at the enemy while Cloaking.  Probably do a Sensor Echo to maneuver a bit as needed, but doubtful anything will be in range unless someone brings a 6 forward ship...  But I intend to park in orbit and own the Planet from the beginning.  I WANT to be at close range with my ships to punish anyone trying to support their Captains while I spend actions supporting mine.  Barring some really odd "uber" DN type build, and frankly even that...  I have some 15-18 dice of Attack in the fleet, with re-rolls and modifiers to get more Hits...  Should be able to damage severely or destroy just about any single ship with a coordinated attack.  Cloaked fleets, either a swarm of cheap Romulan vessels or a mirror Fleet?  Guess it comes down to rolling as I should be attacking near the top of the turn...  But 5-6 Attack dice/ship should get enough hits to cause concern for even the best Cloaked ships...  Using the named Negh'Var for the potential free shot to bring down a few Shields with it's Action...  NOT an Attack, so does not cause me to lose Cloak and while it only Disables Shields (roll 3 Attack Dice, hit/crit disables shields)...  Hitting just before the Shooting phase?  Works for me, as I am just trying to kill their ships, this is like a Mine attack in the short term.  And with this much firepower, short term is pretty much it...

List Name: Random Stuff

USS Voyager (30)
Jean-Luc Picard (6)
Montgomery Scott (5)
Antimatter Mines (5)
Ship SP: 46

IRW Gal Gath'Thong (18)
Toreth (4)
Plasma Torpedoes (5)
Ship SP: 27

K'T'Inga Class (22)
Martok (5)
Ship SP: 27

Total Build SP: 100

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

More random, the Voyager being the "Heavy Cruiser" here with Picard and Scott to provide actions and boosts.  360 arc and the AM mines are a huge threat to Cloakers or people trying to swarm me...  The Gal Gath'Thong with its ability to fire a Plasma Torpedo without a Target Lock is just there for damage potential and survivability.  Since a Lock is not required, I find a lot of folks counting on Cloak to protect them are surprised that the Plasma Torpedo can be fired at them...  The Torpedo provides it's own re-rolls and the CPT turns a hit to a critical...  Pretty rough on a Cloaked ship as they have no shields up.  The K'T'Inga with Martok are just there to provide more support and it is a pretty decent if fragile ship.  With 24 points for the Captain's Battle, I should do fairly well, even if I do have to be a bit more cautious...

Not sure what I will end up bringing.  The winner of last Months event ran a 3 Vor'Cha Klingon build for the application of the maximum firepower effect...  Worked against everything, even the Borg.  Guessing he will bring something similar.  The 2 Borg spheres are going to be tough if they show up...  Federation builds I think are pretty severely hampered in this one, though you CAN have a large number of high Skill CPTs.  But the ships themselves by and large are not suited for a toe to toe slugfest.  Dominion might be a challenge with the rules revision...  Romulans do not appear overly popular locally other than the TO and myself :-)...  Guess I'll see what comes up and probably won't make a decision until then :-)...  Heck, my "Standard" Fed build with the tooled out Excelsior might even be fun to play...


Tuesday, June 3, 2014

40K Seventh seen in action, more STAW...

So...  I have not played seventh edition 40k yet, but watched several games of it played out.  Looking pretty good so far.  Super heavy vehicles and Titans roaming the field.  So, very much like the last edition at 5he end really.  Psychics seemed good, not overcosted or overpowering...  Should note however that while I did see several Psychers on the tables, no one was bringing anything like a Demon force set to summon more hordes...  Guessing that will be game breaking.  Also, no good answer for the fliers, especially MCs...  So, not bad really, but still no fixes for some of the things I had concerns about in the old edition.  So, sticking with the wait and see...

Played out a few more STAW games...  Traded a Tholian ship for the USS Sutherland.  Neat, but I found myself wanting to have the fire arcs of the USS Excelsior...  The Sutherland is decent, but lacking the rear arc and wide front arc...  And of course, turning like a tug boat :-)....  Destroyed ships of comparable size in a single shot several times, then died or almost died trying to line up a second shot.  Montgomery Scott onboard helps immensely though...  Shields repaired on turns I did not have a shot lined up kept the ship in action much longer than it should have been...  Neat, but had I been able to shoot, the need for repairs would not have been there with Quantum Torpedoes boosted by Mr Scott's ability.  Not going to destroy a Borg ship or a Battleship with a single shot, but the potential for 8 hits each turn is nice...  Got to see the Helmsman card in action as well...  REALLY nice on the Dominion Battleship.  Tight turn and while you lose a turn or two of actions, but range one with 7+ dice on the attack and passive abilities to make more hits, etc.?  Brutal, and well worth it I think...  Well, for those ships at least.  Not so sure it would work for my ships...


Going forward, the Gorn Arena is in a few weeks...  100 points, no other real limits IIRC...  Guessing that my Fed fleet will do fairly well.  USS Miranda looks good, USS Excelsior perhaps?  Maybe a third ship?  Stripped down probably, I like the old Romulans War Eagle with Plasma Torpedoes...  But need a way to take down other cloaked fleets...

On the Home front...  the living room was painted over the weekend before the delivery of the uber TV tomorrow...  Couches "soon" I guess.  So, having to get rid of older couches etc...  Fixed one bike, need to fix and get the title straightened out on the Magna to sell them both.  Annoying seeing lots of nice Goldwings for sale pretty cheap, but stuck with the poor decision that the Magna was all around.  Ah well.  Lesson learned.  And need to find someone who knows the legalities of title transfers, etc...  Mostly just want the bloody thing gone at this point, no room for the 2 bikes really, and getting a "new" (yes, 81-87 Goldwing) bike cannot happen until I get rid of the current ones...

Tuesday, May 27, 2014

400th post... 7th Ed 40K and STAW

So...  Reading over the seventh edition stuff...  Not a lot has changed.  At least not for the better.  I could easily be wrong, but being pretty good with the Math and probabilities I am seeing a lot of parallels between 40k and STAW in some areas. 

Psychic phase/Magic phase...  Pulled directly from Fantasy.  Probably needed, and it does simplify some things.  Problem is that it becomes TOO powerful is your army is built to take advantage of it.  Chaos and Demons specifically are poised to become the new power army I think.  We already had Demons with a flying circus being difficult to deal with, add in Psychics that make them even more powerful?  Yes, you CAN try to block the powers, but blocking a blessing?  Roll lots of 6's.  Not just enough to cause the power to fail, you have to block them ALL.  4's to cast, can use as many dice as you have, 6's being bad in pairs for the Perils.  So, the odds of stopping a powerful blessing or other non targeted spell are ridiculously low.  This was the one major parallel I saw, Offense focused and Defense while technically possible is with significantly lower odds...  So, in STAW the things like generic Klingon builds are really powerful...  I am seeing this trend in 40k here I think. 

As I said, only a brief reading of the rules, but I may have missed something regarding saving warp charges perhaps?  The Eldar with the Farseer ghost helm being the one defense against Perils...  Great during the Psychic phase, but what about when they get hit by the GK missiles causing Perils?  Seems like that would have been a hard counter to the Seer Star, and it looks better now...
Fliers seem better than ever, and armies without good fliers of their own are still hosed.  Everything scoring is neat, but no real major bonus to the sub standard Troops I see.  Thinking specifically of the Marine Tactical Squads.  Brand new codex, new rule set and really they are probably the worst basic troopers in the game, at least of the armies I play.

So far I am not seeing a lot to say I should come back and play 40k or even frankly buy the $80+ rulebooks.  Could I build brutal and competitive armies with what I have?  Yes.  The Eldar are still probably the army to beat IMO.  The Grey Knights I think are going to come back as a powerful force.  Guard still spam metric craptons of dice so they will still be effective.  I can now mix and match if I want to more than before...  So the powerful forces become more powerful. 

The armies I see losing in this edition are my Fleshtearers, Wolves, DA and Crimson Fists/Marines...  The change to "everything scores" eliminated the small advantage the BA had with different Troop types.  And of course, Death Company still do not score.  Wolves are once again two full editions behind and it shows.  Not that the Marines are much better off...  Yes, they do have AA options and Grav weaponry but overall pretty lackluster.  White Scar bikers I guess are pretty good, but the DA are still craptastic...  DA Terminators are still "eh" at best until they run into an Eldar force, then they are just expensive casualties...  2+ armor and to an extent 3+ armor is still vastly overcosted given the proliferation of low AP weapons and rending... 

So, locally and in a somewhat closed environment, I will still play I guess in a bit when things shake out...  Guessing that there will be some FAQ changes to hit soon, I want to see how that all shakes out....  But overall I am not finding myself all that interested in playing the game at this point...  And as I was writing this, the FAQs got released...  The Wolves got completely hosed, losing the ONE thing that made them worth bringing (Rune Priests)...  Oh well, maybe when their book gets released in a few Months...  GK and BA are "eh" still...  Really not a lot changed for my armies in the FAQ other than the Wolves dropping out of the "maybe I'll use them against the Demonic Hordes I anticipate"...


STAW on the other hand...  And now X-Wing...  Those are interesting to me...  STAW especially with the deck building aspect and loads of options.  This summer there is a big OP event, yes it will be blind buy but looking like some fun ships...  Will be a PITA getting them unless the local store can order more kits...  Betting that the locals would buy/play more events to get the ships for their faction...  Well, at least I would :-). And I would be willing to run an event if the main Volunteer were wanting to play in one or was not available...  Probably against WK policy to simply take up a collection and order more kits...  I know I am going to want to pick up the Federation, Klingon and Romulan ships at the least...  Looking like a War Eagle ("Bird of Prey" for the non SFB folks) hitting for the Romulans.  If this holds probably a Miranda class for the Federation?  Not sure for the Klingons but hoping for a K'Tinga or B'Rel class ship...  30 points for the sealed portion to go with the 90 point build supplied by the player...  Hoping the Klingon is NOT a D-7...  Lacking the Cloak, they are pretty bad in this system compared to their SFB roots at least...  In any case I have my Federation and Klingon fleets pretty well set now, and I even have a basic Rebel force for X-Wing...  Hear there is an event Saturday, but much going on at home so will be less likely to go out to play...

Thursday, May 22, 2014

7th Ed 40K, STAW upcoming, etc...

Well, it seems that the bulk of the “7th Edition” stuff has made it to the rumor circuit…  It looks VERY much like 6.5th edition as not a lot has changed…  Assuming the rumors are true, but as people are claiming to have the book in hand now I suspect that they are not rumors, but leaks at this point.  New Psychic phase…  Good I guess, I was always concerned about forgetting some silly power or the like as they were all over the place with “must be cast at the beginning of ‘x’ phase” or whenever…  Now, no more worries about that.  And there is the chance of actually stopping other powers…  Good also.  Got a bit old if you fielded say, a race/army without Psychics at all, knowing you could not stop much of anything unless you brought something from 5th Edition like a Wolf Rune Priest to mess with them…  ICs no longer allowed to join MCs…  Should NEVER have happened, stupid loophole/oversight that a quick errata in the FAQ would have fixed with about 30 seconds of typing 2 years ago…  But I guess they might not have sold as many Tau Riptides if people couldn’t attach Tau Commanders and drones to make mini Uber units to combine a bunch of rules (USR) and wound allocation silliness..  Whatever, that alone drove a few players away from the game locally, so I KNOW it cost the local store/GW a bit, and it kind of confirmed that GW really wasn’t interested in fixing the 6th edition of the game. 

There are a few locals who are excited about and interested in seeing what the new edition brings…  I think there are a LOT more of us who are in the cautiously waiting mode.  And with this being an expensive rulebook to start only 2 bloody years after the last one?  I don’t know, I do not think I will be picking it up.  Certainly NOT initially.  I can wait for the small rulebook in the “rumored” new box set coming out in a few months.  Yes, I have all of the previous ones on a bookshelf in my basement of doom, but I have to say I am simply not all that interested in spending another $80+ to get a small rulebook that fixes a few things (we all hope) that should have been done as errata/FAQ entries by any other company.  Yes, I would get the “fluff” book and modeling book…  Woo hoo?  Been playing the game since 87-88, and having most of their previous stuff…  Nothing new there for me. 

Locally, 40K has almost died out as more and more of us are getting into the “wait and see” mode…  No one is dumping their stuff…  Well, one player DID dump his Marines, but going to Chaos Demons…  But not a lot of new sales for the store, and not many people playing on “40K night”…  Me, I am pretty set on playing Star Trek attack Wing (STAW), or X-Wing now, so that’s what I will likely bring out to play when I do come out to play…  Have to say I am actually enjoying the game a lot and there are no stupidly overpowered combos in the game that I have seen…  So the effect of “Well, the Eldar are just more powerful”…  The Borg are the closest thing, but even they are limited by the same mechanics that the rest of the factions use…  It does not feel rushed to market with obvious loopholes to be exploited.  Seeing the winning builds on a much smaller scale admittedly, there does appear to be a LOT more variation WRT the winning builds.  Reading the AARs from some of the bigger 40K Tournaments it really does come down to a handful of armies in the top tier battling out for the top spots and with few exceptions everything else fighting over the scraps. 

Locally, we had a Klingon fleet sweep the Tholian Web OP, beating out the Borg Spheres…  Not subtle, but the approach of “rush forward and throw a lot of Attack Dice at the problem” does seem to work here…  Looking at next Month’s event, the battle on the planet with CPT vs CPT does seem interesting, and looks like there is some “optimum” number of CPTs to bring…  Them going to the Planet starting at the end of Turn one for the highest skill one, then Turn two for the next and the rest on Turn three…  One ship builds would have only the one CPT fighting, and so even a 9 Skill would lose I think as nowhere else to put incoming damage…  Realistically, I think it would be at most 5 CPTs in a fleet…  The CHEAPEST ship being 12 points, so theoretically 8 ships but they are pretty bad and all Skill 1 CPTs?  When the Battle occurs on the Planet, playing 3 I can virtually guarantee having the only CPTs with Resources so rolling 6 Attack Dice vs the 3 of the other CPTs, and with mine hitting first, turn one should be 3 dead CPTs for him, one of mine wounded, etc…  So, by the third turn or so I suspect I would sweep the field and not lose anyone…  That assumed I do not off any of the ships before the battle.  Small ships would be vulnerable to being destroyed before the Planet battle, so keeping the numbers down that way seems a great idea as well…  Borg needless to say would perform “poorly” on the 1 on 1 battles as their CPTs are not very good overall…    My own builds will be most likely 3 ships with Picard on either the Enterprise-D or the Excelsior…  Trying to trade for a Sutherland, but J…  Ships will be Faction Pure, but a mixed or Allied fleet…  Romulans for the Cloaked Mines that I feel will be brutal to weaker ships trying to swarm me and Klingons for the “We’re just here to hit something” effect they bring…  And the Antimatter Mines on the Federation Ship or perhaps one of the Torpedoes?  AM mines are insanely good against Cloaked ships, Torpedoes could allow me to snipe away even ships of the line before the CPT battle on the Planet…  Or finish things in the end phase…  This of course assumes that the game is 100 points and that I can actually attend J

Vacations this year!  Wandering up to MI with my amazing wife to hang out on some island (Mackinaw)…  After Fun Day in Tolono at Chappellheim…  Then Gen Con in August for that Saturday…  Should be interesting at least… 


Still selling 2 Motorcycles if anyone local is looking…   And a largish number of random old firearms as I try to get a nice 81-87 Honda Gold Wing bike for myself…  Something in the 1100 to 1200 cc range for engine size, nice highway pegs for longer rides, and hard saddlebags that I can put my laptop and game stuff into…  The trunk I am less interested in at the moment, no long road trips and I can put the seat back on with the attached backpack for additional cargo if needed…  REALLY just wanting a nice reliable bike somewhere between the Magna’s high speed/power and the Silverwing’s low power high efficiency that it has going…  The Wing is a good, solid bike but I cannot stretch out my legs nor can I safely take it out onto an Interstate near say, Chicago where the required speed would be in the 75-85 range to be safe riding there…

Monday, May 19, 2014

STAW: Tholian Web AAR

So...  Wound up playing at the Gopher last night...  My list was:

Resource: Federation Attack Fighters (20)

U.S.S Excelsior (26)
Jean-Luc Picard (6)
Montgomery Scott (5)
Tuvok (5)
Lojour (2)
Quantum Torpedoes (6)
The Doctor (3)
Ship SP: 53

USS Voyager (30)
James T. Kirk (6)
Cheat Death (3)
Pavel Chekov (3)
Antimatter Mines (5)
Ship SP: 47

Total Build SP: 120

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

Went 1-2 but wound up getting the Tholian ship prize for 2nd place or Fellowship as I was voted the favorite opponent by all three of my opponents...  Not bad.  Game one Tim had a fairly similar list with the Defiant replacing my Voyager and his Voyager replacing my Excelsior.  He ran with the Transhasic Torpedoes which are Voyager only and a one shot.  The one shot IS 10 dice, but...  My Quantum Torpedoes could be fired every turn for a potential 9 hits, so I felt it was a better build.  Essentially, his T Torpedoes whiffed on the initial and only shot they had, and my 2 Skill 9 CPTs destroyed his ship before he could react.  My Torpedoes hit well and Kirk got to range 1, so...  His Defiant was cloaked trying to lay mines, but my own mines hit him the next turn and the Fighters finished off the ship.  The AM Mines are brutal against Cloaked ships...  So, it was a VERY quick game with both of us mostly just rushing to range and shooting it out.

Game 2 was my first encounter with the Borg...  Kevin made a nice 2 sphere list, and I have to admit it was fun playing against it.  My Torpedoes whiffed this time, and the Excelsior did not survive the experience as both Spheres hit it.  The Voyager lasted a bit longer and the Fighters were pretty good, but it was a losing battle at that point of course...  BIG mistake was forgetting that the Voyager's 360 firing arc is only range 1-2, so I lined up what I thought was a good shot that might have taken down one Sphere and...  Nope, no shot because it was range 3...  Oops...

Game 3 was against a Klingon build with 3 Vor Cha class Cruisers and Hideki Fighters.  The fighters should have been my first target as I did not realize they got big bonuses as long as they had taken no damage...  But 3 Cloaked 5 Attack ships with Battle Stations via "Defense Condition One" cards meant that there were a LOT of Offensive dice being thrown, and Cloaked they could not be locked on for Torpedoes...  My ships lasted a bit longer, but in the end, Lon played quite well and destroyed my fleet in pieces...  I DID severely damage a few of his ships, catching 2 in the AM Mines and just trying to shoot through the Cloaks...

What did I learn?  The firing the Torpedo every turn trick is "neat", but honestly I think I would modify my build.  Tuvok will be replaced with Spock.  5 points for the +1 dice on a Secondary weapon is not worth it I am thinking.  Spock would have turned my whiffed shots into a significant hit (I hit the Borg for all of 2 hits on my one Torpedo shot, the 3-4 BS I rolled would have been REALLY nice).  Scott was good, and I think he stays.  The AM Mines are awesome and they will I think become a more standard loadout.  Cheat Death was "Eh"...  Every fleet I lost to had multiple ships all pounding Kirk's ship, so he lived for a brief moment longer...

So, some adjustment on the builds I think, but overall I do think I did fairly well.  The Borg were REALLY powerful, but more so with the shrinking field, keeping at range I think I could deal with Faction Pure builds for now...  The Cube coming up might present a challenge...  The Klingon builds with the overwhelming number of Attack dice?  As it happened no one that I saw brought Romulans and Cloaked Mines...  Would have made it more interesting.  The Klingons are the one that I saw defeat the Borg with simple weight of fire.  Rush to range 1, some 25 or so dice being rolled before the Borg can fire?  Battle Stations and Target Locks for re-rolls, and conversion of BS results?  Pretty brutal and straightforward :-)...

Sunday, May 18, 2014

Star Trek Attack Wing Thollian Web OP tonight

So, Excelsior loaded out with:

CPT Picard
Montgomery Scott
Quantum Torpedoes
And either:
Tuvok, Lojour and the Doctor for the ability to fire a Torpedo every turn…  Pretty good, and with Tuvok it has the potential of 9 hits.  Potential, but the odds are really not that good I think.

Or:
Spock, Navigational Deflector …  With the probably free Scan action, I get the Battlestations turned over to Hits for free and since I am bound I think to find a LOT of mines in some builds.  I give up the potential for that 9th hit, but I get more actual hits overall I think…  And overall I would say no to this build, but in this one specific event with the Thollian Web being what it is?

Both lack what I think might be the critical re-roll ability…  Moving from CPT Picard to say, Sisko gives me some re-roll ability but Skill 9 and the Free Action are really quite good…


Kind of weird, making one of the older style (TOS) ships essentially my Flagship, but I am finding it to be a pretty good ship overall…  The ability to one shot a lot of other “ships of the line” is really quite nice…  I am not so sure cloaking is dead, but there are now a fair number of things that can remove it…  The Voyager is quite nice as a solid ship but I think it lacks a bit for me to make it my main ship for a fleet build.  The Reliant and Miranda Class ships are good solid second line or support ships, but I am not convinced that the swarm is the way to win a timed event…  

I have a few builds in mind, but since the event is in a few hours....  Looks like the Fed Fighters and the combo of the Excelsior and Voyager being run by CPTs Picard and Kirk...  Simple enough and I DO like the Torpedo boat thing.  Next event will likely be a swarm thing.

Signed up for Gen Con, going Saturday and playing in at least one of these events there...  Looks like it will be fun :-)