Mattoon AAR
Well, took the Fett/Fenn build to Mattoon…
Mandelorians 1 (97)
Boba Fett (Scum) — Firespray-31
|
39
|
Veteran Instincts
|
1
|
Ion Cannon
|
3
|
Dengar
|
3
|
Harpoon Missiles
|
4
|
Glitterstim
|
2
|
Bomblet Generator
|
3
|
Engine Upgrade
|
4
|
Andrasta
|
0
|
Ship
Total: 59
|
|
|
|
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Proton Torpedoes
|
4
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 38
|
It was surprisingly solid.
Mind, I flew the Firespray a LOT in the last year and a half, so I might
be an outlier in this… Fenn Rau is
absolutely solid and Boba Fett is an amazing “Swiss Army Knife” with all of the
options on the ship. The Harpoon is
still borderline broken, and the Ion Cannon was surprisingly good. I found myself using that at Range 3 (Front)
more often than not, and KNOWING where the enemy ship would be ending up was
amazing. With EU, I could force myself
into Range 1 and usually PS kill a ship…
Of all the things there I found myself REALLY wanting more consistency on
Offence and the Proton Torpedoes on the Protectorate Starfighter being “less
useful”. I fired it once and frankly I
could have just fired primaries for almost the same effect… Can’t really remember a lot about the games,
but was one Attack from going undefeated.
Tim’s build just outlasted me a bit as his one Hull Inquisitor survived
my Range 1 attack with all the Rerolls to counterattack and kill the Firespray
to end the game… Brings me to my
next/reaction build:
Mandelorians 3 (97)
Boba Fett (Scum) — Firespray-31
|
39
|
Expertise
|
4
|
Ion Cannon
|
3
|
Dengar
|
3
|
Homing Missiles
|
5
|
Glitterstim
|
2
|
Bomblet Generator
|
3
|
Engine Upgrade
|
4
|
Andrasta
|
0
|
Ship
Total: 63
|
|
|
|
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 34
|
I’ll probably test this next… With Fett’s “Rerolls Forever” effect, having
a way to get Focus conversion was something I REALLY missed. Makes him almost as good as the Kath Scarlet
build, and in some ways even better…
Well, if you play him aggressively like I tend to I suppose. The Harpoon being replaced by a Homing
Missile is just a basic Meta call. I am
seeing a LOT of things with Evade tokens, and figure if I am not trying for the
combo of Harpoon/Proton to just try and erase one ship at PS 9, this will help
the mid game a lot more. Honestly I
could just forgo the Missile, but that leaves me with either a huge build or… Well, I do not need a huge bid and since I’d
need to get to 12 Points to get another ship…