Monday, May 14, 2018

More X-Wing V 2.0, other hobby stuff...


Well, V2 of X-Wing being almost completely spoiled by now I have to say I am almost completely on board with it.  It fixes ALMOST everything that I have an issue with the game as it stands now.  The ONLY thing I am slightly concerned about with the cards being spoiled is the Force abilities.  So, the Space Wizards have a lot of extra POTENTIAL power.  Not sure how often if at all it will affect the game overall.  But the Luke Skywalker crew card allows one to move a turret arc to another facing by spending a Force point.  So, back to the “pretty much” 360⁰ Arc for ships like the YT-1300 or YT-2400 that he is likely to be placed on.  Maybe.  Will see, I am betting that it will be expensive and not really something that hits all that frequently.  The other one being Vader…  Spoiled fully is the “Intel Agent” Force card as well as his Pilot ability of “Spend a Force Point to take another Action”.  So, with 3 Force Points, he COULD take 4 Actions in a single Turn…  With the limits on the Actions, not really THAT many Actions that he could realistically take and of course he is mortgaging his future Turns by doing this.  Getting only 1 back/turn it would be a while before he could do it again.  I think it would be a “neat” thing, but honestly hoping it is NOT as bad as it could be.

So many good things that we have seen so far…  The PS wars will be over.  The giant skill gap is gone and there is a lot of overlap.  Oh, and NO VI!!!!  That was just silly.  The only down side I see so far is that I have the entire SC season and I signed up for the Continental Championships at Gen Con in August.  So I will be playing in the LAST V1 event it seems.  So, I have two builds that I will be running for the next few months:

Firestorm Special (99)
Ten Numb — B-Wing
31
Veteran Instincts
1
Trajectory Simulator
1
"Mangler" Cannon
4
Extra Munitions
2
Sabine Wren
2
Proton Bombs
5
B-Wing/E2
1
Ship Total: 47

Captain Nym (Rebel) — Scurrg H-6 Bomber
30
Veteran Instincts
1
Twin Laser Turret
6
Extra Munitions
2
Harpoon Missiles
4
Thermal Detonators
3
Proton Bombs
5
Trajectory Simulator
1
"Genius"
0
Long-Range Scanners
0
Havoc
0
Ship Total: 52


Or the other:

Mandelorians 1 (97)
Boba Fett (Scum) — Firespray-31
39
Veteran Instincts
1
Ion Cannon
3
Dengar
3
Harpoon Missiles
4
Glitterstim
2
Bomblet Generator
3
Engine Upgrade
4
Andrasta
0
Ship Total: 59

Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Proton Torpedoes
4
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 38


The first is often dismissed as a “Meme List”…  I don’t see it I guess.  Played on Vassal, wiped the Miranda/Nym off the field in less than 4 turns.  NOT a friendly list, so NOT going to bring it to Mattoon next week…  The SC out there…  Well, maybe.  But turns out that if I can just force a Joust, I can wipe almost any ship off the table.  Yes, RAC is only “almost dead”, same with the Falcon, but they are usually hurt quite badly by the end of the initial contact turn.  Miranda…  Well, good chance she just dies.  You know, assuming they are silly enough to play MY game…  And thinking that it is just a “Meme List”.  Tyler with RAC/Vader in this edition is one of the few I think who would be able to beat this list.  No one local at least plays RACLo to that level.

The second one is just a lot more interesting to me.  “Fun” I suppose.  An Ace and a Swiss Army Knife.  So, more my play style.

Otherwise, assembling more 15mm Tanks…  Have my German Pumas done, American M-4 Shermans and M-3 Stuarts assembled and ready to paint.  Star Wars Legion stuff is coming along, have the base coats on most of my Rebel things…





  

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