Well, V2 of X-Wing being almost completely spoiled by now I
have to say I am almost completely on board with it. It fixes ALMOST everything that I have an
issue with the game as it stands now.
The ONLY thing I am slightly concerned about with the cards being
spoiled is the Force abilities. So, the
Space Wizards have a lot of extra POTENTIAL power. Not sure how often if at all it will affect
the game overall. But the Luke Skywalker
crew card allows one to move a turret arc to another facing by spending a Force
point. So, back to the “pretty much” 360⁰ Arc for
ships like the YT-1300 or YT-2400 that he is likely to be placed on. Maybe.
Will see, I am betting that it will be expensive and not really
something that hits all that frequently.
The other one being Vader…
Spoiled fully is the “Intel Agent” Force card as well as his Pilot
ability of “Spend a Force Point to take another Action”. So, with 3 Force Points, he COULD take 4
Actions in a single Turn… With the
limits on the Actions, not really THAT many Actions that he could realistically
take and of course he is mortgaging his future Turns by doing this. Getting only 1 back/turn it would be a while
before he could do it again. I think it
would be a “neat” thing, but honestly hoping it is NOT as bad as it could be.
So many good things that we have seen so far… The PS wars will be over. The giant skill gap is gone and there is a
lot of overlap. Oh, and NO VI!!!! That was just silly. The only down side I see so far is that I
have the entire SC season and I signed up for the Continental Championships at
Gen Con in August. So I will be playing
in the LAST V1 event it seems. So, I
have two builds that I will be running for the next few months:
Firestorm
Special (99)
Ten Numb — B-Wing
|
31
|
Veteran Instincts
|
1
|
Trajectory Simulator
|
1
|
"Mangler" Cannon
|
4
|
Extra Munitions
|
2
|
Sabine Wren
|
2
|
Proton Bombs
|
5
|
B-Wing/E2
|
1
|
Ship
Total: 47
|
|
Captain Nym (Rebel) — Scurrg H-6
Bomber
|
30
|
Veteran Instincts
|
1
|
Twin Laser Turret
|
6
|
Extra Munitions
|
2
|
Harpoon Missiles
|
4
|
Thermal Detonators
|
3
|
Proton Bombs
|
5
|
Trajectory Simulator
|
1
|
"Genius"
|
0
|
Long-Range Scanners
|
0
|
Havoc
|
0
|
Ship
Total: 52
|
|
Or the other:
Mandelorians 1 (97)
Boba Fett (Scum) — Firespray-31
|
39
|
Veteran Instincts
|
1
|
Ion Cannon
|
3
|
Dengar
|
3
|
Harpoon Missiles
|
4
|
Glitterstim
|
2
|
Bomblet Generator
|
3
|
Engine Upgrade
|
4
|
Andrasta
|
0
|
Ship
Total: 59
|
|
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Proton Torpedoes
|
4
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 38
|
The first is often dismissed as a “Meme List”… I don’t see it I guess. Played on Vassal, wiped the Miranda/Nym off
the field in less than 4 turns. NOT a
friendly list, so NOT going to bring it to Mattoon next week… The SC out there… Well, maybe.
But turns out that if I can just force a Joust, I can wipe almost any
ship off the table. Yes, RAC is only “almost
dead”, same with the Falcon, but they are usually hurt quite badly by the end
of the initial contact turn. Miranda… Well, good chance she just dies. You know, assuming they are silly enough to
play MY game… And thinking that it is
just a “Meme List”. Tyler with RAC/Vader
in this edition is one of the few I think who would be able to beat this
list. No one local at least plays RACLo
to that level.
The second one is just a lot more interesting to me. “Fun” I suppose. An Ace and a Swiss Army Knife. So, more my play style.
Otherwise, assembling more 15mm Tanks… Have my German Pumas done, American M-4 Shermans
and M-3 Stuarts assembled and ready to paint.
Star Wars Legion stuff is coming along, have the base coats on most of
my Rebel things…
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