Sunday, April 24, 2011

Let’s see what happens…

Well, let's see what I can bring to the table here… If Loq brings Land Raiders of Doom, and I bring a light supporting force…


 

Castellan Crowe 150


 

Ordo Xenos Inquisitor 25


 

Plasma Syphon 10


 

Rad or Psytrope grenades 15


 

Purifiers (2*Psycannon, 3 Halberds) 146


 

Rhino 40


 

Purifiers (2*Psycannon, 3 Halberds) 146


 

Rhino 40


 

Dreadknight (Tele,Incinerator,) 235


 

DN (Assault Cannon/TLAC, Psy ammo)135


 

This leaves me 67 points… But then I thought, what does Crowe actually bring to the table in this list? Changing the Purifiers to troops, sure, but really at 1000 points and only 2 min size squads… And I think that a Strike Squad in a Rhino to project the 12" bubble of "No Deep Strikers" might be better for the team… So perhaps a Brotherhood Champion substituting for Crowe to ride with Purifiers and the Inquisitors in a Rhino. Strike Squad to sub in for one Purifier squad mostly just for more "troops" and give the 12" protection for the critical few turns to get the whole army across the field…


 

Brotherhood Champion             100

Xenos Inquisitor                50

Purifier Squad (2 Psycannon, 3 Halb)    146

    Rhino                40

Strike Squad (Psycannon)        110

    Razorback (TLLC)        80

Dreadknight (Teleporter, H Incinirator)    235

Dreadnaught (Ass Cannon, TLAC, Psy)    135


 

So, ~100 points left over… And perhaps a second Heavy weapon for the DK, more Grenades for the Inq and another Purifier or two? Might need a hammer in the squad too… Also, this would be the first "Terminator free" list I've played in 2 Leagues… But we'll see how well it works out I guess…

Thursday, April 21, 2011

All Your Base…

:-)



http://youtu.be/8fvTxv46ano


Yes, getting back to manufacturing bases for the lads… Nothing particularly special, just a bunch of random bits like helmets and that sort of thing on the base, but they do look fairly nice and at the least unique…



Got the Dreadknight mostly built and am getting more of the PA troopers broken out of deep storage, stripped and repainted… Getting ready to build a twin linked Autocannon arm for the DN's… Guessing I'll make it, and cast a bunch of them since I'll be fielding 2-3 of them in the Mortis configuration in each of the "DN capable" armies I have… I'll probably pass them along as well to the locals if Dave is OK with it since it will just be the cost of resin at that point…

Off the wall lists?

Sometimes I think that I can just try something silly in 40K and maybe it will work… At a thousand points, I'm extremely limited, but a thought had occurred to me, what about 2 Storm Ravens with a squad of Terminators (or Purifiers) in each? The Terminators biggest weakness has been that they are slow and therefore vulnerable slogging across the board… Also it is REALLY hard not to telegraph precisely what I am doing several turns in advance) without a transport and/or 3++ saves.


 

So, 2 Ravens at 205/each (load out with TLMM and TLLC probably) loaded out with a squad of Terminators each, probably Psycannon, mix of weapons coming in at 225 each… Brings me to 860… So, maybe one gets der Flamwerfer, and I bring a Brotherhood Champion and Xenos Inquisitor? Would make for one really good assault squad of Terminators backed with the characters giving bonuses to charge, rad/Psytrope grenades, etc…. And the other one can run a flank or be a mobile reserve perhaps… Stupidly aggressive and mobile… Could be quite a shock to the locals certainly the first time at least… Instead of the BHC and Inquisitor, I could drop the 2nd Terminator squad down to a Purifier squad and bring out the Librarian again… 3+ cover save to the Raven moving all out to deliver the squad o doom out there? Yes please… And Psy defense is always a good thing to have…

Tuesday, April 19, 2011

Crowe and Company…

Well, just picked up the Crowe mini last night, so I hope to get it cleaned, primed and assembled along with a group of the ancient Power Armored (PA) Knights that I'm trying out different paint schemes on as I strip and re-deploy them… Thinking a grey armor with the red trim and left shoulder pad, keeping the helmet and right pad white to denote "Purifier" status… We'll see how they turn out… Just want them different enough from the "standard" silver/chrome look that most people use while keeping it different enough from my ancient RT Wolves in Grey… I did consider the ancient black armor with the silver/grey trim/forearm, but that looks a LOT like my ancient Dark Angels ("Consecrators" now, though I may just do the old DA symbol… I'll get to that eventually… Hoping to get them to Adepticon, so…)… Not wanting to have even more identical Marines haunting my basement…


 

Castellan Crowe                     150

Ordo Xenos Inquisitor                    25

    Plasma Syphon                    10

    Rad grenades                    15

Purifiers (2*Psycannon, 3 Halberds)    146

    Rhino                            40

Purifiers (2*Psycannon, 3 Halberds)    146

    Rhino                            40

Dreadknight (Tele,Incinerator, HPsy)    265

DN (Assault Cannon/TLAC, Psy ammo)135

For ~972ish of my 1000


 

So likely swap out the Rad for Psytrope or just add that grenade, Demon Hammer for the Purifier squads, maybe keep the DN a "Rifleman" with the 2*TLAC… Add another Purifier? Swap the Rhinos for Razors and plan for a dismounted Infantry (Dragoons :-)… Mkay, moving the ancient BT novels was probably a bad idea, "Wolf's Dragoons" keep coming up as a recurring theme for me these days) battle… I AM finding that I do miss a LOT of the aspects of the Deathwing, further convincing me that the DW list is a far stronger one especially for a 1000 point team event… 3++ saves everywhere mean no worries about cover, loads of Str 8 AP 3 shots everywhere made a mockery of light/medium Mech lists, and there WAS fast Melta there for the odd Land Raider that ventured too close, and anywhere on the field was too close with scouting Ravenwing :-)… Ah well, the Knights are generally fun armies, I think that at 1500 points and over they will really shine, but low points really hamper their effectiveness… 'course, just my opinions as always, YMMV…

Monday, April 18, 2011

Next iteration :-)

Well, we played against an army pretty much built specifically to destroy ones like ours… And damn near pulled it off. The weight of fire tore up our Terminators though, and that pretty much doomed us. So, I picked up Castellan Crowe, and I will be breaking out Purifiers. And probably one of the Xenos Inquisitors with the Plasma Siphons in one of the squads… The Librarian is solid, but walking Terminators in this local environment are not going to work :-)… So, I'll have to figure something out there… The DNs and DK are both solid choices, but still basically Medium vehicles that will die easily to the heavy AT firepower we see here a lot… More tomorrow I guess when I'm back up and about…

Friday, April 15, 2011

Bring out the GM?



Thinking of bringing the following next week…



Grand Master (Psytrope, Rad Grenades)    205



Purifier Squad (120, 2 Psycan 20, 2 halberd 4)    144

    Rhino                    40

Terminator Squad (10, 2 Psycan, Banner)    475

DN (Assault Cannon, TLAC, Psy Ammo)        135



999 points



Not sure though… The Grand Strategy will be great, but the loss of the Psychic powers, especially the stealth one… Against the Eldar, not a big deal, I would not likely cast it in any case. The Grenades the GM carries would be devastating against them, and scouting the Terminator squad right out into the center and hoping to weather the one turn it would likely take to reach the line… Probably have Loq bring a Crusader full of HtH troopers and the EC. Just overwhelm whatever is in front of us with lots of really dangerous targets. LR/LRC full of BT's, my lads on foot daring them to close, the DN providing cover fire and the Reinforced Aegis… We'll have to play this somewhat more aggressive , but it should work out well…

Thursday, April 14, 2011

Loyalty :-)

Was reminded today that loyalty is always a two way street...  And that once a person or a group proves over and over that they do not see things in the same way, perhaps it is time to simply move on.  :-)  To me at least it completely validates my recent decisions, so there is a certain freedom in that once you let go... Kind of like hooking up to a static line, not sure exactly where you are going to land, but it is far too late to change your course once you get to the door :-)

Ah well, back to gaming stuff :-)

Next week I think I bring something completely different for the GK's...  We've played the one army in the league I did not feel our armies had an answer for, so let's try some of the other weird stuff...  Things like a Grand Master with the Psytrope grenades (thanks to Mike at http://whiskey40k.blogspot.com/2011/04/busy-gk-and-addendums.html for pointing out something I completely missed)...  I'm really liking the 10 man Terminator squad with the banner, so they'll likely be a staple unit...  Haven't tried the Purifiers yet, so they'll likely come out to play in a Rhino...  Strike squad in Razor/Rhino to run next to Loq's Land Raider and make deep strikers pay dearly for daring to drop in on us...  AC/TLAC DN w/ Psy ammo for an aggressive Dread and rolling in with the Terminators and other vehicles...  Probably not the biggest threat, so it might even live :-)  For a while at least...  Ironically, I might have the Dreadknight mostly assembled, but might have it sit out to free up a mess of points...Or bring it, he is an unholy terror against things like the IG masses and most Marine stuff...  Dunno...  Too many toys I want to bring, not enough points...  Not many teams left to play in the league, so pretty darn good idea what we'll be facing at this point I think...