Thursday, February 21, 2019

X-Wing Generics... Too Good now?



So…  I have been thinking a LOT about the X-Wing events going forward.  It is looking like there might have been an overcorrection WRT the generics vs the Aces.  Mind, this is NOT for individual ships I think.  When the ships get spammed however, the efficiencies become amplified I think.  Examples that I have seen recently are the S&V Mining TIEs with Drea in her Y-Wing and 5 Y-Wings with Ion Turrets...  These are being played locally, and frankly they are REALLY efficient.  The multiplier of Drea giving out re-rolls makes ANY Drea swarm really good…  Just having to keep the Target in one of the Arcs is not too hard and I think much better than the Imperial equivalent with Howlrunner…  Suspect the S&V Y-Wings would be better than the Rebel ones I’ve seen, but practicing for the Hyperspace events Rebel Y’s are the only ones out there.

One I heard about is:

Heavy Fighters (199)
Drea Renthal — BTL-A4 Y-Wing
42
Expert Handling
2
Dorsal Turret
2
Ship Total: 46
Half Points: 23 Threshold: 4

Lok Revenant — Scurrg H-6 Bomber
43
Dorsal Turret
2
Veteran Turret Gunner
6
Ship Total: 51
Half Points: 26 Threshold: 5

Lok Revenant — Scurrg H-6 Bomber
43
Dorsal Turret
2
Veteran Turret Gunner
6
Ship Total: 51
Half Points: 26 Threshold: 5

Lok Revenant — Scurrg H-6 Bomber
43
Dorsal Turret
2
Veteran Turret Gunner
6
Ship Total: 51
Half Points: 26 Threshold: 5

The lads on the Gold Squadron Podcast listed this off, more or less… I added the Expert Handling, but thinking perhaps the Seismic Charges might work well somewhere just to clear the board…  Just another hyper efficient generic list, and it just throws out a LOT of Damage if I can just line up and joust…  With 3 Medium Bases it is a fairly difficult Joust to avoid with the Barrel Roll just covering a LOT of space.

The Hyperspace list I am frankly thinking is going to be a rough one is:

Y Not? (200)
Gray Squadron Bomber — BTL-A4 Y-Wing
31
Ion Cannon Turret
4
Shield Upgrade
4
Proton Bombs
5
Veteran Turret Gunner
6
Ship Total: 50
Half Points: 25 Threshold: 5

Gray Squadron Bomber — BTL-A4 Y-Wing
31
Ion Cannon Turret
4
Shield Upgrade
4
Proton Bombs
5
Veteran Turret Gunner
6
Ship Total: 50
Half Points: 25 Threshold: 5

Gray Squadron Bomber — BTL-A4 Y-Wing
31
Ion Cannon Turret
4
Shield Upgrade
4
Proton Bombs
5
Veteran Turret Gunner
6
Ship Total: 50
Half Points: 25 Threshold: 5

Gray Squadron Bomber — BTL-A4 Y-Wing
31
Ion Cannon Turret
4
Shield Upgrade
4
Proton Bombs
5
Veteran Turret Gunner
6
Ship Total: 50
Half Points: 25 Threshold: 5

LOTS of Hull, Lots of shots every turn, nothing subtle, just line up and run at them trusting your ability to kill them first…  And of course bombs everywhere when you get in close…  Especially with the ability to bloody well Reload when they run out…  Degeneration everywhere J

Mostly I am REALLY hoping that Wave 3 is out before the Hyperspace event in Bloomington 4 May…



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