So… I have been thinking
a LOT about the X-Wing events going forward.
It is looking like there might have been an overcorrection WRT the
generics vs the Aces. Mind, this is NOT
for individual ships I think. When the
ships get spammed however, the efficiencies become amplified I think. Examples that I have seen recently are the
S&V Mining TIEs with Drea in her Y-Wing and 5 Y-Wings with Ion Turrets... These are being played locally, and frankly
they are REALLY efficient. The multiplier
of Drea giving out re-rolls makes ANY Drea swarm really good… Just having to keep the Target in one of the
Arcs is not too hard and I think much better than the Imperial equivalent with
Howlrunner… Suspect the S&V Y-Wings
would be better than the Rebel ones I’ve seen, but practicing for the
Hyperspace events Rebel Y’s are the only ones out there.
One I heard about is:
Heavy Fighters (199)
Drea Renthal — BTL-A4 Y-Wing
|
42
|
Expert Handling
|
2
|
Dorsal Turret
|
2
|
Ship
Total: 46
|
|
Half Points: 23 Threshold: 4
|
|
|
|
Lok Revenant — Scurrg H-6 Bomber
|
43
|
Dorsal Turret
|
2
|
Veteran Turret Gunner
|
6
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 5
|
|
|
|
Lok Revenant — Scurrg H-6 Bomber
|
43
|
Dorsal Turret
|
2
|
Veteran Turret Gunner
|
6
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 5
|
|
|
|
Lok Revenant — Scurrg H-6 Bomber
|
43
|
Dorsal Turret
|
2
|
Veteran Turret Gunner
|
6
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 5
|
The lads on the Gold Squadron
Podcast listed this off, more or less… I added the Expert Handling, but
thinking perhaps the Seismic Charges might work well somewhere just to clear
the board… Just another hyper efficient generic
list, and it just throws out a LOT of Damage if I can just line up and joust… With 3 Medium Bases it is a fairly difficult
Joust to avoid with the Barrel Roll just covering a LOT of space.
The Hyperspace list I am frankly thinking is going to be a
rough one is:
Y Not? (200)
Gray Squadron Bomber — BTL-A4
Y-Wing
|
31
|
Ion Cannon Turret
|
4
|
Shield Upgrade
|
4
|
Proton Bombs
|
5
|
Veteran Turret Gunner
|
6
|
Ship
Total: 50
|
|
Half Points: 25 Threshold: 5
|
|
|
|
Gray Squadron Bomber — BTL-A4
Y-Wing
|
31
|
Ion Cannon Turret
|
4
|
Shield Upgrade
|
4
|
Proton Bombs
|
5
|
Veteran Turret Gunner
|
6
|
Ship
Total: 50
|
|
Half Points: 25 Threshold: 5
|
|
|
|
Gray Squadron Bomber — BTL-A4
Y-Wing
|
31
|
Ion Cannon Turret
|
4
|
Shield Upgrade
|
4
|
Proton Bombs
|
5
|
Veteran Turret Gunner
|
6
|
Ship
Total: 50
|
|
Half Points: 25 Threshold: 5
|
|
|
|
Gray Squadron Bomber — BTL-A4
Y-Wing
|
31
|
Ion Cannon Turret
|
4
|
Shield Upgrade
|
4
|
Proton Bombs
|
5
|
Veteran Turret Gunner
|
6
|
Ship
Total: 50
|
|
Half Points: 25 Threshold: 5
|
LOTS of Hull, Lots of shots every turn, nothing subtle, just
line up and run at them trusting your ability to kill them first… And of course bombs everywhere when you get
in close… Especially with the ability to
bloody well Reload when they run out…
Degeneration everywhere J…
Mostly I am REALLY hoping that Wave 3 is out before the
Hyperspace event in Bloomington 4 May…
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