Tuesday, September 17, 2019

Legion and X-Wing for the Springfield HS event...


So, got in a few games of Star Wars Legion over the weekend and I have to say I am impressed by the system so far…  Quick, simple and a fair bit of fun to play.  Turns out the Jedi are absolute wrecking balls…  Or at least Luke Skywalker with the Rebels is.  Turns out I did not know some of the rules and he would have been far better than he played out as with the ability to redirect shots back at those shooting at him.  Fast and the Charge ability is quite powerful with his Lightsaber.  Even missing out on those defensive abilities he murdered a LOT of things in the 2 games I won.  One was somewhat thematic with him taking down the Imperial Walker singlehandedly…  So, back to painting the lads up.  Have one of the AT-RT walkers magnetized so that I can swap out the weapon loadout, need to get the second one set up.  Those were amazingly good.  The Infantry rotary blaster on the other hand?  Meh.  Yes, it IS a 6 Dice shot, but turns out the White 8 siders are probably the worst WRT hit percentage.  The Walker (AT-RT) has the same weapon, but it fires the 6 Black Dice which makes its output better than a full squad of the basic Riflemen (they also fire a single Black 8 sider, but 1 each and max of 5 in a Squad)…  Glad the initial event was a low point value one…  While I COULD field an 800 point force, it would be a stretch and having no clue the actual game rules before hand (well, a LITTLE bit, I read the rule book, just had never played) I would have made some truly poor choices on Army Building…  Well, MORE poor choices.  I had 3 basic Squads of Rebels maxed out with the Rotary Blaster in each Squad.  I think I would have been better off with the Ion or even just another basic Rifleman (though not an option)…  I have the Speeder painted up, just need to put a magnet on the Flight Stand to have that fully ready…  Ordered a second set of the Dice as FFG sends ~ half the Dice needed in a game with the Starter set.  Should do for the near term.  Republic and Separatists are coming out (some were released at Gen Con), so there will be 4 Factions.  While I like the Jedi, I really have no interest in the Clones.  Especially as I know how that story turns out and I have…  Issues with the whole fanatically loyal troops suddenly turning on and betraying their allies… 

For X-Wing?  Well, have the 2 basic lists built I think…  My Jedi:

Anakin Obi-Wan Ric 4 (194)
Obi-Wan Kenobi — Delta-7 Aethersprite
47
Sense
5
R2-A6
6
Calibrated Laser Targeting
4
Ship Total: 62
Half Points: 31 Threshold: 2

Anakin Skywalker — Delta-7 Aethersprite
62
Brilliant Evasion
3
C1-10P
7
Calibrated Laser Targeting
5
Ship Total: 77
Half Points: 39 Threshold: 2

Ric Olié — Naboo Royal N-1 Starfighter
42
Juke
7
Fire-Control System
2
R2 Astromech
4
Ship Total: 55
Half Points: 28 Threshold: 3




With the Jedi it is a variation on the standard “Jedi + Ric” list I’ve been flying for a bit…  Anakin drops down to the CLT and Chopper…  Or I just keep an R2 in there and take the Shields back when he does get damaged…  3 Agility and Brilliant Evasion should keep him alive longer, am slightly concerned that the loss of the 3rd Attack Dice will be a killer…  Though with CLT, it does even out if I get a Bullseye shot off.  Ric with Juke and FCS just hits HARD…  Completely ignoring one Evade if they have no Focus, FCS for a re-roll, the Evade is free to activate Juke…  Yes, predictable in general, but OK…  I run and gun, hitting WAY harder than they have come to expect from the version of Ric being played elsewhere.  Fun and completely my style…

And my Firesprays:
Boba Krassis 1 (200)
Boba Fett — Firespray-class Patrol Craft
85
Lone Wolf
5
Jamming Beam
0
Perceptive Copilot
8
Proximity Mines
6
Deadman’s Switch
2
Stealth Device
6
Slave I
2
Ship Total: 114
Half Points: 57 Threshold: 5

Krassis Trelix — Firespray-class Patrol Craft
68
Snap Shot
8
Autoblasters
2
Qi’ra
2
Proximity Mines
6
Ship Total: 86
Half Points: 43 Threshold: 5

This one I am far less sure on.  It might be the thing I field next Month at the local kit event.  And still working on the last few points here and there…  Mostly just the current version of what I flew toward the end of v1…  Krassis is amusing with Snap and Autoblasters being able to fire out of BOTH Arcs making approaching him an issue for anything fragile…  Medium Bases so less concern about the silliness of Tractor Beams.  Fett is still a wrecking ball… 


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