Well, I haven’t used the Heavy Support much in the BA
list… Wound up winning on VCs because I
was able to kill off a bunch of them like a Land Raider, Vindicators, etc… Dropped in Sternguard, Assault Squads and
Death Company assaulting are pretty hard to handle for Vehicles these days,
assuming that it cannot be bubble wrapped to prevent the charge or Drop in the
first place… But overall I have been
playing my Fleshtearers as a fast assault force, so almost no room for non
scoring things that do not move quickly…
Thinking about bringing a Dev Squad, but concerned about the
whole idea of fielding a bunch of 3+ armor save guys whose job is really to be
shot at… On the other hand a squad of
lads with Heavy Bolters and Missile Launchers might just tear something up,
especially if I have the Aegis line or a building to base them in… Keeping a Medic nearby might be a really good
idea, and mixing them in with my Sniper Scouts might be amusing. If I bring 10, I can Combat Squad and either
run a super Dev squad with 4 HW’s or split them into 2 Squads with 2 HW
each. Neat, but not being Scoring for
most of the missions I’m not so sure they will be valuable enough in
general. Have a hard time bringing a Las
Cannon or even a Heavy Plasma given the point cost, but the Heavy Bolters and
Missile Launchers are 10 points and so might be worth overloading on. Bringing a Razorback for the Squad might give
me another Assault Cannon or keeping it cheap another TL Heavy Bolter on a fast
chassis… But having a hard time with
that over say, a Predator… In fact,
having a really hard time thinking the Dev Squad would do better than a
Predator roaming about. 2 Las cannon and
an Auto Cannon gives me 4 shots, so fewer I guess, but FAR more mobile if push
comes to shove…
:-) Just killing time and trying to think about slightly different things to add to the list...
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