Corran Horn — E-Wing | 35 |
Push the Limit | 3 |
Fire-Control System | 2 |
R2-D2 | 4 |
Engine Upgrade | 4 |
Dash Rendar — YT-2400 | 36 |
Lone Wolf | 2 |
"Mangler" Cannon | 4 |
Nien Nunb | 1 |
Engine Upgrade | 4 |
Outrider | 5 |
or:
Corran Horn — E-Wing | 35 |
Push the Limit | 3 |
Fire-Control System | 2 |
R2-D2 | 4 |
Engine Upgrade | 4 |
Chewbacca — YT-1300 | 42 |
Lone Wolf | 2 |
Nien Nunb | 1 |
Dash Rendar | 2 |
Engine Upgrade | 4 |
Millennium Falcon | 1 |
So, either the YT-2400 with Dash at the helm or something I have not actually played... Chewbacca in the YT-1300... And not entirely sure what loadout for the Falcon really. Dash, Nien Nunb and the Engine Upgrade are pretty much just the "fill it in" portion. Like lots of Green on the dial, no Obstructed Shots... But guessing that I could find other ways to spend 7-8 points that might be better... Maybe. Have to admit I like flying Dash's ship, and Lone Wolf on it is insanely powerful for 2 points... Yes, it means you are NOT running a swarm of ships, but not really a problem I am thinking on these bigger, more expensive ships. Horn's E-Wing is just REALLY powerful. I would put it certainly as the rebel's most powerful or best Fighter. Right up there with the Imperial TIE Phantom and its cloaking shenanigans... Oh, and 4 Dice Attack... The E-Wing is FAST, with regenerating Shields, extra Actions and Horn's ability to do a second Attack every other Turn? I have finished off several other Fighters with his "Double Tap" to get in the extra shot... Then run like Hell the next turn as your guns cool down :-) So, that 48 point block is fixed... Need to pick up the Scum set for the Mangler Cannon (well, that ans the really fun Y-Wings and Z-95's...)... Having the Heaver Laser Cannon is nice, but Outrider is an extra 5 points, and it leaves you VERY vulnerable to anyone who can get inside of your main Cannon's range... And flying WITH the Cannon fixed into the Front Arc is OK, but pretty darn expensive for a 2 Dice Attack if they can get outside of your main Arc... 3 Dice, flipping a Hit to a Critical is about where I'd want it, and I think it might be worth the 9 points it takes to get the 360 Arc for that... Guess I'll see what Saturday brings...