So, Necrons…
Neat
overall I think… My only real gripe is
that they actually made Gauss better…
Still Glances on a 6, and now automatically Wounds on a 6 as well. Not QUITE Rending, but it does seem that the
Necrons are really built specifically to take down anything “big” hard and
fast. Rapid firing at say that nice
expensive Land Raider from a Squad of basic troops might not erase the Raider,
but it has a really good chance of doing 2+ Glances, so it might take 2 rounds
of fire or 2 Squads firing at the 250+ point Raider to kill it. They did kill the silliness of Tesla rolling
6’s to hit on Snap Fire generating the 2 additional hits and they seem like
they overall balanced a LOT of the loopholes and stupid tricks that just made
playing against a well-built Necron force painful and “less fun” to play
against. Having the cheap spammable
flyers go up in point cost a fair chunk (130 from 100 IIRC) is really
important, as is limiting the access to them…
Of course, that the Gauss of the basic Troops has gained so very much
against the big MC type builds, I am not thinking that is so much of a bad
thing for the Necrons… A lot of the shenanigans
with the weird 5th edition HQ things are apparently gone, and that
is a VERY good thing. Loads of
Formations and the like, so guessing there will be new things to break the
system, but overall it is looking quite well balanced… If only they did not so easily kill the nice
things I would like to be able to play without feeling like an idiot J…
How well will they balance against the Eldar? Not a clue really… I think it would at the very least be a
bloody fight from what little I have actually read on this… The Wave Serpent of the Eldar I think still
tilts things slightly in their favor, but the sheer number of Glances that the “deep
striking” Troops from their Invasion Beams should make short work of anything
that the Necrons can get close to… So, I
think it will come down to the better player fielding the “buckets of dice”
approach. Eldar DO have a huge advantage
in mobility I think which will allow them to recover from mistakes and force
the issue on the Necrons…
FOW has my 82nd Airborne lads back to the top of
the painting queue… After this weekend,
might even get back to painting again. Have
my Rhulic Dwarves as well… They are
almost base coated and will be finished I think by the next League’s end… Big mess of bonus points as I have yet to
really complete painting ANY of that army.
Close and a lot of it is base coated at least, waiting on details and
dipping in the stain J… NOT actually dipped, but I do use the Minwax
to get the really nice effect and it does help provide a nice protective
coating…
X-Wing, first actual event coming up Saturday at Winter War,
50 points, team event apparently, so I’ll be flying a YT-2400 with Dash, Navigator,
Heavy Laser and Engine Upgrade. Comes to
50 points exactly, can ignore Asteroids for movement and actions, Navigator
allows me to change my speed, and I can then Boost if need be or Barrel Roll… Both with the Large Ship base make it really
maneuverable… A little light on Damage
with the Heavy Laser being locked in front arc, but it DOES have a 360 arc that
I can shoot for 3 Dice at range 1… Then
in a few more weeks I have the Store Championships at the Gopher… Straight 100 points, not 100% sure what I
will fly there, but am REALLY liking the YT-2400 , Y-Wing and B-Wing Squadron I
have been play testing… Not a lot of
Ships or frankly a huge amount of Damage all at once, but annoyingly survivable… We will see I guess. I suspect I will lose badly to the far better
builds and players, but it is a fun game…
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