Well, another tournament coming up this weekend at Titan… Time to apply the lessons I learned at the
Gopher I guess J… I think I was fixated on dealing with the Ace
builds, and my build did that VERY well.
Just could not deal well with the mirror match or someone bringing 4
TLTs…
DashYY (100)
Dash Rendar — YT-2400
|
36
|
Predator
|
3
|
"Mangler" Cannon
|
4
|
Outrider
|
5
|
Ship Total: 48
|
|
Gray Squadron Pilot — Y-Wing
|
20
|
Twin Laser Turret
|
6
|
Ship Total: 26
|
|
Gray Squadron Pilot — Y-Wing
|
20
|
Twin Laser Turret
|
6
|
Ship Total: 26
|
|
Fairly simple, stripped down and probably built too much to
focus on the “mirror match” of the 4 TLTs… Higher PS to fire first, Dash is
maneuverable and with the 360° arc for the Mangler Cannon… Hopefully I’ll be able to focus fire and deal
with the Gold Squadron/S&V equivalent before they get to fire too many
times… Variations being with Gold Pilots
on the Y’s, R3-A2 for Stress and a 2 point Crew like a Merc Copilot for more
Crits… But that leaves me with 2 Pilots at PS 2, so I think that is going to be bad against the 4 TLT builds barring some creative maneuvers on my part...
KAT70 (100)
Poe Dameron — T-70 X-Wing
|
31
|
Predator
|
3
|
R5-P9
|
3
|
Autothrusters
|
2
|
Ship Total: 39
|
|
Miranda Doni — K-Wing
|
29
|
Twin Laser Turret
|
6
|
Ship Total: 35
|
|
Jake Farrell — A-Wing
|
24
|
Lone Wolf
|
2
|
Chardaan Refit
|
-2
|
Autothrusters
|
2
|
Ship Total: 26
|
|
This one or with a Grey Squadron TLT replacing the A-Wing… Basically, harder to hit, hitting harder and
regenerating… Poe being a Focus monster
gives me a lot of options and Miranda is pretty efficient herself… NEED to remember the ability to burn a Shield
for +1 Attack… Gives me a 4 Dice Turret
shot at R1 if I REALLY need it… More of
a standard build, not overloading the turrets, but should be a decent one
overall…
Armada is really picking up as well I think… Joe has our first League starting the 19th,
and going over 300 point builds for that.
We’ll play “Season One” out at 300 points, so need to figure out what
Objectives to bring… For the Rebels I
use the Advanced Gunnery seems a no brainer…
The Assault Frigate LOVES getting more Dice and or the ability to shoot
with the same broadsides… Not so sure on
the others frankly… Likely to play
either Nebulon-B and 2 Assault Frigates (with a handful of Fighters)or Assault
Frigate, 2 Nebulon-B’s and a Corvette with no Fighters… The learning curve for making Fighters useful
is fairly steep, and frankly unless I sell out and bring only 200 points of
Ships for the 100 points of Fighters, it is fairly easy for Capitol Ships to
simply run away from the Fighters for the few turns they are going to be a
threat. At 400 points I think the
broader builds will become a reality, but the really focused ones at 300 points
have a good chance to never encounter the hard counters…
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