Tuesday, October 24, 2017

X-Wing list testing before next League day...

Testing some builds…  Finally flew the Kihraxz build and it went pretty well.  Those Harpoon missiles are REALLY powerful.  But at the end of the day, the Kihraxz is really just a T-70 X-Wing…  Slight differences in the dials, but 2 Agility is going to make for some really tough matchups.  And of course bombs are going to be brutal against them.  Mindlink is pretty good still, but we’ll see if there is a change in the FAQ.   You know, the FAQ we've all been waiting on...

CobraViktorBumpmaster2 (100)
Talonbane Cobra — Kihraxz Fighter
28
Attanni Mindlink
1
Harpoon Missiles
4
Inertial Dampeners
1
Engine Upgrade
4
Autothrusters
2
Guidance Chips
0
Vaksai
0
Ship Total: 35

Viktor Hel — Kihraxz Fighter
25
Attanni Mindlink
1
Harpoon Missiles
4
Scavenger Crane
2
Engine Upgrade
4
Autothrusters
2
Stealth Device
3
Vaksai
0
Ship Total: 35

Contracted Scout — JumpMaster 5000
25
Attanni Mindlink
1
Intelligence Agent
1
Rigged Cargo Chute
1
Ion Projector
2
Ship Total: 30

If the FAQ hits the way it was “spoiled”, then Mindlink becomes useless at 2 ships only.  I guess I go stupid high PS for Cobrabane and take the free VI…  Maybe for Viktor as well, making him a 9…  Scout can drop the point on Mindlink for the Unhinged Astromech…

Other list I am looking hard at is:
Brobots 2 (100)
IG-88B — Aggressor
36
Push the Limit
3
Advanced Sensors
3
Ion Cannon
3
Ion Bombs
2
Rigged Cargo Chute
1
Autothrusters
2
IG-2000
0
Ship Total: 50

IG-88C — Aggressor
36
Push the Limit
3
Advanced Sensors
3
Ion Cannon
3
Ion Bombs
2
Rigged Cargo Chute
1
Autothrusters
2
IG-2000
0
Ship Total: 50


Simple enough…  Now that I actually HAVE a few reps in with it, I have a much better feel for how it flies.  REALLY amazing being able to token up then do a Green to clear the Stress.  Can more or less ignore TLTs if I am able to keep out of Arc…  Even the Missiles are not as much of a thing with an Evade Token and 3 Agility…  Might take damage, but there are a fair number of times I simply dodge.  Might drop one Ion Bomb for Tractor Beams on both…  Might just be amusing enough to throw the wee ships about, Rock them or just drop Agility for the follow up shot…

Looking forward, the Reload action is I think going to be the sleeper “next big thing” in the next wave(s).  I’m not looking forward to someone figuring out that the Imperial gunboat with a Missile that does not spend the Target Lock can roll up, SLAM, acquire TL or just Focus and with the OS-1 Arsenal Loadout…  34 points, maybe 35 for VI but you can do stupid things.  3 Hard, 3 Hard, TL/Focus and still fire the Missile.  If you keep the TL, you can 3, 3, Reload the Missiles and then still fire it that turn.  So, the Missile potentially fire EVERY turn.  Guessing the things that break TL will become REALLY important to avoid just getting shot off the table by these…  Guessing I’ll look more seriously at Expert Handling at that point or the “Black One” title for the T-70’s…


Monday, October 9, 2017

Titan League Month 2 AAR…

Titan League Month 2 AAR…

Well, I can state that I played my worst game EVER in game one.  Paired up against Joseph’s Dengar/Nym list.  Moved in, got into position, dropped an Ion Bomb to Ion both of his ships, had Nym Stressed and…  I flew both of my ships off the damn board.  First one I should have just turned in and eaten the Stress from the Rigged Cargo Chute that was dropped.  Instead, I tried to get fancy and boost then 1 Bank…  JUST off the edge.  Then the 4 K-Turn landed me just off the board instead of Range 2 behind Nym to just keep Ioning him off the field…  Craptastic.  Ah well, teach me to play a list I’ve flown once… 

Game two…  Bye.  So, I got to watch a lot of the games.  Some good lists even if they were not really the “big meta” ones…  There WAS a “fair ship rebel”, but it was flown rather than the castle in the corner waiting on Final Salvo… 

Game 3 against what I consider a hard counter to this and frankly ANY 2 Ship list…  Kylo Ren on the RAC Decimator.  He had Wampa in a TIE and Deathfire in a TIE Bomber.  Was actually quite an enjoyable game…  I lasted a LOT longer than I thought I should have, but the Kylo action does require him to actually HIT.  Mind, NOT actually penetrate the bloody shields, just HIT the ship/shields.  THAT is where I have the biggest problem with that card and why I find it to be just broken and stupid.  Any time you have game effects breaking the basic rules of the game, it is a problem, this is just one of the biggest offenders.  Change it to “Apply the chosen Critical whenever a Critical would be dealt to the Ship” and it is not a problem.  Not “Fuck your shields, I use magic to break the rules of the game”.  But in any case, he did get that off twice, but ONLY when he was able to catch me at Range 1-2 IN Arc.  Devastating because of course he is able to cherry pick the “Blinded Pilot” to keep me from shooting back, but it was something I could work around.  I lost one Aggressor to a VERY well placed Proximity Mine that hit for 2 and a Critical after Wamps hit the ship and the Concussion Missile stripped a shield I think…  Might have been hit once or twice more, but this was like Turn 3…  I had Ion Bombed his whole group, killed the Bomber and then danced for almost an hour with my remaining Aggressor (C, so Free Evades)…  Was a good game, if one that was ultimately futile I think.

What did I learn?  Well, 2 ship lists have an inherent hard counter in the Kylo Ren crew card.  The B-Wings that Parker flew so well are actually good…  He melted the Decimator before it could do all that much against him.  Might be where I go next if the Guns for Hire expansion is not here next Month… 

Friday, October 6, 2017

X-Wing, Titan League month 2

So, gearing up for Sunday...  Looking like I am flying the version of Brobots I am copying from the UK:

And I've repainted the ships



So, at least my lads will look like one of MY Squadrons on the field.  Betting they'll be the only Aggressors out there as well, but I think this is a decent "counter meta" list.  Hits...  Well, hitting hard is not the point.  Control via Ion is.  It should be able to tag almost any ship in the game as long as I do not get completely out flown and Arc Dodged...  Even then, lower PS should allow me to rush in, drop the Cargo and Stress and potentially Damage them.  Stress is huge though.  Once Stressed, if I can then Ion them?  That ship is pretty much done if it is not rescued in some way.

But we'll see I guess...  It will be VERY fun I think to go in against some of the other Squads...