Testing some builds…
Finally flew the Kihraxz build and it went pretty well. Those Harpoon missiles are REALLY
powerful. But at the end of the day, the
Kihraxz is really just a T-70 X-Wing…
Slight differences in the dials, but 2 Agility is going to make for some
really tough matchups. And of course
bombs are going to be brutal against them.
Mindlink is pretty good still, but we’ll see if there is a change in the
FAQ. You know, the FAQ we've all been waiting on...
CobraViktorBumpmaster2 (100)
Talonbane Cobra — Kihraxz Fighter
|
28
|
Attanni Mindlink
|
1
|
Harpoon Missiles
|
4
|
Inertial Dampeners
|
1
|
Engine Upgrade
|
4
|
Autothrusters
|
2
|
Guidance Chips
|
0
|
Vaksai
|
0
|
Ship
Total: 35
|
|
|
|
Viktor Hel — Kihraxz Fighter
|
25
|
Attanni Mindlink
|
1
|
Harpoon Missiles
|
4
|
Scavenger Crane
|
2
|
Engine Upgrade
|
4
|
Autothrusters
|
2
|
Stealth Device
|
3
|
Vaksai
|
0
|
Ship
Total: 35
|
|
|
|
Contracted Scout — JumpMaster 5000
|
25
|
Attanni Mindlink
|
1
|
Intelligence Agent
|
1
|
Rigged Cargo Chute
|
1
|
Ion Projector
|
2
|
Ship
Total: 30
|
If the FAQ hits the way it was “spoiled”, then Mindlink
becomes useless at 2 ships only. I guess
I go stupid high PS for Cobrabane and take the free VI… Maybe for Viktor as well, making him a
9… Scout can drop the point on Mindlink
for the Unhinged Astromech…
Other list I am looking hard at is:
Brobots 2 (100)
IG-88B — Aggressor
|
36
|
Push the Limit
|
3
|
Advanced Sensors
|
3
|
Ion Cannon
|
3
|
Ion Bombs
|
2
|
Rigged Cargo Chute
|
1
|
Autothrusters
|
2
|
IG-2000
|
0
|
Ship
Total: 50
|
|
|
|
IG-88C — Aggressor
|
36
|
Push the Limit
|
3
|
Advanced Sensors
|
3
|
Ion Cannon
|
3
|
Ion Bombs
|
2
|
Rigged Cargo Chute
|
1
|
Autothrusters
|
2
|
IG-2000
|
0
|
Ship
Total: 50
|
Simple enough… Now
that I actually HAVE a few reps in with it, I have a much better feel for how
it flies. REALLY amazing being able to
token up then do a Green to clear the Stress.
Can more or less ignore TLTs if I am able to keep out of Arc… Even the Missiles are not as much of a thing
with an Evade Token and 3 Agility… Might
take damage, but there are a fair number of times I simply dodge. Might drop one Ion Bomb for Tractor Beams on
both… Might just be amusing enough to
throw the wee ships about, Rock them or just drop Agility for the follow up
shot…
Looking forward, the Reload action is I think going to be
the sleeper “next big thing” in the next wave(s). I’m not looking forward to someone figuring
out that the Imperial gunboat with a Missile that does not spend the Target
Lock can roll up, SLAM, acquire TL or just Focus and with the OS-1 Arsenal
Loadout… 34 points, maybe 35 for VI but
you can do stupid things. 3 Hard, 3 Hard,
TL/Focus and still fire the Missile. If
you keep the TL, you can 3, 3, Reload the Missiles and then still fire it that
turn. So, the Missile potentially fire EVERY
turn. Guessing the things that break TL
will become REALLY important to avoid just getting shot off the table by these… Guessing I’ll look more seriously at Expert
Handling at that point or the “Black One” title for the T-70’s…
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