So, went 2-1 over at Red Raccoon and got games 1 and 3
streamed… Didn’t embarrass myself I guess. Played my S&V Ace list:
KuldaFennThweek2 (98)
Torani Kulda — M12-L Kimogila
Fighter
|
27
|
Veteran Instincts
|
1
|
Harpoon Missiles
|
4
|
Unhinged Astromech
|
1
|
Long-Range Scanners
|
0
|
Ship
Total: 33
|
|
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 34
|
|
Thweek — StarViper
|
28
|
Advanced Sensors
|
3
|
Autothrusters
|
2
|
StarViper Mk. II
|
-3
|
Virago
|
1
|
Ship
Total: 31
|
|
I think that one of the CURRENT strengths of the list is
that people are simply unprepared for how squirrely the Star Viper really
is. Hits like a wet noodle, but if I fly
it right it is not getting shot… So, ANY
offence still beats no offence…
Eventually. I have to be patient
and be willing to take the short win… Meaning
get a kill or two, get ahead on points and then avoid getting shot. Sometimes doing something unexpected… Seems like that works about 2/3 of the
time. Sometimes it just ends… Badly.
But if I am at the point when I HAVE to take a risk, I’ll do that
without hesitation.
Game one I flew against a Boba Fett/Asajj list… Having flown
Firesprays a lot and knowing a LOT of the traps, I declined to put myself into
them and erased Fett first. Never did
get the Timewalk Asajj to half, but I knew I did not have to in order to win. He had killed my Kimogila and my other 2
ships were at 2 Hull… I was content to Arc Dodge and snipe as time was running
out.
Game two was against an interesting list… 4 PS 2 T-65’s with Flight Assist Astromechs
and Integrated Mech and a Z-95. Wow, the
X-Wing can REALLY move now. The game was
intense as we both had repositioning on almost every ship. I ran Fenn right at them, Kulda on a flank
and Thweek on the other flank. He took
the bait and jousted against Fenn. Fenn
did Fenn things, dodged 2, and had only one Range 3 shot and 2 Range 1s in each
other’s Arcs. With the title, I get a
free Evade and am rolling 4 Agility, so the odds are pretty good. Range 3 against him is really tough with
Autothrusters and 4 Agility. So, I think
I evaded damage and hit one hard, Kulda put a Harpoon in one X-Wing in the
center of his formation and Thweek was flailing away with his wet noodle. Wound up winning on the strength of killing
his Zed and one X-Wing while losing my Kimogila on the last turn. Turns out that you CAN simply erase a Zed
with a fully modded Harpoon… And of
course 1 Agility kind of sucks.
Comparing the Kimo against the Imperial Gunboat? The Gunboat is better in almost every way,
and cheaper. So, I think this is the one
thing I am “less sure of” in the list as it stands. Should note this is I think the first time I actually Reloaded a Harpoon and got the second shot off... Did a fair bit of Damage, so good I guess... Just the platform leaves a bit to be desired overall...
Game three was against a fairly standard Imperial Ace list
with the Palp Shuttle, Inquisitor and Quickdraw. Went about as I expected… Fenn killed the
Inquisitor before dying, Thweek did Thweek things until he got the Shuttle down
below half and his luck ran out… Kulda
died early failing to even get off a Missile.
Loss, but actually a lot closer than I thought it would have been.
Got a decent haul of Alt Art cards, so that was pretty great…
Enjoying flying “Ace(ish)” lists… Will probably fly one of my Rebel lists next
week at Mattoon… Need to get in some
reps though. Have not actually flown a
T-70 in a LONG while… Never flown the
new Rebel Shuttle, and the new Flight Assist Astromech is amazing. Some interesting tricks there, and not nearly
so oppressive as most of the “Meta” lists in a place like Mattoon that is
really just starting up their X-Wing scene…