Monday, July 16, 2018

Gopher X-Wing SC AAR and looking forward a bit in the game and life...


 So, there were 11 players who showed up and therefore a four round, no cut to top.  Worked out well for me as I played the Kylo/Whisper list that is mentally exhausting after a few games.  Wound up 2-2 with only the loss to Tony’s “Final Form” (Miranda/Nym) list being one I felt I had no chance in…  My final game I missed a trigger to switch over the Target lock to get in a solid shot to finish off a ship and secure the victory…  Lost by 1 point of MoV (46-47), so annoyed with myself, but got the Range Rulers I was gunning for.  Overall, pretty good crowd with 5 coming in from Bloomington and 6 locals.  Seemed like everyone had fun and there was very little “ill behavior” one might expect from a competitive event.  But unlike MtG or some other games, not really money on the table.  None of the prizes are particularly valuable in and of themselves so tends to be a much more relaxed crowd. 

Game wise, I faced a 4 ship Imp build in game one.  With my PS 9 Aces just dodging everything, it was just a case of the Aces outclassing the lesser Pilots.  NOT the player, Chris did an excellent job flying but the writing was on the wall from the beginning with both of my ships being able to simply move out of the way and flank at will…

Game 2 was against the Miranda/Nym build flown by Tony…  Well, going in, I think this is something like a 90/10 split for him…  Neither of my ships can handle being bombed and they both hate the high PS Harpoon Missile…  Ironically, the TLT is simply not a threat against my ships.  Well, eventually per usual the Agility (Green) dice WILL betray you, but overall if I can get it to Miranda, I can keep to Range 3 or away from her to stay alive.  But of course the PS 10 being above mine meant I had to correctly guess every time where Nym was going.  And with repositioning it is simply impossible, so…  Had Damage on Miranda and Nym was down to a single Hull…  Was a single roll away from him dying to an Asteroid, but alas it was not to be and Tony played it well for the 100-0 win…  These 2 lists (his AND mine) are both excellent illustrations of why v2 is needed, and with half points, neither of us could points fortress and win…

Game 3 I played one of the Bloomington lads I have played a number of times.  Honestly I do not remember what he flew, but it was another one where I had to arc dodge and stay away…  Win, but exhausting to play it out.  ALMOST went to time until I finally caught his last ship and won.

Set me up for the battle of the 2-1’s with another excellent player from Bloomington…  He flew PS 10, 9 and 4 X-Wings (Wes, Wedge and one of the new ones, 2 tubes?) along with AP1 in the Shuttle.  Brutally effective list, and it was only because the T-65 chassis is simply outclassed in this edition (even after the “fix”) that I was able to stay in the game.  He hunted down and killed Kylo, but Kylo took out the PS 10 Wes on the way out.  Turns out that was the MoV…  Whisper was dancing around doing damage and finally killed AP1 and had 2 Tubes down to a single Hull…  Wedge was hurt badly as well…  But missed the trigger to swap her TL over to 2 Tubes and a 5 Dice attack that SHOULD have killed him netted me only 3 hits, leaving him at a single Hull…  Ah well, was an excellent game and well played on both sides.

So, having my Templates, I am honestly less concerned about doing well from here out…  So, I am faced with the choice of Fett/Fenn or an Imperial Ace build I threw together:

Imperial Aces (98)
Scarif Base Pilot — TIE Reaper
22
Director Krennic
5
Inspiring Recruit
1
Lightweight Frame
2
Advanced Ailerons
0
Ship Total: 30

Soontir Fel — TIE Interceptor
27
Push the Limit
3
Multi-spectral Camouflage
1
Autothrusters
2
Royal Guard TIE
0
Ship Total: 33

Darth Vader — TIE Advanced
29
Veteran Instincts
1
Advanced Targeting Computer
1
Engine Upgrade
4
TIE/x1
0
Ship Total: 35


   Seems like a fun “Ace” build, and without the crutch that Emperor Palpatine is for the Empire at the moment…  Will be a tough one to fly though, and I feel like I have to finish painting up my ships for it to keep the “Imperial Blue” theme going.  Fun, but another Ace build where I will live or die by my ability to dodge shots.  Might be one for Titan (Champaign) or even Mattoon…

Otherwise I think I go with:

Mandelorians 1 (97)
Boba Fett (Scum) — Firespray-31
39
Veteran Instincts
1
Ion Cannon
3
Dengar
3
Harpoon Missiles
4
Glitterstim
2
Bomblet Generator
3
Engine Upgrade
4
Andrasta
0
Ship Total: 59

Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Proton Torpedoes
4
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 38


This list is LIKELY a “Gatekeeper” list as it has some REALLY good answers for things that my Kylo/whisper list simply did not…  For instance Nym/Miranda?  I have Initiative, so I move after his Nym and can either line up the Harpoon shot unanswered or rush in to Range 1…  I have a better ship there I think, and I will kill him.  Yes, he’ll hurt me and maybe even kill me, but Fenn Rau should be able then to kill off Miranda.  PS matters, and Fenn hits SO hard when played aggressively…  And as it happens, I DO play that ship hyper aggressively… 

I feel like my Firestorm list is a John Madden list.  “Just win, baby” being the quote I remember him for…  And winning dirty is still winning.  I do not think I would have fun playing that, but…  Gen Con?  Maybe.  Dunno, will see what happens this weekend at the Red Raccoon SC in Bloomington…  I suspect that will be a MUCH more intense experience as it was last year.  Most likely the closest I will have to a major event like Nationals at Gen Con…  Or is It Continentals?  Whatever, big event FFG is putting on and the LAST one for version 1 of the game…

Work wise?  Interviews last week, but for positions I know/suspect to already be filled.  Eh, you miss 100% of the shots you do not take, and I gave it my best shot.  Resume is tweaked and I feel like it is MUCH more focused on what I am applying for these days.  One more I applied for that I think is more of an actual search.  Am at something of a disadvantage being outside of that particular organization, but I think I would be a decent fit there and could certainly do the job.  At this point hoping to make it past the first obstacle and get an interview.  Getting in some “practice” interviews has been great and I think I am doing a LOT better there.  Previously I was “highly technical” on both my resume as well as my answers.  Answering the questions quickly, concisely and accurately…  But that is NOT what they are looking for in a Manager or Director…  Lessons learned, and frankly I do not entirely think that I was ready previously…  Finished my MS, got more experience and coaching and I do think I am completely ready at this point.

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