Game wise, I faced a 4 ship Imp build in game one. With my PS 9 Aces just dodging everything, it
was just a case of the Aces outclassing the lesser Pilots. NOT the player, Chris did an excellent job
flying but the writing was on the wall from the beginning with both of my ships
being able to simply move out of the way and flank at will…
Game 2 was against the Miranda/Nym build flown by Tony… Well, going in, I think this is something
like a 90/10 split for him… Neither of
my ships can handle being bombed and they both hate the high PS Harpoon Missile… Ironically, the TLT is simply not a threat
against my ships. Well, eventually per
usual the Agility (Green) dice WILL betray you, but overall if I can get it to
Miranda, I can keep to Range 3 or away from her to stay alive. But of course the PS 10 being above mine
meant I had to correctly guess every time where Nym was going. And with repositioning it is simply
impossible, so… Had Damage on Miranda
and Nym was down to a single Hull… Was a
single roll away from him dying to an Asteroid, but alas it was not to be and
Tony played it well for the 100-0 win…
These 2 lists (his AND mine) are both excellent illustrations of why v2
is needed, and with half points, neither of us could points fortress and win…
Game 3 I played one of the Bloomington lads I have played a
number of times. Honestly I do not
remember what he flew, but it was another one where I had to arc dodge and stay
away… Win, but exhausting to play it
out. ALMOST went to time until I finally
caught his last ship and won.
Set me up for the battle of the 2-1’s with another excellent
player from Bloomington… He flew PS 10,
9 and 4 X-Wings (Wes, Wedge and one of the new ones, 2 tubes?) along with AP1
in the Shuttle. Brutally effective list,
and it was only because the T-65 chassis is simply outclassed in this edition
(even after the “fix”) that I was able to stay in the game. He hunted down and killed Kylo, but Kylo took
out the PS 10 Wes on the way out. Turns
out that was the MoV… Whisper was dancing
around doing damage and finally killed AP1 and had 2 Tubes down to a single
Hull… Wedge was hurt badly as well… But missed the trigger to swap her TL over to
2 Tubes and a 5 Dice attack that SHOULD have killed him netted me only 3 hits,
leaving him at a single Hull… Ah well,
was an excellent game and well played on both sides.
So, having my Templates, I am honestly less concerned about
doing well from here out… So, I am faced
with the choice of Fett/Fenn or an Imperial Ace build I threw together:
Imperial Aces (98)
Scarif Base Pilot — TIE Reaper
|
22
|
Director Krennic
|
5
|
Inspiring Recruit
|
1
|
Lightweight Frame
|
2
|
Advanced Ailerons
|
0
|
Ship
Total: 30
|
|
|
|
Soontir Fel — TIE Interceptor
|
27
|
Push the Limit
|
3
|
Multi-spectral Camouflage
|
1
|
Autothrusters
|
2
|
Royal Guard TIE
|
0
|
Ship
Total: 33
|
|
|
|
Darth Vader — TIE Advanced
|
29
|
Veteran Instincts
|
1
|
Advanced Targeting Computer
|
1
|
Engine Upgrade
|
4
|
TIE/x1
|
0
|
Ship
Total: 35
|
Seems
like a fun “Ace” build, and without the crutch that Emperor Palpatine is for
the Empire at the moment… Will be a
tough one to fly though, and I feel like I have to finish painting up my ships
for it to keep the “Imperial Blue” theme going.
Fun, but another Ace build where I will live or die by my ability to
dodge shots. Might be one for Titan
(Champaign) or even Mattoon…
Otherwise I think I go with:
Mandelorians
1 (97)
Boba Fett (Scum) — Firespray-31
|
39
|
Veteran Instincts
|
1
|
Ion Cannon
|
3
|
Dengar
|
3
|
Harpoon Missiles
|
4
|
Glitterstim
|
2
|
Bomblet Generator
|
3
|
Engine Upgrade
|
4
|
Andrasta
|
0
|
Ship
Total: 59
|
|
|
|
Fenn Rau — Protectorate
Starfighter
|
28
|
Push the Limit
|
3
|
Proton Torpedoes
|
4
|
Autothrusters
|
2
|
Concord Dawn Protector
|
1
|
Ship
Total: 38
|
|
|
This list is LIKELY a “Gatekeeper” list as it has some
REALLY good answers for things that my Kylo/whisper list simply did not… For instance Nym/Miranda? I have Initiative, so I move after his Nym
and can either line up the Harpoon shot unanswered or rush in to Range 1… I have a better ship there I think, and I
will kill him. Yes, he’ll hurt me and
maybe even kill me, but Fenn Rau should be able then to kill off Miranda. PS matters, and Fenn hits SO hard when played
aggressively… And as it happens, I DO
play that ship hyper aggressively…
I feel like my Firestorm list is a John Madden list. “Just win, baby” being the quote I remember
him for… And winning dirty is still
winning. I do not think I would have fun
playing that, but… Gen Con? Maybe.
Dunno, will see what happens this weekend at the Red Raccoon SC in
Bloomington… I suspect that will be a
MUCH more intense experience as it was last year. Most likely the closest I will have to a
major event like Nationals at Gen Con…
Or is It Continentals? Whatever,
big event FFG is putting on and the LAST one for version 1 of the game…
Work wise? Interviews
last week, but for positions I know/suspect to already be filled. Eh, you miss 100% of the shots you do not
take, and I gave it my best shot. Resume
is tweaked and I feel like it is MUCH more focused on what I am applying for
these days. One more I applied for that
I think is more of an actual search. Am
at something of a disadvantage being outside of that particular organization,
but I think I would be a decent fit there and could certainly do the job. At this point hoping to make it past the
first obstacle and get an interview.
Getting in some “practice” interviews has been great and I think I am
doing a LOT better there. Previously I
was “highly technical” on both my resume as well as my answers. Answering the questions quickly, concisely
and accurately… But that is NOT what
they are looking for in a Manager or Director…
Lessons learned, and frankly I do not entirely think that I was ready
previously… Finished my MS, got more
experience and coaching and I do think I am completely ready at this point.
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